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121. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Right, I'm not saying teens can't make those decisions. What's happening is that they're looking at the decisions that go into prioritizing skill queues, implant boots and ship spinning - and then deciding that getting high on paint fumes is more ...
- by Aerasia - at 2015.07.09 18:58:29
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122. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Teens should be able to come to the same conclusion of they weigh the ups and downs. Slightly off topic, but teens don't play EVE . Whether the push for a bigger on-ramp for the NPE is driven by 30 year olds desperate for ...
- by Aerasia - at 2015.07.09 18:17:14
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123. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: it should be a primary objective to give the players an enjoyable experience and not just all the tools of the game quicker. And why would it be that giving new players more tools doesn't create a more enjoyable experience? ...
- by Aerasia - at 2015.07.09 17:56:12
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124. More Purple - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: WTB purple skins, pimpmobile style. Candy coat purple CNR with bright white racing stripe. Wiyrkomi done right .
- by Aerasia - at 2015.07.08 20:39:50
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125. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Aerasia wrote: Joe Risalo wrote: As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP. Not to ar...
- by Aerasia - at 2015.07.07 16:48:39
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126. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Actually, odd thought when considering how closely tied SP is to cash/PLEX. There are two exceptions I can think of: First, implants - technically the +SP from these isn't tied to a cash payment. But then, CCP's considering getting rid of them al...
- by Aerasia - at 2015.07.07 15:45:09
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127. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP. Not to argue against you, exactly... but there's...
- by Aerasia - at 2015.07.07 15:27:00
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128. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Aerasia, I wonder where I am wrong. I stated on multiple occasions that more SP does not help them at all. Got it in one. Rivr Luzade wrote: They can fly things faster they do not understand And this is especially toxic...
- by Aerasia - at 2015.07.06 13:54:50
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129. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Then you get the sense of accomplishment by being able to log back in on your second day and see 15 skills complete I realize that this is preaching to the ... anti-choir(?) ... but feeling a sense of accomplishment because yo...
- by Aerasia - at 2015.07.06 04:21:08
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130. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: I really hate agreeing with Rivr Then don't, because he's wrong. Don't be fooled by the bittervets. The SP system is a measure of how long you've had an account in good standing with CCP, and that's it. It doesn't measure: ...
- by Aerasia - at 2015.07.06 00:21:58
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131. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rule #1 of Summoner's Rift: Don't feed.
- by Aerasia - at 2015.07.05 08:54:59
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132. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: That's my meaning regarding the unique nature of drones. They are different to any of the others and as such should be considered as an advanced weapon system and not intended for anything more than support tasks for ...
- by Aerasia - at 2015.07.05 01:55:30
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133. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Flying a T2 ship without the proper skill base is not the path to success. Really? People keep saying that flying T1 with only 50k SP is perfectly fine/it's why EVE is great/HTFU. You're right in that a player with only thre...
- by Aerasia - at 2015.07.03 15:36:44
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134. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: By my calculations, that is about 1,584,833 SP. Not bad, but I'd probably trim the multi-racial spread and put in a couple of things like {Race} Frigate/Weapon V. Along with specializing in the race appropriate tanking, you ...
- by Aerasia - at 2015.07.03 14:24:42
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135. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Ishukone Billboard wrote: EVE not being simple as (insert name of bullshit you don't care anymore) is the reason im still playing it. As long as you keep in mind that EVE being complex for confusion's sake is why an order of magnitude more pe...
- by Aerasia - at 2015.07.02 22:18:04
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136. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Awkward Pi Duolus wrote: Call up Greyscale sometime if it helps. Call the person who killed Learning skills and ask what should be done with the rest of them? I'm on board with this idea.
- by Aerasia - at 2015.07.02 19:53:41
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137. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Friggz wrote: See how important CPU is? Well, here is an alternate fit for now, go do some chores for me and I'll grant you CPU management V. If you're basically going to remove CPU fitting skills by just giving them away during a tutorial, it...
- by Aerasia - at 2015.07.02 17:28:01
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138. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
SilentAsTheGrave wrote: I make a post expressing the need for attributes and learning implants to go away. Explain how it is harmful to new players. Everyone goes ballistic. CCP makes the same post and everyone nods in agreement. I don't even....
- by Aerasia - at 2015.07.02 16:37:49
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139. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Ohh Yeah wrote: A dev said on Reddit that they wouldn't have any issue doing this, except that learning implants are the source of income for a ton of people in EVE, so they'd have to replace them with something equally desirable. So let me un...
- by Aerasia - at 2015.07.02 15:30:18
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140. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Nothing is set in stone yet but it seems likely that we will try and move new players towards starting with significantly more SP. Maybe between 1 and 2 million. That is not "significantly more SP". Unless you also plan on rem...
- by Aerasia - at 2015.07.02 13:56:06
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