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21. A new design for the sansha's lineup of ships, namely the nightm... - in Player Features and Ideas Discussion [original thread]
I think the Nightmare is too straight. It could do with being somewhat more organic. Like a upright floating lobster from hell, more fitting to the primordial crustacean theme the Succubus and Phantasm emulate.
- by Abrazzar - at 2015.01.15 09:30:42
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22. Little things, where does the gate lead? - in Player Features and Ideas Discussion [original thread]
They could put coloured signal lights on the stargates themselves, indicating the security status the gate leads to, following the colour codes from the starmap/autopilot.
- by Abrazzar - at 2015.01.07 03:25:57
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23. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Is this the birth of a ECM Burst fleet doctrine?
- by Abrazzar - at 2015.01.05 23:08:40
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24. ORE Ship Line Extended - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: Why? What do these ships add that isn't already in the game or is there a specific need for them? What can these ships do that can't already be done better by another ship? Do you even read?
- by Abrazzar - at 2015.01.05 20:55:31
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25. ORE Ship Line Extended - in Player Features and Ideas Discussion [original thread]
ORE Ship Line Extended I know, I know, we don't need them, there's better to do, etc. but let's assume there are a few hours too much sunshine in Iceland and CCP gets taken over by a massive carebear epidemic. Here's playing ...
- by Abrazzar - at 2015.01.05 19:57:44
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26. Aspects of Eve That Make No Sense At All - in Player Features and Ideas Discussion [original thread]
CONCORD polices Capsuleer law. Faction Police enforces Empire law. Different fish.
- by Abrazzar - at 2014.12.21 00:00:45
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27. Emoticons - in Player Features and Ideas Discussion [original thread]
I want to have my character make the face in the chat instead of adding a emoticon to it. Now that would make things more lively!
- by Abrazzar - at 2014.12.20 15:56:14
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28. Death to Miner Cycles - in Player Features and Ideas Discussion [original thread]
Your idea would require several database changes per second per mining laser. While it may sound cool, it would use up more resources than justifiable for such a small comfort gain. Use a survey scanner and your brain. It's the last bit player ski...
- by Abrazzar - at 2014.12.18 22:13:41
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29. Transversal / Angular Velocity - in Player Features and Ideas Discussion [original thread]
It may be interesting to add it to the tactical overlay. An arrow pointing in the direction of the velocity vector with length proportional to the velocity of the object and a relative transversal/radial underneath it. Whether it is shown on the l...
- by Abrazzar - at 2014.12.18 14:27:52
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30. A more global chat channel - in Player Features and Ideas Discussion [original thread]
There is constellation chat but no one uses it.
- by Abrazzar - at 2014.12.17 09:01:05
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31. Some suggestions/thoughts on Sov Mechanics - in Player Features and Ideas Discussion [original thread]
Here is a design example on how to your thoughts on Sov could be realized.
- by Abrazzar - at 2014.12.10 17:02:21
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32. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: heh, has the OP been changed at some point? I didn't remember the nerf to standard yield...I like the idea of active mining but not at the expense of the current mining mechanics. This should be in addition to, not in...
- by Abrazzar - at 2014.12.10 10:07:44
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33. One thing I'd love to see for mining. - in Player Features and Ideas Discussion [original thread]
I'd like a few things to be happening to mining, a hacking-like mini-game is not one of them. And loot spew is explosive diarrhoea in pixel form.
- by Abrazzar - at 2014.12.09 11:19:26
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34. Make WHs 100% like Anoms - in Player Features and Ideas Discussion [original thread]
I'd just move them to their own category so you have Anomaly, Wormhole and Signature. That's the most in simplification I'd agree to.
- by Abrazzar - at 2014.12.08 14:11:55
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35. Jita 4-4 Station Redesign - in Player Features and Ideas Discussion [original thread]
Slap a large (some 250-1000km diameter) construct on the moon and imply the whole inside is used for the station. A docking structure with bulletin boards stretches outwards to create room for ships to warp to, dock and undock.
- by Abrazzar - at 2014.12.07 14:02:18
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36. Missions - in Player Features and Ideas Discussion [original thread]
My hope is that they introduce procedurally generated missions. No one is reading the fluff anyway, so that could be normalised Every mission has been analysed and optimized, so even a greater mission pool would not really stave off the boredom of...
- by Abrazzar - at 2014.12.05 20:27:13
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37. Mining ... is sort of like being addicted to rat poison - in Player Features and Ideas Discussion [original thread]
Mining mechanics haven't been seriously touched for a decade. It's about time they get overhauled.
- by Abrazzar - at 2014.12.05 19:25:45
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38. 2 Cyno alts for Plex - in Player Features and Ideas Discussion [original thread]
Killmails for PLEX. Just right click -> PLEX Kill -> *pop* -> killmail.
- by Abrazzar - at 2014.12.05 11:39:01
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39. Soloer Support - Gate Jumping Probes - in Player Features and Ideas Discussion [original thread]
Make it use the Expanded Probe Launcher, 8m-¦ in size and give it a level of uncertainty in the scan result, similar to scanning down ships with signature radius, ECCM and scan strength. Only results above a certain percentage actually show up. Al...
- by Abrazzar - at 2014.12.05 11:06:36
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40. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
I think the alliance tournament is what you are looking for.
- by Abrazzar - at 2014.12.05 02:26:50
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