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61. We need an Anti-Drone Module - in Player Features and Ideas Discussion [original thread]
ECM - Drone Control Jammer If successful any drones of the targeted ship go idle for the duration of the module. Would be perfectly fitting for Caldari to have those.
- by Abrazzar - at 2014.11.19 03:05:40
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62. NPC Station Office Rentals - in Player Features and Ideas Discussion [original thread]
Make more offices available for corporations with high standings to the station owner and/or reduce the office rent by a percentage amount proportionate to the standings. Also make more offices available for high faction standing on top of that.
- by Abrazzar - at 2014.11.18 02:07:02
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63. Industrial Core Ideas - in Player Features and Ideas Discussion [original thread]
Maybe add different types of industrial cores that allow the Rorqual to be used for a variety of functions. For example: - deploy for POS shield - deploy for enhanced mining overseer boosts - deploy for irregular customs office - deploy for manuf...
- by Abrazzar - at 2014.11.17 03:42:00
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64. Have Dread Guristas drop Geckos - in Player Features and Ideas Discussion [original thread]
Have Guristas Officers be accompanied by Geckos maybe? Kill officer, scoop Gecko. Unless it kills you.
- by Abrazzar - at 2014.11.15 23:34:56
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65. If you could change 5 things in the game. - in Player Features and Ideas Discussion [original thread]
Only. Five?
- by Abrazzar - at 2014.11.15 20:27:47
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66. Mining Cycle Change - in Player Features and Ideas Discussion [original thread]
The system does not know when the asteroid is empty until it tries to fill a yield and empties the asteroid. This process only happens when the cycle ends, either after the duration or when you manually shut it down. To have the laser stop automa...
- by Abrazzar - at 2014.11.15 14:04:22
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67. Relic and data can id tags please! - in Player Features and Ideas Discussion [original thread]
I rather they just remove cargo scanning from the cans.
- by Abrazzar - at 2014.11.14 03:12:22
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68. Change all Sisters Of EVE stations to the new model coming in Rhea - in Player Features and Ideas Discussion [original thread]
Why not make an event out of it? Players get to decide which of the stations and when they are updated by filling up a counter with missions and buy orders for construction materials. Every station gets a set of agents with fetch type distributio...
- by Abrazzar - at 2014.11.13 20:17:35
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69. Mission NPC's warping in - in Player Features and Ideas Discussion [original thread]
It should depend on where they are coming from. If they launch from a structure, warping in makes no sense, while it does when they are reinforcements coming from elsewhere. Though I am still wondering how they manage to warp into a deadspace pock...
- by Abrazzar - at 2014.11.01 01:43:01
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70. Idea: New hi-sec miner based on destroyers. - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: They stopped wasting time on mining a while ago. They're onto things that actually matter by now. A while. Like 10 years. The rest was cosmetics.
- by Abrazzar - at 2014.10.30 00:26:18
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71. seruis problem with Pirats in highsec. - in Player Features and Ideas Discussion [original thread]
How many people do you need for an 0.5 freighter gank anyway? 10? 20?
- by Abrazzar - at 2014.10.29 20:59:41
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72. Industry window - copy & paste - in Player Features and Ideas Discussion [original thread]
Also the ability to copy the amounts from the material requirements would make buying appropriate amounts a lot more convenient.
- by Abrazzar - at 2014.10.29 19:59:47
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73. how can we fix bounty hunting - in Player Features and Ideas Discussion [original thread]
Short version: Contracts that use killmail information to determine when it is filled. Whoever fills the contract first gets the bounty, while any number of people can have it accepted at any time. Then you need to allow the contract to define wh...
- by Abrazzar - at 2014.10.29 12:01:21
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74. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
So, comet mining or solar harvesting?
- by Abrazzar - at 2014.10.28 21:43:27
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75. Sovereignty and Population - in Player Features and Ideas Discussion [original thread]
WhyYouHeffToBeMad IsOnlyGame wrote: you're a bit late with your bad ideas OP. occupancy based sov was requested by quite a few alliance leaders a while ago , so your ideas arrived late and don't make much sense, on top of requiring a big over...
- by Abrazzar - at 2014.10.28 15:57:37
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76. New POS structure: Deep space medical facility - in Player Features and Ideas Discussion [original thread]
*sigh* The nostalgia. My very first thread was about this, so many years ago. It almost feels like coming home. They did break the old forum links, though, so that thread is 404.
- by Abrazzar - at 2014.10.27 23:34:06
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77. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
WolfSchwarzMond wrote: NO. I say that as a miner. No. Anything that add more M3 per cycle means that everyone will mine more, supply and demand means it will pay less per cycle. The mineral prices are already stagnant, this as any mining chan...
- by Abrazzar - at 2014.10.23 03:23:52
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78. Ways to make Low Sec Mission Running more viable? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so either a deploy able that makes anyone using D-scan uncatchable or a deploy able that makes D-scan unnecessary Because clicking on d-scan every three seconds is such a fun gameplay element.
- by Abrazzar - at 2014.10.21 10:13:00
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79. Ways to make Low Sec Mission Running more viable? - in Player Features and Ideas Discussion [original thread]
Maybe a deployable that locks the acceleration gate close by once onlined but only has a small amount of hitpoints. So a enemy needs to pop the lock first before entering the mission area, allowing a perceptive mission runner to escape by effectiv...
- by Abrazzar - at 2014.10.20 22:02:00
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80. I have paid enough - in Player Features and Ideas Discussion [original thread]
One regular game (new) : 60 bucks == 4 months subscription Now check how long you play on a regular game and check how many games you're playing per year and add that up to the time you have played EVE. Now ask Gamestop to give you any future gam...
- by Abrazzar - at 2014.10.20 21:36:00
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