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101. Modules no sane person would use - in Ships and Modules [original thread]
Quote: Vampire Slayers. Not released yet, but these are anti-nos modules. Takes a high slot, activated module8 PG and 15 CPU. No effects yet, and only three named modules so far ('Buffy' Vampire Slayer, 'Blade' Vampire Hunter, and 'Helsing' ...
- by Admiral IceBlock - at 2006.05.25 08:30:00
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102. Ban Gronsak - in Ships and Modules [original thread]
Gronsak is having MY babies! "We brake for nobody"
- by Admiral IceBlock - at 2006.05.22 18:23:00
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103. Tux's Dev Blog (Minmatar related and otherwise) - in Ships and Modules [original thread]
Originally by: Testy Mctest Originally by: Admiral IceBlock Are you saying that the 1400mm needs a damage boost because it does not get a tracking boost? PLZ! No, Im saying that it needs a boost in DPS, one way or the other. P...
- by Admiral IceBlock - at 2006.05.22 12:45:00
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104. How to fix ECM - in Ships and Modules [original thread]
Originally by: Alex Harumichi Originally by: Admiral IceBlock But else CCP should decrease cycle time, 18 sec is a lot, and it should be reduced to maybe 10 sec. That would actually make ECM stronger vs. ships with slow lockti...
- by Admiral IceBlock - at 2006.05.22 12:43:00
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105. Tux's Dev Blog (Minmatar related and otherwise) - in Ships and Modules [original thread]
Are you saying that the 1400mm needs a damage boost because it does not get a tracking boost? PLZ! "We brake for nobody"
- by Admiral IceBlock - at 2006.05.22 12:40:00
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106. How to fix ECM - in Ships and Modules [original thread]
I would rather like that the more ECM you use the better - A revert stacking formula you can say. Lets say 1 ECM perform about -40% of what it does now, Now if you fitt 2 ECM they do -20% of what they do now and fitting 3 ECM will bring them back ...
- by Admiral IceBlock - at 2006.05.22 12:38:00
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107. Stealth Bomber Change - in Ships and Modules [original thread]
stealth bombers sucks because of their paper armor, low agility and because of local - you can not hide and set a cloaked trap because people can see you in local anyways. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.22 12:33:00
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108. Big ship - Bad Sensors - in Ships and Modules [original thread]
This change was suppose to be a "temp. fix" for smaller ships so they could survive a bit more, then came the tracking change which makes the targeting change a bit un-necassary. And now we also get a Nosferatu nerf, which then makes battleships w...
- by Admiral IceBlock - at 2006.05.20 11:26:00
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109. MOROS dual or single rep? rails or blasters? - in Ships and Modules [original thread]
Im a bit interested in this myself actully. What is better to fitt in what situation? Blasters cant hit POS you say? What about Small POS? "We brake for nobody"
- by Admiral IceBlock - at 2006.05.19 20:36:00
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110. Nerf/Boost Rails, a Hypothetical Thread - in Ships and Modules [original thread]
Hybrids are not overpowered. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.15 16:25:00
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111. Short range weapon revampage. - in Ships and Modules [original thread]
Quote: Admiral IceBlock, e=mc¦. The range and size scale, together with the tiny amo used means that small amo won't have problems with penetrating bigger hulls. This is..basic physics, and I can't see a way round this which would make sense...
- by Admiral IceBlock - at 2006.05.14 07:27:00
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112. Lasers Vs Rails (TUX PLEASE READ) - in Ships and Modules [original thread]
Now try to compare a Megathron with 425mm Railguns and a Apocalypse with Tacyhons. The Armageddon is one of few Amarrian spaceships with Damage / RoF bonus. Just because it outdamages a Megathron does not make it any better, just different. ...
- by Admiral IceBlock - at 2006.05.13 13:45:00
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113. Short range weapon revampage. - in Ships and Modules [original thread]
Originally by: Jim Raynor Originally by: Admiral IceBlock Originally by: Jim Raynor Originally by: Admiral IceBlock My nailgun for example can shoot through my head, but if my head was made if steel it would not? ...
- by Admiral IceBlock - at 2006.05.13 13:33:00
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114. Short range weapon revampage. - in Ships and Modules [original thread]
Originally by: Jim Raynor Originally by: Admiral IceBlock My nailgun for example can shoot through my head, but if my head was made if steel it would not? I dunno, I think you should try it and find out, get back to me. ...
- by Admiral IceBlock - at 2006.05.13 12:51:00
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115. Short range weapon revampage. - in Ships and Modules [original thread]
Originally by: Jim Raynor Originally by: Gronsak Originally by: Wrayeth No. Tracking nerfs for short range weapons? As if smaller ships needed a boost.... yar hopefully they will introduce some sort of smaller ships ...
- by Admiral IceBlock - at 2006.05.13 12:06:00
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116. Interclass ship balance - an approach - in Ships and Modules [original thread]
Quote: It's a nerf anyway you look at it. It makes it impossible to used reasonable mixed fleets, it's allways better to have as many bigger ships as possible outside scouts. There is NO "downshift" factor for turrets, a BS gun if it hits wi...
- by Admiral IceBlock - at 2006.05.08 22:46:00
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117. The math of blaster tweaks.. - in Ships and Modules [original thread]
I belive that tracking and cap should be changed. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.05 10:49:00
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118. Change interceptors to INTERCEPTORS! - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 04/05/2006 20:22:56 Vina, 1. It means jack when YOU use it. To intercept is to DESTROY. 2. No, you and your 50 buddies don't count. You MUST enter nos range to scramble. Then drones, ...
- by Admiral IceBlock - at 2006.05.04 20:38:00
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119. Change interceptors to INTERCEPTORS! - in Ships and Modules [original thread]
Yes, Kayo is an ass, but it has nothing to do with this thread, so get the **** out *****es.. "We brake for nobody"
- by Admiral IceBlock - at 2006.05.04 20:13:00
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120. Capital Ships and PVP: A New Approach - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Boonaki Originally by: Kristoffer Why not give dreads a base damage reduction against L guns and smaller. I'd say take it up another notch. I still don't see why small guns do ful...
- by Admiral IceBlock - at 2006.05.03 08:51:00
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