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781. Freighter/Jump freighter ship bay - in Player Features and Ideas Discussion [original thread]
A jump freighter should not get a ship maintenance array as that would infringe on the function of the carrier as jump capable ship transporter. Giving it to a freighter is more appropriate as carriers cannot enter highsec and jump capability isn...
- by Abrazzar - at 2009.07.08 13:26:00
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782. Clear wrecks at mission spots (fight against lag) - in Player Features and Ideas Discussion [original thread]
TBH, any script will use up more resources than just database information as a script needs to be processed repeatedly and thus uses up CPU cycles, which are more precious than hard drive space for database entries. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.08 12:21:00
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783. Ship Gun Bonuses - in Player Features and Ideas Discussion [original thread]
This would make things more boring as it'll make all ships more the same than more different. A game is only fun when there are choices and consequences, else I could just as well watch TV. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.08 11:14:00
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784. Clear wrecks at mission spots (fight against lag) - in Player Features and Ideas Discussion [original thread]
Those wrecks only last for two hours, then they disappear. So you only end up with a two hour pile, then they disappear as fast as they are made. Not too many resources get used up by that. Only method for speeding up cleaning of wrecks I would a...
- by Abrazzar - at 2009.07.08 11:12:00
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785. Move all Static Complexes to Exploration - in Player Features and Ideas Discussion [original thread]
Originally by: Nyphur They already did this years ago. All static complexes with the exception of some COSMOS ones and the 1/10's and 2/10's are now only found via the exploration system. The ones in metropolis you're talking about are COS...
- by Abrazzar - at 2009.07.07 17:01:00
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786. Move all Static Complexes to Exploration - in Player Features and Ideas Discussion [original thread]
While it may be nice to have a reliable constant source of small deadspace mods, rats and loot, static plexes are too easily abused by farming operations. People can just keep a character in the last overseer room and claim one c-type after b-type...
- by Abrazzar - at 2009.07.07 16:02:00
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787. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I think a way to get T2 rigs from horrendously overpriced to pretty expensive and getting more of a T2 systematic into the building process would be to remove the exclusivity of T2 salvage from T2 wrecks, add T2 components and materials and T1 sal...
- by Abrazzar - at 2009.07.07 12:13:00
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788. faction ships - in Player Features and Ideas Discussion [original thread]
Read this thread. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.07 02:09:00
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789. new graphics - in Player Features and Ideas Discussion [original thread]
Both planets and skyboxes are in the process of being overhauled. They said so with trinity. It's an ongoing project and it just takes a lot of time to finish. My guess is, with sov changes involving planets, they'll overhaul them with the next ex...
- by Abrazzar - at 2009.07.06 18:57:00
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790. Skills for corporations to train? - in Player Features and Ideas Discussion [original thread]
This idea has some merit. While I am against corporation acquiring skills mimicking existing player skills, giving them some kind of perk system to individualize and separate them from NPC corps would be interesting. Maybe benefits that can be bou...
- by Abrazzar - at 2009.07.06 15:05:00
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791. New Skills / Modules - Holographic Ship Projection - in Player Features and Ideas Discussion [original thread]
The only problem with your idea is that a holograph is optical only. It does not show any of the signatures a normal ship has, considering high-tech scanning technology. No warp drive signature, no reactor signature, no communication beacon. It wo...
- by Abrazzar - at 2009.07.06 14:26:00
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792. Stealth Bombers vs Dreadnaughts & Carriers - in Player Features and Ideas Discussion [original thread]
You are talking about world war tech ships the size of a EVE cruiser. A comparison like that does not hold. But I think the basic idea of sub-capital ships specialized in harassing capital ships isn't that bad in essence. Just the balancing is fa...
- by Abrazzar - at 2009.07.06 12:54:00
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793. mission pocket bookmarks - in Player Features and Ideas Discussion [original thread]
This is working as intended. If it's Deadspace, you will always end up in the designated warp-in spot. This is how Deadspace works, you cannot lock on any gravity coordinates properly, hence the need of Acceleration Gates to get into deeper pocke...
- by Abrazzar - at 2009.07.06 11:01:00
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794. the miner needs some love and care - in Player Features and Ideas Discussion [original thread]
Originally by: Imiarr Timshae You don't get love or care, you get minerals. Veldspar is love. Just ask Chribba, he'll agree. Mining has been essentially unchanged since its implementation. It really could use a overhaul . -------- Id...
- by Abrazzar - at 2009.07.06 09:22:00
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795. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
There's one method to turn LPs into SPs already available: Attribute Implants. You buy them from LP stores and once plugged in increase your SP gain. There you have it, no need for this feature, we can all play along now, happy and satisfied. ---...
- by Abrazzar - at 2009.07.05 11:14:00
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796. Skills-Based Market Shopping - in Player Features and Ideas Discussion [original thread]
I think such a extensive filtering mask would create a immense data flow and processing amounts for a rather small benefit to the player. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.04 19:55:00
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797. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
I say no to SP grinding just because it involves grinding and as such is bad game design to begin with no matter what is connected to it. -------- Ideas for: Mining
- by Abrazzar - at 2009.07.04 17:07:00
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798. more chars wanted - in Player Features and Ideas Discussion [original thread]
If you are willing to sacrifice a month or so of your main's training time, you can get yourself a specialized alt for convenient use, like a science alt, manufacturing alt, market alt, ceo alt or even missioning alt. If you don't want to use up ...
- by Abrazzar - at 2009.07.04 16:09:00
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799. A fix to wreck stealing - in Player Features and Ideas Discussion [original thread]
Better solution that actually adds to the game: 1.) Remove wreck ownership completely 2.) Remove module drops 3.) Add T1 components and Meta BPCs and add them to the salvage tables 4.) Add a aggression timer when people not affiliated to the miss...
- by Abrazzar - at 2009.07.04 14:06:00
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800. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
A long time ago they had large ships with drills to break up asteroids but they're not built anymore: Drilling Ship Wreck Something like this would be the only capital (or larger than barge) mining ship I'd support. A modern version of this wo...
- by Abrazzar - at 2009.07.04 13:22:00
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