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1. Cyno scout for blops fleet - in Ships and Modules [original thread]
Lost Greybeard wrote: Cayenne Agni wrote: Well yes I'd say it matters: Are there any actions that can be taken during the 5 sec uncloaking targeting delay. that would likely be the best thing for me to do first then target when able and poi...
- by Agent Unknown - at 2015.04.03 15:31:13
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2. Repercussions of allowing Mobile Depots to launch for corporation? - in Ships and Modules [original thread]
I like the idea, but have a maximum allowed per corporation in a given system.
- by Agent Unknown - at 2015.02.27 15:54:53
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3. Which ship for null sec ratting? - in Ships and Modules [original thread]
Magnius Dark wrote: Hello Which ship for null sec ratting that can make over 50M/h ? Thx for your time. Have you tried doing any sort of research yourself? There's hundreds of fits out there. To answer your question: it depends. What type...
- by Agent Unknown - at 2015.02.26 18:53:14
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4. SNI for Level 4 Missions - in Ships and Modules [original thread]
Why not use furies to melt the BS rats? They're relatively cheap and can get you to the next mission all that much faster. Also, since you have some pimp already look into deadspace hardeners and the CN ballistic control units.
- by Agent Unknown - at 2015.02.25 17:53:53
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5. Caldari T3 Destroyer next? - in Ships and Modules [original thread]
Aursentris wrote: Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Smartbomb damage 10% bonus to Smartbomb optimal range 10% bonus to Afterburner velocity bonus Role Bonus: Can fit Covert Ops Cloaking Device Cloak reactivation delay...
- by Agent Unknown - at 2015.02.20 16:46:12
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6. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Yuki3300 wrote: Hi I tried to use pyfa today and its been crashing on open constantly, I see the process open in task manager then immediately close again. Same thing happening to me.
- by Agent Unknown - at 2015.02.19 17:48:44
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7. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Please add a "Quantity to add/remove" for drones. Sometimes I click too many times and have to dump the group...
- by Agent Unknown - at 2015.02.18 02:58:24
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8. Missile assistance modules - in Ships and Modules [original thread]
Soldarius wrote: Tsukino Stareine wrote: nice idea but then the base stats would have to be nerfed significantly. Completely untrue. You cannot get more than the paper dps out of missiles. Ever. The damage formula hard-limits it to 100% o...
- by Agent Unknown - at 2015.01.29 16:04:27
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9. Command ships worth training? - in Ships and Modules [original thread]
Command Ships are very good...and can be fit for combat for smaller gang PvP or boost for basically anything. Here's a fit that can be adapted to any command ship of your choosing ...it's not practical for anything else and needs protection (like ...
- by Agent Unknown - at 2015.01.29 15:59:49
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10. Amarr Level 4 Mission Ship - in Ships and Modules [original thread]
erg cz wrote: HoruSeth wrote: In Amarr Space I am very happy with the Nightmare and Tachyons! For some missions swap to Pulse Laser. Even in Apanake I got Angel extravaganza and similar missions so often, that I decided to buy second b...
- by Agent Unknown - at 2015.01.21 15:06:24
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11. Rokh Sniper Fitting? - in Ships and Modules [original thread]
Kaos Itinen wrote: What I was reading about what making yourself more or so invisible to combat probes. I just don't really get how this is done, the idea behind it. Could someone explain? Stacking ECCM will make it harder for people to prob...
- by Agent Unknown - at 2015.01.15 13:45:54
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12. Black ops - in Ships and Modules [original thread]
Gouki Masters wrote: Right totally didn't see that. Thank you. About ships though, what's the most you can bridge in one go? You can jump as many ships as you want as long as you have the fuel. The jump portal has a 20s cycle, but you can...
- by Agent Unknown - at 2015.01.15 13:35:12
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13. Anti-gank / smart bombing ship help please - in Ships and Modules [original thread]
Are ECM bursts any good for stopping gank catalysts? I'd imagine not because one of the golden rules is to never use an ECM burst in highsec or risk the wrath of CONCORD.
- by Agent Unknown - at 2015.01.14 18:25:03
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14. Tech 1 pvp frigate fits? - in Ships and Modules [original thread]
~6 mil Tristan (with drones): [Tristan, Surely you trist] F85 Peripheral Damage System I Magnetic Field Stabilizer II Capacitor Power Relay II J5 Prototype Warp Disruptor I 'Langour' Drive Disruptor I Limited 1MN Microwarpdrive I 125mm Railgun...
- by Agent Unknown - at 2015.01.14 18:10:49
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15. Shield Maintenance Drones T1 and T2 - General Inquiry - in Ships and Modules [original thread]
It's not really worth it. In missions more DPS means you'll take less damage over the course of the mission, so combat drones are your best bet. Even a flight of lights is better than those.
- by Agent Unknown - at 2015.01.14 17:52:30
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16. Just returned to the game after ~2 years. Moving to drone regions... - in Ships and Modules [original thread]
"Drone Horde" is what you're thinking of. It's easily doable in a sniper battleship (cruise raven) or a well-skilled T3. There are neuting towers and a few batteries to worry about and it takes a *long* time to completely clear, though. I haven'...
- by Agent Unknown - at 2015.01.14 17:50:58
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17. Vaga for beginners - in Ships and Modules [original thread]
Edited by: Agent Unknown on 18/07/2010 17:03:22 Edited by: Agent Unknown on 18/07/2010 17:02:23 Originally by: Fieraen Post dominion it even suffers from serious fitting issues; it cannot in any configuration fit the 425mm weapons...
- by Agent Unknown - at 2010.07.18 17:01:00
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18. Caracal Anti Frigate Fit - Rigs - Sheild or Rigors? - in Ships and Modules [original thread]
Originally by: Radcjk I like to roll out the following. Ballistic Control II Damage Control II 10mn MWD I - There is almost no reason to fit the more expensive named MWD, and T2 gets tight on fit. Warp Disruptor II Stasis Webifier II ...
- by Agent Unknown - at 2010.07.06 00:48:00
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19. Raven DPS and progression advice - in Ships and Modules [original thread]
I tried a Mael on SiSi myself...took it into a plex and found it took ages to kill things. Maybe it's the cycle time of 1400s that got me. Now I want to try using a Mael instead of my raven... I forgot to mention that you are in fact reading so...
- by Agent Unknown - at 2010.07.04 13:37:00
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20. Zealot Fit OMFG - in Ships and Modules [original thread]
Originally by: Buckaroo Kamakazee Zealot doesn't need a point and a repper in pvp cruiser is just silly. It is not a short range ship. For roam gangs use a mid range fit like this: [Zealot, SR Zealot] Tracking Enhancer II Tracking Enhance...
- by Agent Unknown - at 2010.05.28 19:10:00
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