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121. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
rodyas wrote: Was looking at the final fit, and was thinking how the kronos gets the 100% dps boost automatically, so really adding speed to the guns I think would be teh best way to improve your dps really. People may not like the rest, but th...
- by AeonOfTime - at 2011.09.17 13:27:00
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122. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
Uriel Winston wrote: if you want to just pve with it you could change the: plate, EANM, TCU for rep (deadspace C-type is great) and hardner x2 (rat wise) point and t2 mwd for: another tracking comp (run either 2 unscripted or 2x range script...
- by AeonOfTime - at 2011.09.17 12:26:00
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123. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
Uriel Winston wrote: first of all lets clarify that flying a marauder for pvp is a bad choice. now that we are off that somewhat decent fit, neuts are to get rid of that pesky dramiel-inty that will try to point you and with uranium ammo you g...
- by AeonOfTime - at 2011.09.17 11:55:00
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124. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
rodyas wrote: Kind of counter-intuitive, and kind of goes against sniping (seems you want that mostly) but useing antimatter or uranium (short rang high dps ammo) with two tracking comps with range scripts is kind of nice to do. Mostly use that...
- by AeonOfTime - at 2011.09.17 11:31:00
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125. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
I currently fly a Kronos with Rails, and am quite happy with it. It does exactly what it's meant to do, namely pick off almost anything at 120+ km. Combined in a gang with a close-up damage dealer, it can be real fun. On the Kronos I have two Fe...
- by AeonOfTime - at 2011.09.17 11:01:00
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126. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
Before we get to the heart of the matter, just to be perfectly clear: Yes, I know blasters have way better damage output. I am building a sniper fit. I think I will not get any arguments when I say that railgun damage output is somewhat sub-pa...
- by AeonOfTime - at 2011.09.17 10:39:00
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127. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
AeonOfTime,1,7,21,61,68,71,88,119,140 -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2011.07.25 06:37:00
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128. Captain's Quarters - First thoughts - in Player Features and Ideas Discussion [original thread]
Originally by: Gizznitt Malikite I think that POD machine is where you go to sleep/relieve yourself/board your ship... CQ is a neat view point... and there are TONS of areas it can be expanded into a very useful style of play. However, ...
- by AeonOfTime - at 2011.06.23 12:51:00
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129. Captain's Quarters - First thoughts - in Player Features and Ideas Discussion [original thread]
I could not find a suitable thread to append my first impressions to, so here goes. First off, thanks a bundle for all the hard work. I really like captain's quarters and the other features that came with it, inclued the new agent finder. I'm eag...
- by AeonOfTime - at 2011.06.22 16:56:00
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130. Patch, the torrent way - in EVE General Discussion [original thread]
Joining the fun as well, seeding. -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2011.01.18 15:05:00
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131. Question about new avatar - in EVE General Discussion [original thread]
Originally by: FlameGlow I know a guy who paid to change his portrait. The funny thing he was one of those hooded amarrs you couldn't see his face anyway and he changed portrait to another hooded amarr just with different color of the hoo...
- by AeonOfTime - at 2011.01.18 15:02:00
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132. WTS 1 x 60Day GTC, 750 Mil, Online now - in Timecode Bazaar [original thread]
Sent. Thanks! -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.12.02 15:06:00
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133. WTS 1 x 60Day GTC, 750 Mil, Online now - in Timecode Bazaar [original thread]
Edited by: AeonOfTime on 02/12/2010 14:45:33 Post here or contact ingame. -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.12.02 14:39:00
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134. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
That's a really nice surprise. When I saw the headline in my feed reader that learning skills were going to be removed, I instantly had hopes that we would get the skillpoints refunded - and lo! It is so :D Having all of them at level 5, I am loo...
- by AeonOfTime - at 2010.11.25 12:53:00
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135. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
AeonOfTime,6,15,41,96,104,106,109,126 -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.11.24 13:52:00
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136. Issue - **** Deviantart - in Assembly Hall [original thread]
I have been on DeviantART for longer than in EVE, and this has been a major letdown. They turned a great concept and amazing community response into one big joke. -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - S...
- by AeonOfTime - at 2010.10.21 15:28:00
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137. Deviant Art Contest Semifinalists to be Announced Today. - in EVE General Discussion [original thread]
I was expecting a lot better, this is utterly disappointing. DeviantART spoiled this contest completely. I call for a re-vote. -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies
- by AeonOfTime - at 2010.10.21 14:15:00
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138. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
The solution is right under your noses, and CCP Warlock even mentioned it in his excellent post: Quote: There can also be Schrodinger effects, where examining the state of the system changes its behaviour enough that the issue doesn't manif...
- by AeonOfTime - at 2010.08.18 06:06:00
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139. Destructable PLEXs, CCP, and you. A primer on not being dumb. - in EVE General Discussion [original thread]
Originally by: Spades Slick Oh, sure, generalize everyone who supports (well, doesn't mind) the change out to be idiots who don't realize that PLEX aren't spontaneously generated. That'll get you points. Uh? Now where did I say that ...
- by AeonOfTime - at 2010.07.12 14:44:00
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140. Destructable PLEXs, CCP, and you. A primer on not being dumb. - in EVE General Discussion [original thread]
I agree with the OP. PLEX * is * a special item, as it is in no way comparable to, say, a ship worth the same amount of ISK. It performs a function that no other item in the game can fulfill, and as such *should* be handled differently. As far as ...
- by AeonOfTime - at 2010.07.12 14:10:00
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