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21. short range Assault Missiles - in Ships and Modules [original thread]
Assault Missiles are suppose to be Mini-Torpedoes. 15km without skills is not bad, and if it is, then maybe, just maybe, TORPEDOES should be nerfed too so Rockets go 5km, Assault Missiles 10km and Torpedoes 15km. How is that you gits? ;)
- by Admiral IceBlock - at 2006.08.04 15:49:00
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22. **Crow NERF** - in Ships and Modules [original thread]
Originally by: Hakuin Originally by: Jenny Spitfire Crow is balanced and I prefer Raptor over Crow. If you nerf Crow, you will need to nerf many other Interceptors I'm homosexual and I like to get dirty with boys. Tho recentl...
- by Admiral IceBlock - at 2006.08.02 11:20:00
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23. vagabond speeds? are my impants worth it? - in Ships and Modules [original thread]
Originally by: Zyrtan Keb'Lektar Originally by: Nocturnal Prince Originally by: Saltire 1 x 7.5km (used to be 2 to catch stab *****s) Originally by: Saltire 2 x wcs
- by Admiral IceBlock - at 2006.07.31 11:02:00
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24. Railcrow LOL - in Ships and Modules [original thread]
At least we got SOMETHING out of the tournament, we saw a fat guy on TV. xD
- by Admiral IceBlock - at 2006.07.25 17:44:00
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25. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Originally by: Sarmaul /emote looks at all the setups that don't even have enough room for ECCM, let alone cap batteries Well thats their problem right that they sacrifice a anti-Nosferatu module for ECCM or Warp Disruptor?
- by Admiral IceBlock - at 2006.07.25 13:08:00
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26. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
As for Nosferatu. Make Capacitor Batteries UNDRAINABLE! Problem fixed and you now have a anti-Nosferatu module.
- by Admiral IceBlock - at 2006.07.25 12:39:00
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27. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Make Warp Core Stabilizers to a medslot item and give them capacitor usage. Problem fixed!
- by Admiral IceBlock - at 2006.07.24 13:37:00
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28. NEVER ..... - in Ships and Modules [original thread]
Lag breaks the game, and the only thing you can really do about it is to petition. 13 -_-
- by Admiral IceBlock - at 2006.06.28 21:32:00
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29. Amarr ... dull? - in Ships and Modules [original thread]
I for once think that there should be 3 Bonsus on each and every ship. 1 racial bonus which is applied on all and 2 specific bonus which form the ships speciality. 13 -_-
- by Admiral IceBlock - at 2006.06.24 14:44:00
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30. Cruiser Capacitor - in Ships and Modules [original thread]
Originally by: Baalic Originally by: Admiral IceBlock By your logic the same could be said about battleships, they are there mainly to destroy other battleships and smaller ships? But battleships can tank. Not really. Battles...
- by Admiral IceBlock - at 2006.06.24 12:49:00
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31. The Raven - Overpowered? - in Ships and Modules [original thread]
Overpowered? Hardly! It sucks versus smaller ships without support. So it is not a solopwnmobile! Quote: As a special bonus, basically the same raven setup, heavy tank and a full rack of cruise missile launchers with 2 nos, works equally we...
- by Admiral IceBlock - at 2006.06.24 12:25:00
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32. Cruiser Capacitor - in Ships and Modules [original thread]
what does sir tuxford say about this? :P 13 -_-
- by Admiral IceBlock - at 2006.06.23 23:43:00
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33. Cruiser Capacitor - in Ships and Modules [original thread]
Originally by: Baalic Originally by: gfldex Originally by: Baalic WTB LAR that only uses 20 cap/s With Amarr BS at 4 it lasts 5 minutes. Not sure about lvl 5. With one cap mod it's stable with BS lvl5. ...until you...
- by Admiral IceBlock - at 2006.06.23 20:02:00
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34. Cruiser Capacitor - in Ships and Modules [original thread]
Originally by: Baalic Originally by: Admiral IceBlock A Battleship can sustain a LAR WTB LAR that only uses 20 cap/s My Apocalypse can sustain 2 LAR, 3 Hardners and 1 Damage Control with 5 Cap modules. Now a Cruiser will ha...
- by Admiral IceBlock - at 2006.06.23 17:42:00
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35. Cruiser Capacitor - in Ships and Modules [original thread]
Originally by: PriceCheckMax Edited by: PriceCheckMax on 23/06/2006 12:53:47 Edited by: PriceCheckMax on 23/06/2006 12:52:27 Cap recharge of BS with skills, without cap mods is around 20 cap / s at peak, or am I wrong? 1 LAR takes...
- by Admiral IceBlock - at 2006.06.23 13:02:00
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36. Cruiser Capacitor - in Ships and Modules [original thread]
How come Battleships can run almost 2 LAR sustainable with Hardners and a Cruiser is struggling with sustaining only 1 MAR without Hardners? Same goes for Shield, Battleships can easily have a Large Shield Booster running for ages, while a Medium ...
- by Admiral IceBlock - at 2006.06.23 12:17:00
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37. Lets settle this issue with Amarr Ships - in Ships and Modules [original thread]
Originally by: Exiled One Originally by: Admiral IceBlock Originally by: Exiled One Originally by: Admiral IceBlock What I have fitted at the moment is (still just testing some crazy setups) 3 Medium Nosferatu 3 Qu...
- by Admiral IceBlock - at 2006.06.23 11:22:00
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38. Lets settle this issue with Amarr Ships - in Ships and Modules [original thread]
Maybe, maybe not. Depends on the Thorax and Rupture setup. The Thorax might actully lose depending on the Thorax pilots setup, tho the Rupture which has no cap usage would probably win. 13 -_-
- by Admiral IceBlock - at 2006.06.22 22:56:00
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39. Lets settle this issue with Amarr Ships - in Ships and Modules [original thread]
Originally by: Exiled One Originally by: Admiral IceBlock What I have fitted at the moment is (still just testing some crazy setups) 3 Medium Nosferatu 3 Quad Light Beam Lasers 1 MWD 1 Web 1 Warp Dis 1 MAR 1 Energized Adaptive N...
- by Admiral IceBlock - at 2006.06.22 20:45:00
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40. Lets settle this issue with Amarr Ships - in Ships and Modules [original thread]
What I have fitted at the moment is (still just testing some crazy setups) 3 Medium Nosferatu 3 Quad Light Beam Lasers 1 MWD 1 Web 1 Warp Dis 1 MAR 1 Energized Adaptive Nano 1 Damage Control 3 Capacitor Power Relay Difficulties versus an ECM C...
- by Admiral IceBlock - at 2006.06.22 15:18:00
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