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81. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Orca Platypus wrote: [What part of "capture of uncontested sov should be doable with a single frigate" in goals of fozziesov you don't understand? Out of curiosity where was this stated as a goal? Seems like a pretty silly...
- by Aerasia - at 2015.08.23 18:52:43
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82. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Marcus Covinus wrote: Iteration 1: Tower Sov *** Iteration 2: Dominion Sov *** Iteration 3: Aegis/Fozzie Sov I think what you've missed is that in each iteration, there were two bars to pass. One was the mechanical. As you stated, you...
- by Aerasia - at 2015.08.19 05:31:21
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83. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: The only solution to the problems of Fozziesov is to scrap the whole thing, return to Dominion sov, and iterate upon a proven system. And here I thought it was really encouraging that the biggest problems Team Five-0 figured th...
- by Aerasia - at 2015.08.19 03:50:54
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84. To:CCP - An Appeal from a long standing player - in Player Features and Ideas Discussion [original thread]
Dr Cedric wrote: I think the problem is: who wants to take a system? Hell, I do. I think your question is more: Who thinks they can take, and keep, a system from an established power. (Hint: I cannot) During the roundtable discussion last we...
- by Aerasia - at 2015.08.18 15:29:48
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85. To:CCP - An Appeal from a long standing player - in Player Features and Ideas Discussion [original thread]
Botia Macracantha wrote: Fozziesov potentially needs only one fix to make players on all sides engage with it : Make it so that any system with a 5/5/5 index rating has a ZERO window timer. Aren't all the complaints about the new sov syste...
- by Aerasia - at 2015.08.18 06:52:01
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86. Why Attack Battlecruisers are more powerful than Battleships - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Well you might counter that the battleships have larger drone bays, but I would say that gives these battleships mixed weapon systems in an attempt to reach the weapon output of a much smaller, faster, and cheaper ship...
- by Aerasia - at 2015.08.16 02:17:01
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87. Attributes - in Player Features and Ideas Discussion [original thread]
Mag's wrote: You want a clone that has bonuses linked to combat, they you create it with Perc as a main and willpower as secondary. Want one for logistics? Then make it with intelligence and charisma. While I love the idea of using attributes ...
- by Aerasia - at 2015.08.14 17:40:50
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88. Attributes - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: they are still a meaningful choice and allow for specialisation. The choice of "Do I remap to the skills I'm training now, or gimp my training"? Don't keep me in suspense here, I'm going to fall off my chair if I sit any ...
- by Aerasia - at 2015.08.14 14:18:56
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89. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: [How many vets do you know that think it's ok to fly a t1 fitted Megathron into a lvl 4 with basically no drone, tank, turret, or other support skills? Compared to the number of vets that lost their first BS to an L4 they tho...
- by Aerasia - at 2015.08.12 07:08:42
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90. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: It gets annoying hearing this "it only takes so long for said ship" argument, as this argument assumes that said person has knowledge on Eve. I'm ok with player knowledge as a gate, so long as the basics are either outright ...
- by Aerasia - at 2015.08.11 22:58:13
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91. Stupid ideas to make mining harder than it needs to be. - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: 1n+ë People would just orbit and still AFK. Chances are this would still allow "afk" mining to be close to the efficiency of mining today. -Not supported 2a) People would still just warp their exhumers into a belt, scan the roi...
- by Aerasia - at 2015.08.11 13:20:43
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92. Stupid ideas to make mining harder than it needs to be. - in Player Features and Ideas Discussion [original thread]
1: Give rocks a moving 'hot spot', PI style. In order to get their expected yield, miners need to orbit the rock in order to keep themselves directly "over" the hotspot. 2a: Hide the big rocks. Make the normal belts for Ventures, with no rock big...
- by Aerasia - at 2015.08.11 06:45:39
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93. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Yuvak Ogeko wrote: Fit an ewar mod and go join pandemic horde, karmafleet, brave, or dreddit? Keep in mind that newbros don't like doing that either. Go check the reddit threads on the NPE which spawned this feedback post and you'll find mor...
- by Aerasia - at 2015.08.08 17:40:22
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94. Golem Sukuuvesta Skin - in Player Features and Ideas Discussion [original thread]
Tengu Skunkworks wrote: Suukuvesta Corporation Skin? It's a common mistake, but there's only one "s" in Ishukone.
- by Aerasia - at 2015.08.05 19:24:55
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95. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: suicide tackle is one of the most paying jobs a newbie can do in this game and gets plenty of praise as no one likes to die. The newbies don't like to die either. Tackle itself is important, but in the same manner that a 3 ...
- by Aerasia - at 2015.08.04 15:41:24
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96. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: your arguement with corraidhin's anecdote was superfluous to the discussion, Almost... Quote: Bittervets would leave in droves, alot of hard work, waiting and gratification evaporated with a single stroke. It started of...
- by Aerasia - at 2015.08.04 15:10:25
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97. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Umino Iruka wrote: Helping new bros is not the subject of this.... Don't be daft, that was entirely the point of the OP. Problem is it will also help out the older players, possibly even more. They know the game far, fa...
- by Aerasia - at 2015.08.04 13:45:02
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98. Make mastery levels include ship skill - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: Masteries indicate how far you've progressed in training the appropriate support skills necessary to fly a ship. I think it's assumed that the actual ship skill isn't included since it is displayed separately beside the ma...
- by Aerasia - at 2015.08.04 05:39:56
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99. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Lugues Slive wrote: I truely hope you are trolling Tyberius Franklin wrote: Not quite, here there is a hard cap on progression of 2700SP/H Pretty much exactly that. There are ways to cheat yourself out of SP, but your gain is directly re...
- by Aerasia - at 2015.08.04 03:32:11
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100. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: There is so much wrong with this I don't know where to start. It's not like SP cannot be gained other than through cash purchase, and gives an advantage over other players correlated with how much you spent on them. E...
- by Aerasia - at 2015.08.03 22:40:57
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