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81. Middle ground between Industrials & Freighters? - in Player Features and Ideas Discussion [original thread]
Could retask DSTs for this role, since they are now, with the comming T1 indy change, far less useful in their role than they had been. +2 warp core is nice, but it's not terribly useful when a BR is a much more effective low/null transport.
- by Adunh Slavy - at 2013.07.05 15:54:00
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82. scamming spam solutions - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: DataRunner Touch wrote: Don't we basically have an anti-local scamming feature? I thought it was the ignore feature .-. It's called 'Block' and yes but why treat the symptom an not the cause? Block is useful, b...
- by Adunh Slavy - at 2013.07.05 15:51:00
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83. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Spaceship Piloting: is the old Spaceship Command group, no change except with the name. Yuck! The word 'command' has so much more to it than 'piloting'. Any jerk off can be a pilot, but not everyone can 'command'....
- by Adunh Slavy - at 2013.07.04 16:00:00
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84. No Win Mission concept - in Player Features and Ideas Discussion [original thread]
I like the idea. I would be careful though and not have the rats have much bounty though or it turns into a big farm with rather large groups of farmers. I can easily imagine a situation where more and more players just enter and everyone blastin...
- by Adunh Slavy - at 2013.07.04 04:43:00
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85. Can we get a transparent dscan cone as a visual representation of dscan coverage? - in Player Features and Ideas Discussion [original thread]
+1 please
- by Adunh Slavy - at 2013.07.03 16:54:00
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86. Time for EvE II - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Infinity is an actual existing engine. It procedurally generates a single universe zone based on an initial seed. Each player is a bubble as they move from one location to the other the engine generates the same universe ...
- by Adunh Slavy - at 2013.07.03 06:32:00
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87. Faction missile (im)balance. - in Player Features and Ideas Discussion [original thread]
More stuff for Winmatar ... Ever notice, in sci-fi, the author's race, species or faction is always the most versatile?
- by Adunh Slavy - at 2013.07.01 21:08:00
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88. Survey Scanners - in Player Features and Ideas Discussion [original thread]
CCP Fear wrote: Having some sort of a system scan of what roids are in the belts could be great, but as the roids are fairly similar in types in each system it would better to show some indication of "how much remains", so you can quickly go t...
- by Adunh Slavy - at 2013.07.01 04:15:00
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89. Time for EvE II - in Player Features and Ideas Discussion [original thread]
They need to update this one and fix all the things you mention. That way we can still ***** and gripe as they do it.
- by Adunh Slavy - at 2013.07.01 04:10:00
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90. Player Run Infrastructure - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Can we get a TL:DR? Players running the things NPCs do now.
- by Adunh Slavy - at 2013.06.29 22:22:00
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91. Character Name Changes - in Player Features and Ideas Discussion [original thread]
Yes, name changes please
- by Adunh Slavy - at 2013.06.29 03:03:00
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92. Ingots - in Player Features and Ideas Discussion [original thread]
Caleb Ayrania wrote: Orca Stuff If they allowed the orca to do compression, then compressed ore would take the same function. If they do that or not ... who knows.
- by Adunh Slavy - at 2013.06.29 02:12:00
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93. Ingots - in Player Features and Ideas Discussion [original thread]
Fair enough
- by Adunh Slavy - at 2013.06.28 21:38:00
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94. Ingots - in Player Features and Ideas Discussion [original thread]
Sigras, Maybe it is bad, maybe it is not bad. Maybe it is part of the reason for super cap proliferation. But to cite one thing as a cause of super cap proliferation is rather silly. Power projection is too easy and cheap, it makes having super c...
- by Adunh Slavy - at 2013.06.28 21:11:00
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95. Ingots - in Player Features and Ideas Discussion [original thread]
Aki Kaito wrote: This idea is less terrible than your last one, I'll give you that. It also makes more sense than the current way minerals are compressed. Where you lose your validity is when you say what basically sounds like "CCP may be plann...
- by Adunh Slavy - at 2013.06.28 19:05:00
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96. Ingots - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: If I understand this proposal correctly, you basically want to circumvent these attempts with a new item specifically designed to facilitate compression? Yes and no. For starters we only have rumors right now. Wha...
- by Adunh Slavy - at 2013.06.28 18:58:00
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97. Ingots - in Player Features and Ideas Discussion [original thread]
Manfred Hideous wrote: I like the idea of compressed minerals but waste is a way in which moving an ingot or whatever 1/2 to 1/4 the size balanced. Not sure I quite understood that sentance, are you suggesting that the ingot BPO does have ...
- by Adunh Slavy - at 2013.06.28 17:43:00
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98. Ingots - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Change "ingot" to "T1 large guns" and you'll have your system but with much higher compression rate than 1/4 that is widely used atm. Rumor Mill says that some sort of compression and reprocessing change is co...
- by Adunh Slavy - at 2013.06.28 17:41:00
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99. Ingots - in Player Features and Ideas Discussion [original thread]
It would be nice if we could make ingots of minerals. Imagine a BPO (with presumably no waste and hence no reason to ever research it) capable of creating an ingot of 10,000 units of a mineral at 1/4th of the volume. These ingots could then be re...
- by Adunh Slavy - at 2013.06.28 17:30:00
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100. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
So, how long till someone stuffs their mineral hauler full? One hold of pyer is in the tornado price range.
- by Adunh Slavy - at 2013.06.27 21:46:00
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