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381. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
Quote: Yes, torps are close range but what happens if you warp in 40k away? How to you survive? You could switch to cruise and be fine for damage but you'd never have cap to stay alive. uhm, the enemy does less damage to you at that range...
- by Admiral IceBlock - at 2004.10.03 14:58:00
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382. 1400mm test..... gankatempest? - in Ships and Modules [original thread]
Originally by: darth solo Originally by: Admiral IceBlock its not like an apoc can fitt 6 tachyons and armour tank is it? without sacrificing a lowslot for power diag or reactor control. so whining becouse a tempest cant fitt 6 140...
- by Admiral IceBlock - at 2004.10.03 14:52:00
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383. 1400mm test..... gankatempest? - in Ships and Modules [original thread]
Originally by: darth solo Originally by: Admiral IceBlock its not like an apoc can fitt 6 tachyons and armour tank is it? without sacrificing a lowslot for power diag or reactor control. so whining becouse a tempest cant fitt 6 140...
- by Admiral IceBlock - at 2004.10.03 14:52:00
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384. 1400mm test..... gankatempest? - in Ships and Modules [original thread]
its not like an apoc can fitt 6 tachyons and armour tank is it? without sacrificing a lowslot for power diag or reactor control. so whining becouse a tempest cant fitt 6 1400mms is stupid. why dont you try to fitt 6 1200mm and armour tank? just li...
- by Admiral IceBlock - at 2004.10.03 13:46:00
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385. 1400mm test..... gankatempest? - in Ships and Modules [original thread]
its not like an apoc can fitt 6 tachyons and armour tank is it? without sacrificing a lowslot for power diag or reactor control. so whining becouse a tempest cant fitt 6 1400mms is stupid. why dont you try to fitt 6 1200mm and armour tank? just li...
- by Admiral IceBlock - at 2004.10.03 13:46:00
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386. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
Originally by: Levin Cavil Originally by: Admiral IceBlock Edited by: Admiral IceBlock on 02/10/2004 13:06:27 do you expect to tank like a god while fitting 6 siege launchers? its like an apoc with 6 tachyons. besides, use pow...
- by Admiral IceBlock - at 2004.10.02 13:32:00
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387. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
Originally by: Levin Cavil Originally by: Admiral IceBlock Edited by: Admiral IceBlock on 02/10/2004 13:06:27 do you expect to tank like a god while fitting 6 siege launchers? its like an apoc with 6 tachyons. besides, use pow...
- by Admiral IceBlock - at 2004.10.02 13:32:00
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388. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
Edited by: Admiral IceBlock on 02/10/2004 13:06:27 do you expect to tank like a god while fitting 6 siege launchers? its like an apoc with 6 tachyons. besides, use power diags in lows, they work quite well and also gives a boost to shield boo...
- by Admiral IceBlock - at 2004.10.02 13:04:00
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389. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
Edited by: Admiral IceBlock on 02/10/2004 13:06:27 do you expect to tank like a god while fitting 6 siege launchers? its like an apoc with 6 tachyons. besides, use power diags in lows, they work quite well and also gives a boost to shield boo...
- by Admiral IceBlock - at 2004.10.02 13:04:00
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390. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
a raven can tank real good now, if you dont know how then i guess your not ready for it. "We brake for nobody"
- by Admiral IceBlock - at 2004.10.02 12:46:00
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391. Shield vs. Armor tanking and Cap Relays - in Ships and Modules [original thread]
a raven can tank real good now, if you dont know how then i guess your not ready for it. "We brake for nobody"
- by Admiral IceBlock - at 2004.10.02 12:46:00
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392. The Rupture - in Ships and Modules [original thread]
3 x Heavy Launchers 3 x 250mm Projectiles 1 x 10MN MWD 1 x 100MN AB 1 x Warp Disruptor / Webifier 5 x Cap Relays excellent frigate killers and not much can catch them. my dual mwd rupture goes 6932m/s, and i can fly that speed forever. the rea...
- by Admiral IceBlock - at 2004.10.02 11:56:00
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393. The Rupture - in Ships and Modules [original thread]
3 x Heavy Launchers 3 x 250mm Projectiles 1 x 10MN MWD 1 x 100MN AB 1 x Warp Disruptor / Webifier 5 x Cap Relays excellent frigate killers and not much can catch them. my dual mwd rupture goes 6932m/s, and i can fly that speed forever. the rea...
- by Admiral IceBlock - at 2004.10.02 11:56:00
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394. Modified Gankgeddon Setups: Little Input Please - in Ships and Modules [original thread]
Originally by: Shirei Originally by: Elrathias a decently tanked raven should not have enough time to fire more than 2 volleys of torpedoes whith that fiering on it. No, it won't have time to fire more than 2 volleys, it will ju...
- by Admiral IceBlock - at 2004.10.02 01:28:00
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395. Modified Gankgeddon Setups: Little Input Please - in Ships and Modules [original thread]
Originally by: Shirei Originally by: Elrathias a decently tanked raven should not have enough time to fire more than 2 volleys of torpedoes whith that fiering on it. No, it won't have time to fire more than 2 volleys, it will ju...
- by Admiral IceBlock - at 2004.10.02 01:28:00
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396. A question for Assult ship pilots - in Ships and Modules [original thread]
way back before interceptors exised i said that frigates would eventualy become useless becouse of this tech2 ****, and guess what, what i said is true! ccp wanted to give tech2 ships a role while tech1 is just ships without a role, = quite useles...
- by Admiral IceBlock - at 2004.10.01 18:23:00
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397. A question for Assult ship pilots - in Ships and Modules [original thread]
way back before interceptors exised i said that frigates would eventualy become useless becouse of this tech2 ****, and guess what, what i said is true! ccp wanted to give tech2 ships a role while tech1 is just ships without a role, = quite useles...
- by Admiral IceBlock - at 2004.10.01 18:23:00
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398. A question for Assult ship pilots - in Ships and Modules [original thread]
way back before interceptors exised i said that frigates would eventualy become useless becouse of this tech2 ****, and guess what, what i said is true! ccp wanted to give tech2 ships a role while tech1 is just ships without a role, = quite useles...
- by Admiral IceBlock - at 2004.10.01 18:23:00
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399. A question for Assult ship pilots - in Ships and Modules [original thread]
way back before interceptors exised i said that frigates would eventualy become useless becouse of this tech2 ****, and guess what, what i said is true! ccp wanted to give tech2 ships a role while tech1 is just ships without a role, = quite useles...
- by Admiral IceBlock - at 2004.10.01 18:23:00
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400. Chance to Hit - in Ships and Modules [original thread]
oooh, its more advanced then that. first you need a master grade in math, then you can try to approach the formula from there. "We brake for nobody"
- by Admiral IceBlock - at 2004.09.30 10:56:00
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