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981. Carrier Pilots need defult access to ships corp hanger area.. - in Player Features and Ideas Discussion [original thread]
Wasn't there a patchnote recently which stated that carrier (etc.) pilots have access to all their hangars at all times no matter the roles? Just checked my Orca and had access to everything, even though some sections in corp hangars shouldn't be...
- by Abrazzar - at 2009.04.14 01:17:00
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982. Passive Armor Tank - in Player Features and Ideas Discussion [original thread]
I would just like to link my thread about Regenerative Plating and what could be done to make them useful as my contribution to this thread . -------- Ideas for: Mining
- by Abrazzar - at 2009.04.14 01:10:00
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983. 48 hour skill queue please - in Player Features and Ideas Discussion [original thread]
Originally by: Teras Menac I just started a thread on the same topic. Agreed completely. 48 hours would be much more useful. I almost have no skills on even my noob character that I can load into the skill Q so that I can focus on my train...
- by Abrazzar - at 2009.04.13 23:13:00
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984. end high sec ganking remove cargo scanner - in Player Features and Ideas Discussion [original thread]
Suicide ganking is an accepted part of EVE game play. Accepted by the devs that is. There are methods to keep yourself from being targeted, which usually contain the buffer tanks and manual flight. Also keeping the value carried in relation with t...
- by Abrazzar - at 2009.04.13 13:19:00
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985. High sec asterroid depletion - in Player Features and Ideas Discussion [original thread]
There is an infinite amount of asteroids available in highsec. Either through missions for lowends or gravsites for higher end asteroids. One just needs to do some prospecting. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.13 10:48:00
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986. Mission Theft Encouraged? - in Player Features and Ideas Discussion [original thread]
Intact modules = spoils of war -> yours Wreck = garbage -> first come first serve This is the law laid down by CONCORD. Obey! -------- Ideas for: Mining
- by Abrazzar - at 2009.04.12 23:49:00
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987. fix the Phantasm (NPC version) - in Player Features and Ideas Discussion [original thread]
I've seen NPC Dominixes shoot defender missiles, even though the dominix has no missile hardpoints *and* it had six turrets. It would be nice if NPCs were similar in equipment as player ships, though that would probably require some more rebalanci...
- by Abrazzar - at 2009.04.12 11:22:00
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988. FW: Plexes should be PVP not PVE - in Player Features and Ideas Discussion [original thread]
Additional victory points for PvP kills inside a plex? Granted, I'm not too keen on how FW works in detail, but that might actually encourage people fighting in there. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.10 22:37:00
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989. Move planets out of warp paths - in Player Features and Ideas Discussion [original thread]
Just project planets and other stuff on the warp tunnel. At least people will complain no longer about the immersion-breaking but about dizziness and dirty keyboards. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.10 16:14:00
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990. Fixing the Prophecy - in Player Features and Ideas Discussion [original thread]
Problem of the Prophecy is that it basically tries to do what the Harbinger does. But being a tier 1 BC it naturally fails at it. Only way to really fix it without making it a different shaped Harbinger would be to give it a different role where i...
- by Abrazzar - at 2009.04.07 18:41:00
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991. Adding a cost to advertising - in Player Features and Ideas Discussion [original thread]
Originally by: Suneai Originally by: Abrazzar If they add something like that, they could also add a fee to linking websites. That would definitely counter the quick deployment of isk spammers, or at least their ability to directly...
- by Abrazzar - at 2009.04.07 14:54:00
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992. Adding a cost to advertising - in Player Features and Ideas Discussion [original thread]
If they add something like that, they could also add a fee to linking websites. That would definitely counter the quick deployment of isk spammers, or at least their ability to directly link to their scam sites. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.07 14:41:00
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993. A New form of Electronic Warfare: Resistance Nullifiers. - in Player Features and Ideas Discussion [original thread]
Hmm... Reminds me of this . Guess that'd be my contribution. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.07 09:55:00
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994. Cov Ops (scanner) Combat Bonus Change - in Player Features and Ideas Discussion [original thread]
Well, let's see... Anathema: 5% bonus to all Armor Resistances and 5% reduction of capacitor recharge time per level. Buzzard: 10% reduction in ECM Burst capacitor use and 20% bonus to ECM Burst range per level. Cheeta: 7.5% reduction in MicroW...
- by Abrazzar - at 2009.04.06 18:08:00
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995. Mines - in Player Features and Ideas Discussion [original thread]
Problem about setting up individual mines is the lag they cause. Remember the lag spikes you got from the 500 gazillion cans anchored at ice belts? Now think of the same lag when warping to a gate, only that you'll never see the gate before you ge...
- by Abrazzar - at 2009.04.06 12:14:00
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996. More Mouse Buttons - in Player Features and Ideas Discussion [original thread]
Well, you can set one mouse button for double click. Helps a lot in all kinds of places. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.06 10:59:00
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997. ability to compare items , and their atributes - in Player Features and Ideas Discussion [original thread]
There is a module comparison tool already available in-game. It's in the varieties tab. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.05 22:24:00
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998. "shut up" option please - in Player Features and Ideas Discussion [original thread]
I'm sure goonswarm would love this. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.05 19:27:00
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999. fight club ! - in Player Features and Ideas Discussion [original thread]
Try wormholes. Instant 0.0 accessible from highsec without any camps and no CONCORD or anything. -------- Ideas for: Mining
- by Abrazzar - at 2009.04.05 16:32:00
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1000. Nerfing Scammers - in Player Features and Ideas Discussion [original thread]
If you don't pay attention in PvP, you will lose your ship and pod. If you don't pay attention in a mission, you risk losing your ship. If you don't pay attention on contracts you risk losing your ISK. Perfectly balanced, I'd say. Paying attentio...
- by Abrazzar - at 2009.04.05 09:20:00
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