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1. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I'd better get my PLEX buying wallet out then. If people are going to be gobbling up PLEX dozens at a time in order to fund SP farms I want in on the gold rush.
- by Aerasia - at 2015.10.16 00:37:55
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2. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cosmonaut Ivanova wrote: under this proposed system you can train one many times. And under the current system you can just buy one that somebody else trained years ago. And you can't pump SP into toons 'already bloated' with SP. The highest...
- by Aerasia - at 2015.10.15 23:44:16
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3. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cosmonaut Ivanova wrote: Pay to win. If paying for these new SP Packets is pay to win, why isn't the Bazaar? Why isn't paying a sub to get SP pay to win? The only way to get SP is with real life dollars. If SP = win, then EVE's skill system i...
- by Aerasia - at 2015.10.15 23:06:12
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4. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Arden Bastilla wrote: No pay to win as ... They are dealing with SP, which the EVE forums are very quick to point out don't 'win' you anything.
- by Aerasia - at 2015.10.15 22:43:27
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5. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: (e.g. me, everyone in my corp, every one currently logged into the game right now). Which represents a small portion of the people who sub to EVE. By CCP's own numbers 50% people who pay for a sub leave before they can even ...
- by Aerasia - at 2015.10.12 19:50:47
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6. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: I like the fact i can have a couple of characters on each account, an switch them out as needed. As well as have the number of accounts that i do for various reasons. "Skill Queue Online is good, because it lets me pay for m...
- by Aerasia - at 2015.10.10 05:56:04
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7. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Soltys wrote: 2) go through all the skills and related module requirements and relax some (but not all) of those still requiring V to IV when they enable important stuff (certain t2 modules, t2 ships, etc.). Typical examples would be: t2 relic/...
- by Aerasia - at 2015.10.09 02:28:41
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8. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Sports thriving on assured fairness in confrontations and limiting any concept of persistence in gameplay to a single instance of the game Am I seriously expected to have to defend the idea that EVE is less persistent ...
- by Aerasia - at 2015.10.08 06:44:26
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9. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Oh, and Homeworld did have gating. It also had gating because you didn't start with infinite resources. And Quake had gating because they didn't give you all the guns to start. And Football has gating because they make ...
- by Aerasia - at 2015.10.07 22:34:57
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10. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: That was never an issue with T2. Right, so the fact Meta 4 is commonly triple the price of T2 (and yet so rarely quoted as the go-to module in fitting discussions) is because of veterans who can already fit T2 just try...
- by Aerasia - at 2015.10.06 19:24:05
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11. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: They were never able to fake T2 by spending cash. Though considering the point of tiericide is to remove the issue of meta 4 being the only useful meta level, Don't keep me in suspense. I'm on the edge of my seat wo...
- by Aerasia - at 2015.10.06 17:16:07
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12. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: This only holds if the T2 mods are wholly superior in every way but prerequisites, offering no advantage to other meta levels. This is not the case. As stated, variances in fitting, cap consumptions and drawbacks are de...
- by Aerasia - at 2015.10.06 15:58:41
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13. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: This only holds if the T2 mods are wholly superior in every way but prerequisites, Have you not been paying attention to Tiericide? That's exactly what they're doing. You don't even need to log in; just take a look at ...
- by Aerasia - at 2015.10.06 03:32:38
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14. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Also your claim about meta items being restrained due to players who can't use T2 mods makes me wonder the extent of your ship fitting experience Mostly because you're reaching for a counterargument. I'm referring to...
- by Aerasia - at 2015.10.05 22:43:48
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15. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: rebalance the meta stuff? All of it? That's huge change and again a huge gamble. For the good of your own heart, don't google "Teiricide". Or market equilibrium.
- by Aerasia - at 2015.10.05 15:56:34
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16. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Meta game-wise you would basically destroy the market, there would be a flood of minerals, ore, PI, and every other material used in production. This would lead to price crash on everything. Additionally since everyon...
- by Aerasia - at 2015.10.05 14:07:13
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17. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: SP progression and training time encourages creativity and emergent gameplay. No, it encourages Skillqueue Offline. If you want to encourage creative gameplay solutions through asymmetrical power balances, you do it with...
- by Aerasia - at 2015.10.02 17:30:51
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18. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: I come from a background of playing old pen and paper RPG's as a kid, the whole creating and growing the character is as much part of the game to me as the market place, the industry drivers, the destruction of assets...
- by Aerasia - at 2015.10.02 15:58:48
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19. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
I'm not sure "differ" really covers it. The part of the game you enjoy, the deal-breaker in fact, is that EVE prevents you from doing the things you want for ever increasing periods of time. I'm trying to apply this mentality to any other game, a...
- by Aerasia - at 2015.10.02 01:16:14
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20. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Delegate wrote: I wouldn't come to EVE in the first place. It should be obvious to you after reading my post. That's insanity, but fair enough - question answered.
- by Aerasia - at 2015.10.02 01:00:12
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