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21. Defenders are chance base!!! Jesus christ!!! Golem won't suck!!! - in Ships and Modules [original thread]
Whoa, Whoa, Whoa! What are you doing here, logical counter-arguments from trying to understand how a mechanic works is completely going to ruin all the caldari suck whines :)
- by Aeaus - at 2007.12.13 06:08:00
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22. The useless module list - in EVE General Discussion [original thread]
Originally by: Mithfindel Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids. What? There's no stacking penalty f...
- by Aeaus - at 2007.12.13 05:24:00
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23. [Trinity] PVP Abaddon - in Ships and Modules [original thread]
Originally by: Meltan Originally by: Erentil Calamity Edited by: Erentil Calamity on 13/12/2007 03:47:01 Gang Setup, needs tackler/ew support for full effectiveness http://www.battleclinic.com/forum/index.php/topic,14001.0.htm...
- by Aeaus - at 2007.12.13 05:16:00
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24. [Trinity] PVP Abaddon - in Ships and Modules [original thread]
Originally by: Kruel passive gank 8x mp II mwd, scram, web, heavy injector 3x 1600, eanm, dc, 2x hs 3x trimarks ecm drones yarr There's my favorite setup right there (well, very, very close), the Abaddon has severe capacitor problems...
- by Aeaus - at 2007.12.13 04:24:00
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25. [Trinity] PVP Zealot - in Ships and Modules [original thread]
Originally by: Erentil Calamity read last line on previous post. You're trying to make a fast, fragile ship into a slow, damage dealer and wondering why people are trying to set you straight? Fine, here's a SACRILEGE that will outdo y...
- by Aeaus - at 2007.12.13 04:10:00
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26. [Trinity] PVP Zealot - in Ships and Modules [original thread]
Originally by: Erentil Calamity well thats a matter of game mechanics and ccp not fixing the amarr race. the harb was one of the two uberships they put in, the other being the abaddon, to try to "balance" amarr, which failed miserably. I a...
- by Aeaus - at 2007.12.13 04:02:00
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27. [Trinity] PVP Zealot - in Ships and Modules [original thread]
Quote: This setup perma-runs with the repper off, puts out insane dps, and has 73em/74therm/75kin/86exp resists on armor, with 5.6k armor, and an effective hp of 36k, close to some battleships. it can deal damage like a monster, and take hit...
- by Aeaus - at 2007.12.13 03:32:00
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28. Yeah! No more pastel gallente. - in Test Server Feedback [original thread]
Hmm, I applaud this design change :D
- by Aeaus - at 2007.12.11 21:01:00
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29. [Request] Never deploy an Expansion again - in EVE General Discussion [original thread]
I have to agree with the OP, if they can make "expansions" come out in pieces (even if it's only stretched over two weeks) it might lead to less problems cropping up at one time :)
- by Aeaus - at 2007.12.11 20:45:00
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30. Anyone moved back to using classic graphics? - in EVE General Discussion [original thread]
I switched back to Classic, as well as several others in my corp due to stability reasons, I had it freeze up / bug / crash several times, classic is just stable as a rock.
- by Aeaus - at 2007.12.11 20:21:00
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31. Amarr Tech II frigate advice please - in Ships and Modules [original thread]
Originally by: Ghamzeh I like small gang pvp most so far. I really love my Harbinger, but some corporations I tried to apply told me: "you should be able to fly a techII ship to join." Thats why I am trying to find a ship in tech II line t...
- by Aeaus - at 2007.12.11 10:28:00
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32. Pith X-Type X-Large SB, Vepas's SBA, Kaikka's CPU, + More Faction Mods - in Sell Orders [original thread]
Had an offer of 1105M for the Pith X-Type X-Large ingame, still waiting for more offers on this and other items :)
- by Aeaus - at 2007.12.11 10:15:00
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33. Redeemer/Widow - in Ships and Modules [original thread]
The Widow just doesn't make sense to me for use in the role it's supposed to be used in... It doesn't have the potential to fit siege launchers and the bridge, I don't think it can even fit siege launchers by itself in any respectable configurati...
- by Aeaus - at 2007.12.11 10:10:00
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34. Amarr Tech II frigate advice please - in Ships and Modules [original thread]
Well, personally, and take it from somebody who has been flying Amarr for a very long time, I wouldn't even bother training for the Amarr HACs. The Zealot is mediocre in nearly every possible way (it's too versatile and has no distinct role, I hea...
- by Aeaus - at 2007.12.11 10:02:00
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35. Arazu set up? Or shall i just scrap the ship - in Ships and Modules [original thread]
Honestly, the old setups (but with scripts) will probably work just as effectively. An Arazu (and dampeners in general) work by either reducing locking range to where the target is unable to lock you back, or restricting sensor resolution to the...
- by Aeaus - at 2007.12.11 09:48:00
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36. Prophet or harbinger for level 3 missions? - in Ships and Modules [original thread]
The Prophecy has 5% resistance bonus, the Harbinger has a 5% damage bonus. Personally, I think for missioning the Harbinger will be better since it can field double the drones, has a lot more turret DPS (45.8% More), and 100% more drone DPS. The...
- by Aeaus - at 2007.12.11 09:40:00
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37. Nidhoggur Opinions from you - in Ships and Modules [original thread]
Originally by: Riho any carrier pilot who fits a injector can be called a IDIOT! relays and cap rechargers (depending on tank ofc) will do 10x the job. id really like to see a person who uses injectors efectivly on a carrier :P. even whi...
- by Aeaus - at 2007.12.11 08:59:00
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38. Nidhoggur Opinions from you - in Ships and Modules [original thread]
Archon over all others to be honest, if you're gonna invest billions into the ship (skills, mods, hull, etc) and millions of skill points, you might as well spend the extra forty-some days training for Amarr BS V. The Nid. looks to be the least u...
- by Aeaus - at 2007.12.11 08:39:00
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39. Dread and Carrier question. - in Ships and Modules [original thread]
Originally by: Verlaine Glariant You cannot be a capital pilot without specialization. Don't you think that its all about getting on a capital ship. It takes a few months once you get into it to make the ship combat capable. Firstly, the J...
- by Aeaus - at 2007.12.11 08:33:00
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40. Amarr HIC - in Ships and Modules [original thread]
Originally by: Raekone Originally by: David Khan Originally by: Ghyran not when it requires insane cap use to achive that, and when the broadsword can tank just as well with no cap use at all. i agree with you Because ...
- by Aeaus - at 2007.12.11 08:29:00
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