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1. pdf-rules - in CCG Rules Q&A [original thread]
Edited by: AgentZero on 20/02/2007 17:58:41 You can download a .doc version of the latest rules on this page over at the official CCG site. The latest errata and rules changes can be found here . --- Zack Walters EVE: The Second Genesis Org...
- by AgentZero - at 2007.02.20 18:01:00
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2. Gaurdian and home region? - in CCG Rules Q&A [original thread]
Originally by: Ishiko Ok, just for clarification. The guardian is really starting to bug me. - So, a Guardian doesn't have to allocate which ships it wants to safe until after damage allocation has been done. Yup. Quote: - A Gua...
- by AgentZero - at 2007.01.23 16:18:00
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3. 2 Isk for 1 damage - in CCG Rules Q&A [original thread]
If your Thrasher does enough damage to overcome the ambusher's shields during the Begin Battle step, the ambusher is destroyed before it can use its command. Ships are destroyed immediately once their shields reach 0. Also, don't forget to check ...
- by AgentZero - at 2007.01.23 16:03:00
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4. Just starting learning, got a couple of basic questions - in CCG Rules Q&A [original thread]
And don't forget to check out the CCG's official site at www.eve-ccg.com ! --- Zack Walters EVE: The Second Genesis Organized Play Coordinator White Wolf | CCP North America
- by AgentZero - at 2007.01.23 15:42:00
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5. Rareity and Foil Cards - in CCG Rules Q&A [original thread]
Your interpretation of card rarity is correct, it is the scarcity of each card within the set, and denotes the likelihood of finding the card in a random booster pack. There are three levels of rarity: common, uncommon and rare, and each of the 24...
- by AgentZero - at 2007.01.17 18:56:00
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6. Is there a raid or end boss type of deck for Eve CCG?! - in CCG Rules Q&A [original thread]
While Second Genesis doesn't specifically have "raid decks," we have come up with some multiplayer formats that you might like. Just head over to the official site and check out the multiplayer rules . If you have any suggestions, or new form...
- by AgentZero - at 2007.01.15 19:30:00
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7. Question on REMNANT OF VAK'ATIOTH - in CCG Rules Q&A [original thread]
Originally by: Vermillion Sands It has been my understanding that ''X'' represents the price that it cost the opponent to play that ship, so if I play Vak'atioth against a battleship, its going to cost me big-time, but if against a frigate...
- by AgentZero - at 2007.01.02 14:36:00
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8. Questions - in CCG Rules Q&A [original thread]
The special ability of the Liberty Tower only applies once, when the tower is upgraded, but it can be upgraded at the end of any turn. This allows you to resurrect the ships you lost during any player's turn, but only the one time. Sublet Station...
- by AgentZero - at 2006.12.29 18:30:00
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9. ok just a few questions - in CCG Rules Q&A [original thread]
Once again, Cyrano for the win. Just throwing in my obligatory reminder to check out the official CCG site at www.eve-ccg.com . The forums there are more active than the card section here, and the site is full of other resources to help you learn...
- by AgentZero - at 2006.12.27 22:32:00
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10. Ice Ore vs. 1 shield ships - in CCG Rules Q&A [original thread]
Cyrano's been beating me to the answering lately, but I thought I'd chime in to remind you to check out the official CCG site, www.eve-ccg.com . We've got a nice little FAQ database over there, as well as a searchable card list and very active fo...
- by AgentZero - at 2006.12.27 22:15:00
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11. Timing of News cards - in CCG Rules Q&A [original thread]
Yes, News cards can be played at any time, much like Magic's "Instants" and "Counters." If you have any more questions, or want to talk to more players, the official site is the best place to post. --- Zack Walters EVE: The Second Genesis Organi...
- by AgentZero - at 2006.12.20 21:35:00
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12. Activated Commands and Targeting. - in CCG Rules Q&A [original thread]
Cyrano is absolutely correct here. Remember, you can always find more answers and the latest errata at the official site, www.eve-ccg.com . --- Zack Walters EVE: The Second Genesis Organized Play Coordinator CCP Games
- by AgentZero - at 2006.12.20 21:21:00
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13. couple Noob Questions - in CCG Rules Q&A [original thread]
The ambush goes off during the withdraw step, killing the Merlin (ideally). If your opponent doesn't withdraw his Vigils after that, they would hammer uselessly at the Rupture while it divides its damage and blows them both up during the resolutio...
- by AgentZero - at 2006.12.08 16:26:00
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14. Another noob question - in CCG Rules Q&A [original thread]
Yes, you can move a ship and activate any of its command abilities as many times in one turn as you like, unless they encounter enemy ships. If your ships move into a region with enemy ships, they are done with their movement for the turn, and mus...
- by AgentZero - at 2006.12.08 16:22:00
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15. Some region questions - in CCG Rules Q&A [original thread]
While it's true that regions in play are unique, they don't disappear when their owner is ousted from the game. When a player is removed from the game, they take all their cards with them except their regions and locations. Those stay in play un...
- by AgentZero - at 2006.12.08 16:21:00
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16. Labor Quarters - in CCG Rules Q&A [original thread]
You're both absolutely correct. Once you have a Labor Quarters in play, ships build as fast as you can afford. If you are able to pay for a ship's final assembly step, it is fully assembled and ready to be used in play. --- Zack Walters EVE: The S...
- by AgentZero - at 2006.11.27 22:57:00
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17. The Cult Of Tetrimon - in CCG Rules Q&A [original thread]
Your interpretation is correct. Because Cult of Tetrimon doesn't specifically "target" the ship, it can even destroy ships that cannot be targeted by news. The penalty attached to Cult of Tetrimon is hefty enough to offset this trump ability. --- ...
- by AgentZero - at 2006.11.27 22:55:00
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18. Frequently Asked Questions - in CCG Rules Q&A [original thread]
Yes, both Oneiroses (Oneirii?) are immune to damage. However, there are quite a few news cards (Veteran's Premature Retirement, The Vicious Cycle, etc.) that can take care of the ships. They're tough to bust when together, but not impossible. --- ...
- by AgentZero - at 2006.11.27 22:48:00
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19. The Cult Of Tetrimon - in CCG Rules Q&A [original thread]
Edited by: AgentZero on 30/10/2006 17:09:45 In the post on Scrapheap asking this same question, I ruled that the card under Salt Mill isn't actually in play. It exists somewhere between your hand and in play. This keeps Salt Mill's owner fro...
- by AgentZero - at 2006.10.30 17:08:00
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20. Easy to pick up? - in CCG Rules Q&A [original thread]
I can see how the layout might be a bit confusing, honestly. I'd recommend focusing on the section that explains the card types. Once you understand how and when each card is played, gameplay kinda' falls into place. --- Zack Walters EVE: The Seco...
- by AgentZero - at 2006.10.30 17:03:00
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