Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
1381. Realistic Physics - in Player Features and Ideas Discussion [original thread]
Who says that EVE isn't already functioning according to real physics, when futuristic science fiction technology is taken into account? The only thing missing would then be the technobabble to make it all fit together. For example, ships need ...
- by Abrazzar - at 2008.08.19 12:40:00
|
1382. Multi-Pilot Capital Ships - in Player Features and Ideas Discussion [original thread]
The point of pod technology is to reduce the command staff and the chain of command to a single person. Multi pod ships would be doing the opposite.
- by Abrazzar - at 2008.08.19 11:47:00
|
1383. Ship familiarity bonus! - in Player Features and Ideas Discussion [original thread]
The game mechanic that represents familiarity with a certain ship type is using the skill system. You train up how to better use a ship and you get a bonus to using that ship. There is no need to add another layer of bonuses to this. It'd only mak...
- by Abrazzar - at 2008.08.19 11:30:00
|
1384. Jove Ships; how they should be added to Tranquility - in Player Features and Ideas Discussion [original thread]
Only 'Jove' ships I'd make available would be designs from the Society of Conscious thought. It'd be a Event mission line taking quite a while and could only be done once per character. The missions should require a wide array of skills to complet...
- by Abrazzar - at 2008.08.17 16:55:00
|
1385. Lagrangian Points - in Player Features and Ideas Discussion [original thread]
Why restrict yourself to Lagrangian Points when you can anchor a station anywhere you like using gravity control technology? -------- Ideas for: Mining
- by Abrazzar - at 2008.08.17 12:27:00
|
1386. Space Trucks - in Player Features and Ideas Discussion [original thread]
According to the response by CCP to the CSM inquiry about the matter, a larger hauler, bridging the gap between industrial and freighter is already in the works and will hit Tranquility soon(tm). -------- Ideas for: Mining
- by Abrazzar - at 2008.08.16 08:03:00
|
1387. shield recharge when in repair shop or in station - in Player Features and Ideas Discussion [original thread]
As you haven't noticed yet, I'll tell you now, the shields and capacitor are both recharged upon docking. They may appear to be reduced, but that is only a display bug. Any usage of the shield or capacitor will reset the display to the actual leve...
- by Abrazzar - at 2008.08.15 23:28:00
|
1388. shield recharge when in repair shop or in station - in Player Features and Ideas Discussion [original thread]
As you haven't noticed yet, I'll tell you now, the shields and capacitor are both recharged upon docking. They may appear to be reduced, but that is only a display bug. Any usage of the shield or capacitor will reset the display to the actual leve...
- by Abrazzar - at 2008.08.15 23:28:00
|
1389. Mining games - in Player Features and Ideas Discussion [original thread]
Mini-games do not fit into EVE. Implementing them into mining alone would be inconsistent. Implementing them into all major features would destroy the gameplay. No to mini-games. -------- Ideas for: Mining
- by Abrazzar - at 2008.08.15 22:13:00
|
1390. [Mining] Venting - unrecoverable? - in Player Features and Ideas Discussion [original thread]
It's just fluff. The ore amount in the asteroid does not get reduced by the 'unrecoverable' amount. Nothing to fix here. -------- Ideas for: Mining
- by Abrazzar - at 2008.08.15 22:11:00
|
1391. move the "trash it" button away from the " make active " button - in Player Features and Ideas Discussion [original thread]
Or simply add a 'Confirm' sub-menu. -------- Ideas for: Mining
- by Abrazzar - at 2008.08.15 11:32:00
|
1392. Player aging - in Player Features and Ideas Discussion [original thread]
You do realize that you are talking about immortals that can transfer themselves into a new younger body if they feel like it? Age is a non-issue. -------- Ideas for: Mining
- by Abrazzar - at 2008.08.15 09:27:00
|
1393. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 ^^ Typical PvP/Pirate response There needs to be a sensor dampening field(or something) on missions so that this kind of thing doesn't happen. Deadspace is already damped by some 99%, but the sheer amount of p...
- by Abrazzar - at 2008.08.14 12:24:00
|
1394. Issue Kill Rights, or Stop The Loot in Mission Option - in Player Features and Ideas Discussion [original thread]
Don't you forfeit killrights when you start shooting back anyways? -------- Ideas for: Mining
- by Abrazzar - at 2008.08.14 11:50:00
|
1395. Location Specific Mission Pool - in Player Features and Ideas Discussion [original thread]
The pool agents draw their missions out of is no longer limited only by the type and level of the agent but by the location and affiliation of the agent. This would allow to theme missions to security level, local problems, personal vendettas and ...
- by Abrazzar - at 2008.08.13 14:01:00
|
1396. ice mining / fuels idea - in Player Features and Ideas Discussion [original thread]
Originally by: bamason how about giving us differnt types of crystals to use for mining ice, so you can get differnt types of carrier / dread fuels and are not limited to one type depending on the region you are in. The one problem I se...
- by Abrazzar - at 2008.08.13 10:46:00
|
1397. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Originally by: Luminus Mallus 2- crew is in fact HUMANOID rather than human, in particular, they'd be BIOROIDS, mass produced 'people', that come FROM A SPECIFIC GENETIC PATTERN (that of a great mechanic/ gun specialist/ etc.) and they a...
- by Abrazzar - at 2008.08.13 10:39:00
|
1398. POS Arrays. Let's add Remote Armor/Hull Repair and Shield Transfer - in Player Features and Ideas Discussion [original thread]
A long range remote repair platform should be outside the POS shield, like a turret, IMHO. That way attackers can disable it when they see fit. It could also be used to repair the other turrets then, though I'm not sure if it should be used for re...
- by Abrazzar - at 2008.08.13 10:24:00
|
1399. Tech II Shuttles - in Player Features and Ideas Discussion [original thread]
All T2 shuttles should have is one slot at each power level, and the ability to fit civilian modules and turrets only, while costing maybe 2-3 times as much as a normal shuttle. Anything else wouldn't really add anything new to the game. But shut...
- by Abrazzar - at 2008.08.09 09:43:00
|
1400. Mining is so non-interactive... - in Player Features and Ideas Discussion [original thread]
Edited by: Abrazzar on 09/08/2008 09:38:43 Originally by: Marcus Gideon First off... a profession doesn't need to be entertaining to be included in a game. It has to provide some form of reward... which comes by way of minerals for Pro...
- by Abrazzar - at 2008.08.09 09:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
First page | Previous page | Next page | Last page |