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121. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
Please move the discussion about bots and WoW elsewhere. I consider both topics to be off-topic for this thread and a unnecessary derail that will amount to nothing anyway in the end as has been proven by every discussion about those topics. Thank...
- by Abrazzar - at 2014.07.26 17:27:00
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122. Planetary Colonies Tab - in Player Features and Ideas Discussion [original thread]
I am quite sure they are planning to do more with planets, giving the new category more than one tab. Also, the Alot of Empty Space gets very lonely sometimes. If you meet one, say hello. Appreciated.
- by Abrazzar - at 2014.07.23 21:14:00
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123. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Maybe a set of skills that add another 'phantom' facility to the POS/system for the job that player started. Or a skill that improves the bonus one gets from Teams, if you have one working in the system.
- by Abrazzar - at 2014.07.23 20:25:00
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124. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Nerfing moon mining? Just have moons produce P0 materials and add reactions to refine those into raw moon materials and some P1s. Rarer materials need more than 1 P0 and/or refine at a lower return. Reactors only work on POSes, so direct moon min...
- by Abrazzar - at 2014.07.19 22:33:00
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125. [Sov] Multiplicitive sov bills - in Player Features and Ideas Discussion [original thread]
It's been repeated so often: A cumulative cost will only be mitigated by creating dozens of meta alliances instead of one big. This solves nothing.
- by Abrazzar - at 2014.07.19 22:09:00
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126. t2 Attack Battlecruisers - in Player Features and Ideas Discussion [original thread]
Maybe have it deploy and do 10 times damage with -99.9% tracking so they become demolition balls only good for structures and other stationary targets.
- by Abrazzar - at 2014.07.19 16:17:00
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127. [Proposion] Revise Smartbombs! - in Player Features and Ideas Discussion [original thread]
Also, make smartbombs smart .
- by Abrazzar - at 2014.07.19 15:28:00
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128. The map. Human neurons on acid, or just a bad idea. - in Player Features and Ideas Discussion [original thread]
I would love to see the option to filter down to a region or even constellation so the whole universe is no longer rotating around in the background.
- by Abrazzar - at 2014.07.18 22:42:00
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129. Proposal: Do away with turret signature resolution stat - in Player Features and Ideas Discussion [original thread]
Leave turrets as is. Instead remove explosion velocity and double the effect of explosion radius. Then missiles finally truly have tracking-less damage application and are easier to balance. As of now, missiles always get 'transversal' applied, r...
- by Abrazzar - at 2014.07.11 00:08:00
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130. N.P.C Spawned P.l.E.X stabilization idea. - in Player Features and Ideas Discussion [original thread]
Set up a Kickstarter for $100k or so from which you plan to buy PLEXes and saturate the market with them, inflating the supply and satiating the demand, thus dropping the PLEX prices by a massive amount. Or play the lottery. Better chance at gett...
- by Abrazzar - at 2014.07.10 18:46:00
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131. [Proposal] : Data Interfaces for Invention - in Player Features and Ideas Discussion [original thread]
Why do datacores get used up if it's just data? Why do blueprint copies get used up? Why do we need to invent something over and over again when we already successfully invented it before? Science and industry makes little logical sense.
- by Abrazzar - at 2014.07.10 14:28:00
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132. [Discussion] Is it time for a mining destroyer? - in Player Features and Ideas Discussion [original thread]
For a ORE line, I'd shake up things a bit differently: Make a bigger than destroyer, smaller than cruiser mining support ship. I'd go with bonus to shield transfer and range and a ore hold of around 30k to haul. Better warp and align than a in...
- by Abrazzar - at 2014.07.10 11:54:00
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133. Return ICE back to its former Glory - in Player Features and Ideas Discussion [original thread]
I think ice anomalies are still too predictable. I'd move all mining to anomalies, add gravimetric sites again to exploration, add ice to normal anomalies and add less efficient methods to gain isotopes like processing P0 noble gasses in a POS cyc...
- by Abrazzar - at 2014.07.09 11:59:00
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134. [Proposal] Transferable Loyalty Points - in Player Features and Ideas Discussion [original thread]
"Transferable Loyalty" is a oxymoron.
- by Abrazzar - at 2014.07.09 11:01:00
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135. A Small Tweak to the useless bounty system. - in Player Features and Ideas Discussion [original thread]
Just move it to a contract system that allows you who can accept it and what needs to be done for payout. Then reverse all placed bounties so people can use the new system.
- by Abrazzar - at 2014.07.09 10:58:00
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136. [Idea] Cyno-less Jump capability - in Player Features and Ideas Discussion [original thread]
Destination locations could be generated the same way planetary launches are generated on a planet. So you end up somewhere close to the star and not in a predictable location and not together with any other ships that may jump into the system, to...
- by Abrazzar - at 2014.07.08 13:07:00
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137. Epithal Cargo - in Player Features and Ideas Discussion [original thread]
Or just boost the Primae to a somewhat usable state, even if very specialized. Like some 10-15k commodity hold and 3-5k command center hold. Edit: Better yet, add a the Primae as a regular ship and change all existing Primae into Primae Ore Devel...
- by Abrazzar - at 2014.07.08 12:42:00
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138. Change char transfer cost to 1 plex - in Player Features and Ideas Discussion [original thread]
The PLEX price for transfers is determined by the real money cost of a PLEX, not its ISK cost.
- by Abrazzar - at 2014.07.08 11:20:00
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139. Upgrade of Pi interface - in Player Features and Ideas Discussion [original thread]
I would be happy already if they'd manage to keep the interface responsive when it's loading the heat map.
- by Abrazzar - at 2014.07.08 11:15:00
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140. Re-inventing Capital Warfare - in Player Features and Ideas Discussion [original thread]
Doesn't surprise me this thread got the response it got, considering it would reduce the usefulness of ratting carriers and utterly annihilate slowcats.
- by Abrazzar - at 2014.07.06 12:38:00
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