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101. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: SP are basically a loyalty reward. Pretty much. It's a long con, but SP are effectively P2W.
- by Aerasia - at 2015.08.03 15:08:12
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102. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Is your target combat AT? I assume so. I was just responding to Nasar saying that vets can't outgun newbs because perfect flying only takes a couple months. Nasar Vyron wrote: I hope you aren't training all those skills In...
- by Aerasia - at 2015.08.03 00:12:23
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103. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Nasar Vyron wrote: To perfectly fly any particular sub-cap does not take more than a couple months. Vets will never get any better than 5s, nor will the rookie player. I hope you aren't pinning your "couple months" on getting your skill to 5s....
- by Aerasia - at 2015.08.02 21:57:15
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104. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: The only argument I have seen against the removal of attribute implants is (though not always worded as such) "Don't use them and enjoy the game." Let's be fair, there's also the "I make all my money by selling attribute impl...
- by Aerasia - at 2015.08.01 22:48:46
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105. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: no they don't as most of the skills they will be learning will be low multiplier and therefore only minimally affected by the extra +1 or 2 from +5's. Attribute implant benefit is entirely disconnected from multiplie...
- by Aerasia - at 2015.08.01 19:15:11
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106. New Deployable - Privateer Bubbles - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Kaarous Aldurald wrote: Similarly, anti ganking has made the deliberate choice to define themselves solely in opposition to something else. They are entirely reactive as a consequence of the choices they made. They ...
- by Aerasia - at 2015.07.31 23:53:19
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107. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Nasar Vyron wrote: His friend was being nice letting him tag along. And that's all I want. Just keeping us grounded in what's actually happening in that situation. But consider: what do we lose if instead of having a 3 day old frigate tag alo...
- by Aerasia - at 2015.07.31 19:35:01
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108. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Everyone is always looking for more hero tackle. Because nobody wants to be suicide tackle. And if somebody wants to seriously do that job, they go pick an actual tackling ship instead of a Rifter with a Meta 0 scram.
- by Aerasia - at 2015.07.31 15:45:03
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109. Show skills effecting mods - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Nice in concept... but not really practical. Somebody should go tell the EFT guy that the "affecting skill" menus available for all the modules isn't practical.
- by Aerasia - at 2015.07.31 15:39:56
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110. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: The point is that new players can be useful in all sort of circumstances. I just get annoyed when people confuse "useful" and "present". I am on board with the idea that you and your corp-mate were having a good time...
- by Aerasia - at 2015.07.31 03:47:07
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111. Module idea: Post-gank boobie trap - in Player Features and Ideas Discussion [original thread]
Shipwreck ThunderStar wrote: The explosion would be area of effect, similar to how bombs work now, causing damage to the looting ship and all ships within range. I want to be there when the first person to use this gets CONCORDed when they res...
- by Aerasia - at 2015.07.30 21:50:37
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112. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Incorrect, I took out the frigs and destroyers before moving on to cruisers and adding my feeble dps to the BS kills at the end. I did my job in the frigate as I would in a roam to protect the battleship and sped up h...
- by Aerasia - at 2015.07.30 17:44:23
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113. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: How would EVE break if we removed skills altogether? The people who hang their hat on "I've got 200M SP" would have an aneurysm. There would be would a tidal wave of "EvE is dead!" posts on reddit/GD. Then life would go on....
- by Aerasia - at 2015.07.30 16:39:18
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114. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: You do not need to have +5s to advance quick and orderly in the skill tree, neither at the beginning nor in the end game. Tell that to the good Dr. who's out 7+ months of training time because of sticking with +3s. Not doin...
- by Aerasia - at 2015.07.30 15:01:50
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115. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Dr Cedric wrote: that moves the new player past the "skill point barrier." You'll probably need to qualify what the "skill point barrier" is. A lot of people in here think it's 0. Dr Cedric wrote: I've had this character for quite a while,...
- by Aerasia - at 2015.07.30 14:14:15
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116. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: I think you really should have presented this issue in a far more open and unbiased format. You really shouldn't have made a suggestion that has such a binary answer. Chance Ravinne wrote: BRB resigning from CSM because...
- by Aerasia - at 2015.07.29 14:43:05
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117. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Disclaimer: I'm always for removing skills. I'm for removing all skills. That being said, there's a lot of 'make these more differenter' without any suggestions so here's mine. Somebody somewhere posted about how archeology is about sifting ...
- by Aerasia - at 2015.07.28 14:51:14
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118. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: I'd say right now NPE should encourage grouping with people willing to guide and teach. I think I'm only here because I was told to join a corp long before I installed the game, heh. NPE won't fix attitude though. I was f...
- by Aerasia - at 2015.07.15 14:16:45
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119. Making missions and ratting a group activity - in Player Features and Ideas Discussion [original thread]
William Husker Adama wrote: Thoughts? Comments? Incursions seem to be 'social' enough, in a min-maxed self interested sort of way. Honestly, I'd aim to bring the PvE and PvP combat together. Incursions show that if the ISK is there people wi...
- by Aerasia - at 2015.07.13 23:20:35
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120. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Caldari Clone wrote: in the bazaar busily trying to sell their garbage "starter," alts. I assume you're one of them. Given his rather passionate defence of the 'gameplay' behind L5 implants, I'd say it's also possible he recently purchased hal...
- by Aerasia - at 2015.07.12 03:13:58
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