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1181. Submission Question - in Player Features and Ideas Discussion [original thread]
The only way to get suggestions to the developers as a player is through this forum. If it is a potential security issue use a bug report as any potential security issue can be considered a bug. If it is just a suggestion, post it here. There are...
- by Abrazzar - at 2008.12.16 20:25:00
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1182. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Make ECM only break existing locks but don't make it drop max locked targets to zero? Make ECM reduce max locked targets by a certain number instead of jamming completely? Make ECCM break the jam effect if a successful roll against the jam strengt...
- by Abrazzar - at 2008.12.16 19:26:00
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1183. alternate idea to reduce the trafic idea - in Player Features and Ideas Discussion [original thread]
Yeah, collision mechanics need a serious overhaul. That's what you get for using a cheap physics engine. The bumping effect on a much bigger ship than the other participant should get rounded down to zero. Maybe round the relations roughly in 25%...
- by Abrazzar - at 2008.12.16 19:15:00
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1184. Comets as new, primary, source of T2 materials. - in Player Features and Ideas Discussion [original thread]
I have some ideas about Comets in my Mining Overhaul thread you might be interested in. -------- Ideas for: Mining
- by Abrazzar - at 2008.12.16 18:16:00
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1185. Stop training on alt char, while logged on the other char (same acct) - in Player Features and Ideas Discussion [original thread]
Originally by: Mavaron Only 1 active char per account. You want to train a second char ....you will have to pay up for a second account. And imagine all the ppl asking the SP they missed out on if this would get implemented in the game. ...
- by Abrazzar - at 2008.12.15 19:36:00
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1186. Moon Prospecting Post: Non-Static Moon Mining - in Player Features and Ideas Discussion [original thread]
Bump due to the relevance to the current situation. -------- Ideas for: Mining
- by Abrazzar - at 2008.12.14 06:27:00
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1187. No more collision bumping in high sec space - in Player Features and Ideas Discussion [original thread]
If people bump you with no prospects for profits, won't stop to do so after asking politely to do so and even keep following you around, petition them for harassment and they should get a warning or even ban if they're habitual assjerks and been w...
- by Abrazzar - at 2008.12.14 02:42:00
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1188. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
"/signed" posts are considered spam and are not allowed on this forum. If you want to poll this, make a thread about it in the Assembly Hall and with some good support you might get the CSM to bring it up. But the Devs do read this forum, too, so...
- by Abrazzar - at 2008.12.13 17:31:00
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1189. Assault Frigate Restrictions on accelerator gates during missions - in Player Features and Ideas Discussion [original thread]
I would say a petition and/or a bug report would yield faster results on your issue. Considering assault frigates are frigate hulls, it should be possible to activate the gate. My guess is that those restrictions are leftovers from them being FW m...
- by Abrazzar - at 2008.12.12 20:38:00
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1190. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
If it is possible to add a second bonus to a skill, I'd propose to add a Projectile Weapon Clip Capacity bonus to Controlled Bursts. As this skill doesn't benefit Projectile Weapons right now, adding this won't really unbalance anything and it'd f...
- by Abrazzar - at 2008.12.12 14:34:00
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1191. Suggestion: In station eye-candy - in Player Features and Ideas Discussion [original thread]
A Virtual Ship Gallery as part of Ambulation sounds like a neat idea. It'd only need an interface added to make it accessible, the graphics are all already there. -------- Ideas for: Mining
- by Abrazzar - at 2008.12.11 18:32:00
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1192. Khanid Navy Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds If CCP did this all non-amarr players would be upset... they would need to introduce similar ships using the other 3 racial ships skills... Also the only ship that currently has 8 launchers is the STATE issue r...
- by Abrazzar - at 2008.12.10 19:32:00
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1193. Khanid Navy Ships - in Player Features and Ideas Discussion [original thread]
One thing many people are missing are Khanid varieties of T1 ships. Considering Khanid are only a minor faction in EVE, modifying existing Amarr T1 ships would give Khanid a greater significance than their actual size would justify. But there is r...
- by Abrazzar - at 2008.12.10 19:02:00
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1194. Massive Trade Ship!!! (CCP)* - in Player Features and Ideas Discussion [original thread]
Don't make it a NPC ship. Make it a player ship, maybe issued from InterBus. - You can put sell orders from yourself or your corp on it. - The items need to be in your cargo and get locked down as long as the sell order exists. - Transfer range ...
- by Abrazzar - at 2008.12.10 11:45:00
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1195. get rid of the thing on the right hand side of the Omen - in Player Features and Ideas Discussion [original thread]
Originally by: Total Disaster what's so special about symmetry? It's boring. -------- Ideas for: Mining
- by Abrazzar - at 2008.12.10 11:37:00
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1196. Inactivity Drop - in Player Features and Ideas Discussion [original thread]
All this will do is give rise to "Activity Macros" that simulate activity, while being nigh impossible to detect for CCP (even if they'd put more GM time into looking for them), so that people who want to sit AFK in a station or in space won't get...
- by Abrazzar - at 2008.12.10 11:26:00
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1197. Javelin Tech II railgun ammo - wicked evil drawback - in Player Features and Ideas Discussion [original thread]
Originally by: JerichoSteele It is a -75% range to the Javelin ammunition, the database entry is incorrect. Meh, yeah. The database is using a negative number on the bonus for increased range and a positive 'bonus' for reduced range. ...
- by Abrazzar - at 2008.12.10 08:20:00
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1198. Javelin Tech II railgun ammo - wicked evil drawback - in Player Features and Ideas Discussion [original thread]
Edited by: Abrazzar on 10/12/2008 08:11:15 Originally by: swisher Originally by: Abrazzar Javelin is a long range ammunition. As a sniper you're not moving anywhere fast anyways. Might even be a advantage when you can stay al...
- by Abrazzar - at 2008.12.10 08:10:00
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1199. Javelin Tech II railgun ammo - wicked evil drawback - in Player Features and Ideas Discussion [original thread]
Javelin is a long range ammunition. As a sniper you're not moving anywhere fast anyways. Might even be a advantage when you can stay aligned without moving much. If you need more speed, just load up a different ammo type. If you need a fiction ex...
- by Abrazzar - at 2008.12.10 07:53:00
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1200. Jet Cans - in Player Features and Ideas Discussion [original thread]
You can double click a container in the overview to open it. It's very nice with the double click set to a third mouse button. -------- Ideas for: Mining
- by Abrazzar - at 2008.12.10 07:41:00
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