Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 |
581. Offensive Warfare Links and Battle Command Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Efrim Black Ok so - if this has been posted in Assembly hall for the CSM, link me so I can support it. If it hasn't.. FREAKING POST IT!!!! *prays for t2 Hurricane* Considering my stance towards the CSM, it would be dis...
- by Abrazzar - at 2009.11.12 16:03:00
|
582. Fleet Assault Battleships - in Player Features and Ideas Discussion [original thread]
Well, looking over the stats drafts again, I see there is room for more balancing, but I still like the basic concept of them. So, yeah, bump, I guess. --------
- by Abrazzar - at 2009.11.12 15:58:00
|
583. mining crystals change color of mining laser beam - in Player Features and Ideas Discussion [original thread]
Originally by: Zaknussem Yes, let's give any pirate/ganker wannabe a visual heads-up of the value of the mining vessel before having to fire up a single module. You're implying that a ganker even cares about the ISK value of a mining ve...
- by Abrazzar - at 2009.11.12 13:53:00
|
584. Deployable : sensor beacon - in Player Features and Ideas Discussion [original thread]
Maybe add something like this as probes, let's call them proximity probes. They have a limited range (maybe make different probes with different ranges available with certain skill levels) and continuously scan the area in range like a directional...
- by Abrazzar - at 2009.11.12 13:40:00
|
585. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Destras ...have not paid much attention... At least you admit your opinion is based on ignorance. On the rest, thank you for adding nothing. If you see problems without offering solutions, you could as well just shut up....
- by Abrazzar - at 2009.11.11 15:14:00
|
586. What the Gallente Navy ships SHOULD look like - in Player Features and Ideas Discussion [original thread]
I have two alternatives: Coal, steel and cobalt Umbra, camo, green -------- Ideas for: Mining
- by Abrazzar - at 2009.11.10 04:34:00
|
587. T1 items mission loot balancing and economic interference - in Player Features and Ideas Discussion [original thread]
The biggest boost to mining income would be a removal of T1 loot from missions. No other proposed method would have a impact of similar magnitude. Personally, I'd change T1 production to be component based, change T1 drops into component drops at...
- by Abrazzar - at 2009.11.07 13:03:00
|
588. THE FALLEN ! - in Player Features and Ideas Discussion [original thread]
I play EVE to forget about the misery in the world. Please leave real life suffering out of it. Thank you. -------- Ideas for: Mining
- by Abrazzar - at 2009.11.07 01:17:00
|
589. Heavy Assault Battleship Suggestion - in Player Features and Ideas Discussion [original thread]
Personally, I prefer my idea of Fleet Assault Battleships (of course ). Simply making a bigger, tougher BS is kinda boring and would impair on the role a normal T1 BS has. T2 are always specialized for a quite specific role and those HABS' have ...
- by Abrazzar - at 2009.11.05 11:11:00
|
590. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Does the abandon wreck feature have a always abandon/always claim flip switch? Having to manually abandon every single wreck would be.... awkward. -------- Ideas for: Mining
- by Abrazzar - at 2009.11.03 11:25:00
|
591. Unique Artifatcs (Modules) - in Player Features and Ideas Discussion [original thread]
If they ever add truly unique items to EVE, it should not be documented anywhere in any way. Not even hinted at. Nothing. Even excluded from the database dump.
- by Abrazzar - at 2009.11.03 01:03:00
|
592. Covetor vs Hulk - in Player Features and Ideas Discussion [original thread]
Main difference is price and insurance. Covetor gets blown up, you receive some 40%+ of your ISK back. Hulk blows up, you get 4% back. But I agree, reducing the skill requirement from 5 to 4 would still be balanced considering the performance of ...
- by Abrazzar - at 2009.11.03 00:56:00
|
593. Please can we repackage crystals? - in Player Features and Ideas Discussion [original thread]
Better yet, add item damage (percentage) to the item information in contracts and allow damaged items to be contracted. -------- Ideas for: Mining
- by Abrazzar - at 2009.11.02 15:41:00
|
594. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Eli Porter I have to say I would like it if Mining barges and Exhumers had more EHP. Not suicide gank protection as much as it is protection against AFK cloakers. Just a bit more time for your friends to come and help. We...
- by Abrazzar - at 2009.11.02 14:08:00
|
595. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: acklend I they just mad some miner revamps to the ORCA to be the new mining ship than it would be the next step. just add two more high slots, alow it to have a stack order with the same layout as the exhumers, so it can hav...
- by Abrazzar - at 2009.11.02 13:20:00
|
596. Beyond Incarna, the next big thing.... - in Player Features and Ideas Discussion [original thread]
Well, I would like some love for mining... -------- Ideas for: Mining
- by Abrazzar - at 2009.11.01 16:00:00
|
597. player constructed hazard clouds - in Player Features and Ideas Discussion [original thread]
So basically it's what I posted here , just filled with different fluff. -------- Ideas for: Mining
- by Abrazzar - at 2009.10.30 18:21:00
|
598. Idea for Incarna: A small step for CCP,a final step to make EVE ubar - in Player Features and Ideas Discussion [original thread]
Originally by: Destination SkillQueue I seem to recall the people writing the backstory have already created exceptions and DUST would be impossible, if death was a permanent thing. DUST does not need immortal clone warriors. Faceless g...
- by Abrazzar - at 2009.10.30 17:33:00
|
599. Re-introduce mines û Yes I said mines - in Player Features and Ideas Discussion [original thread]
My idea for mines would have been mine field objects working quite the same way as warp disruption bubbles do. Same anchoring restrictions, as the empires understandably don't want random people setting up mine fields in their front yard. So with ...
- by Abrazzar - at 2009.10.30 16:12:00
|
600. Idea for Incarna: A small step for CCP,a final step to make EVE ubar - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Incognito don't forget it is your pod that confers the immortality on your character, you step out of your pod and get killed, you are dead, no coming back. Hence a capsuleer worth his pod always makes a backup copy...
- by Abrazzar - at 2009.10.30 15:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 |
First page | Previous page | Next page | Last page |