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1. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Why have a mechanic like Sovereignty in the first place? Soverignty should depend on who controls a system and not who can put the most POSs there, but since there's no good way to keep track of this why even bother? Sovereignty is only a mechani...
- by Aeaus - at 2007.11.13 20:11:00
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2. Unlicensed Production runs and counterfiets. - in Player Features and Ideas Discussion [original thread]
Originally by: Audri Fisher Originally by: At'lana Tir'freven imho i want an apoc battleship inside of a raven's frame cuz the apoc looks damn fugly. the raven is any better? everytime I see one, I think of female pit hair. ...
- by Aeaus - at 2007.01.07 05:45:00
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3. Should we have a use to the 'spare' CPU/Grid? - in Player Features and Ideas Discussion [original thread]
Spare CPU should not translate to increased ship abilities for those unable to come up with a setup that utilizes resources fully. Tanking Survivability Calculator
- by Aeaus - at 2007.01.03 02:00:00
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4. Alternative Undock Points for Capital Ships - in Player Features and Ideas Discussion [original thread]
It would be interesting to have capital ships have an alternative undocking point, it could be close to the regular undock point. But today I've had the unfortunately opportunity of undocking from Jita IV - M4 in a freighter, before I could use my...
- by Aeaus - at 2006.11.26 04:29:00
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5. A worthwhile T2 webber - in Player Features and Ideas Discussion [original thread]
1000 * (1 - .75) * (1 - .75) = 62.5 1000 * (1 - .9) = 100 The two 75% webifiers are 60% better then a single 90% webifier. My Guides
- by Aeaus - at 2006.09.03 20:11:00
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6. My POS looks like a dead Horse!!! - in Player Features and Ideas Discussion [original thread]
That is really what POSs should be like. As they stand they're rather disorganized. I try to make all of mine look neat. Yes, I reanchor structures if they're one unit off, =[ While we're at it, could we make a moon harvester connect to the pos a...
- by Aeaus - at 2006.08.16 05:03:00
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7. Medium size industrial vessel, *slightly* more cargo and more roles. - in Player Features and Ideas Discussion [original thread]
Given the abilities, I would pay billions for the ship as you describe it. My Guides
- by Aeaus - at 2006.08.12 15:48:00
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8. POS Production Screen - in Player Features and Ideas Discussion [original thread]
Right Click on Structure in Production Tab -> Look At =] My Guides
- by Aeaus - at 2006.08.11 02:25:00
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9. Charge for fuel - in Player Features and Ideas Discussion [original thread]
Originally by: Skawl What happens to someone deep in 0.0 who runs out of fuel? A Drone finds it and you spend a week mining without being bothered. Or, you're boned. My Guides
- by Aeaus - at 2006.08.07 15:48:00
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10. Better possibility for POS Defense - Some Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour a large POS is a citadel. It is kind of silly that a single mobile ship should be harder to destroy than a citadel in Maya's eyes. Citadels should be places that require a huge commitment ... Consider an u...
- by Aeaus - at 2006.07.07 19:06:00
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11. Mining 'Rigs' (Avoiding macroers at the same time!) - in Player Features and Ideas Discussion [original thread]
Great is an underestimate, put a laser on a roid, come back in three minutes, switch it around, you could strip mine anything remotely valuable from a belt in an hour, jump, refine, move to annother belt. Doesn't sound too shabby for high ends, an...
- by Aeaus - at 2006.06.27 23:32:00
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12. Alliances/Corporations Who Want To Claim 0.0 NPC Regions - in Player Features and Ideas Discussion [original thread]
I'd rather be given an opportunity to conquor NPC factions and take their stations. Living in alliance territory with NPC stations is a pain for the alliance, the stations make it completely safe to enter hostile territory. Of course we could have...
- by Aeaus - at 2006.06.27 22:21:00
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13. Mining 'Rigs' (Avoiding macroers at the same time!) - in Player Features and Ideas Discussion [original thread]
Edited by: Aeaus on 27/06/2006 21:54:48 Originally by: Maya Rkell Then they can't have their own mining capacity. They should have an onboard refining array instead. <3 1. Mining range of the lasers on these craft 45km, howev...
- by Aeaus - at 2006.06.27 21:51:00
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14. POS destruction? - in Player Features and Ideas Discussion [original thread]
He means stations and outposts =/ My Guides (Recomended Reading)
- by Aeaus - at 2006.06.25 03:59:00
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15. Interceptors - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader What roles are these ships supposed to play? I was always under the impression that Interceptors were designed to be anti-frigate frigates and AFs were supposed to be used effectively against larger ships,...
- by Aeaus - at 2006.06.25 02:39:00
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16. Broadband-Only EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris Originally by: ghosttr At least some form of broadband access is available for 80 to 90% of the us http://www.freepress.net/docs/broadband_report.pdf so I dont think that availability is of major concern,...
- by Aeaus - at 2006.06.17 02:15:00
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17. Station Cans - in Player Features and Ideas Discussion [original thread]
Yep, badly needed feature. In fact all types of cans should be manufacturable by players, the smaller cans are even a bigger pain, as those are needed more often. My Guides (Recomended Reading)
- by Aeaus - at 2006.06.14 02:13:00
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18. Better drone controls - in Player Features and Ideas Discussion [original thread]
I would like to see, somewhat of an "Advanced Drone Control Menu," option, similar to camera controls. The main feature I really want right now is a "Do not attack this target option," and "Attack this target regardless of what you stupid drones...
- by Aeaus - at 2006.06.10 02:26:00
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19. The way to zerosec - in Player Features and Ideas Discussion [original thread]
How about not. Most 0.0 entry points are fairly safe, just don't use the most common ones and expect nobody trying to kill you. My Guides (Recomended Reading)
- by Aeaus - at 2006.06.09 02:02:00
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20. One-way Hail to Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell And you can't use evemail because? Because not everyone is so conservative that every proposal is met with knee jerking and suggesting illogical work-arounds. My Guides (Recomended Reading)
- by Aeaus - at 2006.06.09 02:00:00
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