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81. Weapons and their Ranges - in Ships and Modules [original thread]
I dont want them to be Solo PWNMOBILES, but that rule should also apply to other ships, and in this case smaller ships - Cruisers, HAC's and frigates. They should not be solo PWNMOBILES versus battleships agree? "We brake for nobody"
- by Admiral IceBlock - at 2006.05.28 12:29:00
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82. Weapons and their Ranges - in Ships and Modules [original thread]
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you . Well then, imagine a Cruiser coming out of warp...
- by Admiral IceBlock - at 2006.05.28 12:24:00
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83. Weapons and their Ranges - in Ships and Modules [original thread]
150mm Railgun 12km 250mm Railgun 24km 425mm Railgun 48km I suggest that we use the modifier of Small Railgun instead of just multiply by 2. This means that the new 425mm Railgun would be 36km. Why do I even talk about such a change? Because I th...
- by Admiral IceBlock - at 2006.05.28 12:06:00
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84. DPS gurus head my call! \o/ - in Ships and Modules [original thread]
unbalance 4tw "We brake for nobody"
- by Admiral IceBlock - at 2006.05.28 11:43:00
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85. Cerberus is too underpowered and needs help!!! - in Ships and Modules [original thread]
the Cerberus is a good ship, but its still not in touch with other ships. Maybe when Cruiser Torpedoes gets introduced that will change? Else, 6 Missile Slots 4tw! "We brake for nobody"
- by Admiral IceBlock - at 2006.05.28 08:02:00
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86. Tux is going to "fix" carriers - in Ships and Modules [original thread]
Quote: armor rep duration mod, armor cap mod dont think they effect capital modules actully, not mine at least.. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.27 14:45:00
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87. Tux is going to "fix" carriers - in Ships and Modules [original thread]
Originally by: Dan Grobag a simple solution would be a module that create a shield that will convert the energy from the damage it take into energy. it would also consume a LOT of cap, 2500 cap/sec. that shield would render you invulnerabl...
- by Admiral IceBlock - at 2006.05.27 14:44:00
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88. Capitol Level Mining - in Ships and Modules [original thread]
well i dont think that fuel is the way to go.. unless capital miners has a "miner siege module" 50000% to mining yield, duration and range. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.27 11:11:00
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89. Tux is going to "fix" carriers - in Ships and Modules [original thread]
old carreir whinage threads as always stated that we dont want carriers to tank ****loads of damage, we just want them to survive a high alpha strike and remove them away from safespots. and to do this upping hp is the way to go.. "We brake fo...
- by Admiral IceBlock - at 2006.05.27 11:08:00
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90. Raptor and Ares are underpowered and need fixing - in Ships and Modules [original thread]
cant belive after all these years interceptor still has damage bonus... "We brake for nobody"
- by Admiral IceBlock - at 2006.05.27 09:42:00
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91. Tux, Look at caldari mass - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Admiral IceBlock Armor has a huge mass and weight because its made of METAL! While shields only need a Shield Emitter or two, an Armor ships needs plates in gigantic masses to encircle the sh...
- by Admiral IceBlock - at 2006.05.27 08:54:00
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92. Capitol Level Mining - in Ships and Modules [original thread]
Originally by: FireFoxx80 Ships with large cargo holds should not have strip miners. Why? Well I can happily put a mining laser on a badger, point it at a large roid, then pop to work; coming home to a nice full cargo hold. Scaling that ...
- by Admiral IceBlock - at 2006.05.27 00:15:00
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93. Tux, Look at caldari mass - in Ships and Modules [original thread]
Quote: Here's an RP explanation for you.... Shield Emitters are actualy really dense pieces of equipment. And they require HUGE amounts of power to work. to provide this power extra uprated engines have been instaled, upping the mass and s...
- by Admiral IceBlock - at 2006.05.26 19:50:00
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94. Tux, Look at caldari mass - in Ships and Modules [original thread]
Originally by: Ikusa Originally by: Dust Angel Originally by: Kyozoku Why shouldn't caldari have the highest mass and what's so crippling about it? A) cladari ships do not have excessive armor. B) caldari ships are sma...
- by Admiral IceBlock - at 2006.05.26 19:41:00
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95. Tux, Look at caldari mass - in Ships and Modules [original thread]
Originally by: Nikolai Nuvolari Edited by: Nikolai Nuvolari on 25/05/2006 21:36:56 Anyway, I think I've come up with an idea. CURRENT STATS: Apocalypse: Shield: 4969 Armor: 6000 Mass: 107,500,000 Megathron: Shield: 4969 Armo...
- by Admiral IceBlock - at 2006.05.26 18:12:00
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96. Recon ship balance - in Ships and Modules [original thread]
Originally by: Shinnen Originally by: Admiral IceBlock Originally by: Shinnen Quote: Caldari are ok because of their uber jamming. ok?! Jamming and uber shield tank + still 5 missile slots? They're more than o...
- by Admiral IceBlock - at 2006.05.26 14:49:00
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97. Recon ship balance - in Ships and Modules [original thread]
Originally by: Shinnen Quote: Caldari are ok because of their uber jamming. ok?! Jamming and uber shield tank + still 5 missile slots? They're more than ok. hi n00b how do you expect to tank and jam at the same time? ...
- by Admiral IceBlock - at 2006.05.26 14:32:00
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98. Capitol Level Mining - in Ships and Modules [original thread]
To be honest I dont belive these ships would be used with your stats. Just because its a capital miner does not mean it should be gimped. Just look at dreadnoughts they are good for what their role is, so it only make sense that capital miners ar...
- by Admiral IceBlock - at 2006.05.26 09:18:00
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99. Tux, Look at caldari mass - in Ships and Modules [original thread]
yup "We brake for nobody"
- by Admiral IceBlock - at 2006.05.25 20:53:00
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100. Revelation vs Moros - in Ships and Modules [original thread]
Just as a Battleship can kill Cruisers can Dreads kill Battleships, at least for the Moros. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.25 18:22:00
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