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1. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Can some one check my naths for me? For a large Dark Blood Tower with no Sov bonus I get the following values for 28 days Fuel Blocks 21,504 Coolant 4,301 Enriched Uranium 2,150 Helium Isotopes 215,040 Mechanical Parts 2,150 Oxygen 10,752 Roboti...
- by Agnemon - at 2011.11.13 10:00:00
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2. EveAI Live Starter Thread - in EVE Technology Lab [original thread]
Starter thread for EveAI Live .NET API wrapper by Amida Ta
- by Agnemon - at 2011.09.14 11:12:00
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3. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
I personally, would love to see the opportunity to specialize within fleets. seems to me the only use for squads within a fleet is that is where you put the fleet members. Why not allow squads to specialize. Examples, ECM squad: Say 5 member...
- by Agnemon - at 2011.08.25 11:04:00
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4. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
One option would be to inversely scale the difficulty on POS bashing, If a corp/Alliance only has one POS, the effort to pop it should be considerable, not a single salvo flyby with a fleet, and then comeback tomorrow to finish the job. The more P...
- by Agnemon - at 2011.08.25 10:27:00
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5. EveAI Live - in EVE Technology Lab [original thread]
Deep clone question. EveApi eveApi = new EveApi(); EveAI.DataCore dataCore = new EveAI.DataCore(); EveAI.Product.ProductType bp = new EveAI.Product.ProductType(); I want to deep clone bp (which is always going to be a blueprint) to another ob...
- by Agnemon - at 2011.05.22 02:16:00
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6. EveAI Live - in EVE Technology Lab [original thread]
EveAI v1.5 Can someone show me an efficient way of extracting a list of all buildable blueprints including sov and POS structures and T3. if I use product.Group.Category.Name == "Blueprint" I have to set up if statements to exclude un wanted it...
- by Agnemon - at 2011.05.08 08:11:00
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7. Extracting ALL Blueprints - in EVE Technology Lab [original thread]
hmmmm pays to reply to a thread, not start a new topic. personally, I blame it on the beer. if someone wants to reduce my embarrassment somewhat, they can delete these posts, and I will "REPLY" to the correct topic .
- by Agnemon - at 2011.05.08 08:08:00
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8. Extracting ALL Blueprints - in EVE Technology Lab [original thread]
EveAI 1.5 Can someone show me an efficient way of extracting a list of all buildable blueprints including sov and POS structures and T3. if I use product.Group.Category.Name == "Blueprint" I have to set up if statements to exclude unwanted ite...
- by Agnemon - at 2011.05.08 08:04:00
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9. Extracting ALL Blueprints - in EVE Technology Lab [original thread]
damn, wrong thread
- by Agnemon - at 2011.05.08 08:02:00
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10. Extracting ALL Blueprints - in EVE Technology Lab [original thread]
EveAI V1.5 Can someone show me an efficient way of extracting a list of all buildable blueprints including sov and POS structures and T3. if I use product.Group.Category.Name == "Blueprint" I have to set up if statements to exclude un wanted i...
- by Agnemon - at 2011.05.08 07:59:00
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11. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Absolute scale on the PI scan page, even the numbers 1 thru 10 as a background to the current resource scales would help
- by Agnemon - at 2011.02.15 11:09:00
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12. EveAI Live - in EVE Technology Lab [original thread]
Does anyone know how to access all the icons? I can access the standard item icons "iconXX_XX.png" but the blueprint icons are numbered from 683 to 32445 and I cannot find any reference to them in the productTypes, Icon = Null. For ships the num...
- by Agnemon - at 2010.11.01 12:57:00
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13. EveAI Live - in EVE Technology Lab [original thread]
Originally by: Krathos Morpheus Edited by: Krathos Morpheus on 17/10/2010 13:35:11 What icons are you missing? You are probably using the topmost resolutions, but not every icon has an higher resolution version, you should use the 3...
- by Agnemon - at 2010.10.23 12:17:00
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14. EveAI Live - in EVE Technology Lab [original thread]
Sort of figure that was the case but wasn't sure if it was part of VB. Anyway, got that part of it working now, thanks for your help There are a lot of missing icons (latest dump) and while there are blueprint icons included in the dump they ...
- by Agnemon - at 2010.10.17 13:13:00
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15. EveAI Live - in EVE Technology Lab [original thread]
Oops The link on the first page still points to EveAI version 1.3.1 needed to use the link on page 20, post 580. However I still have the "ctrlSchema" error
- by Agnemon - at 2010.10.17 08:39:00
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16. EveAI Live - in EVE Technology Lab [original thread]
Eve AI version 1.3.1 Dim product As ProductType Dim icon = product.Icon.IconFile Error message = "Icon is not a member of 'EveAI.Product.ProductType'." Dim iconPath As String = Environment.CurrentDirectory + "\eve Graphics\icon32\icon" + i...
- by Agnemon - at 2010.10.17 08:31:00
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17. EveAI Live - in EVE Technology Lab [original thread]
Dim product as ProductType Dim icon = product.Icon.IconFile Dim iconPath As String = Environment.CurrentDirectory + "\eve Graphics\icon32\icon" + icon + ".png" If icon IsNot "" And icon IsNot Nothing Then ctrlSchema.picMaterial.Load(iconPath) ...
- by Agnemon - at 2010.10.16 15:18:00
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18. EveAI Live - in EVE Technology Lab [original thread]
Does anyone have any suggestions on displaying the icon of an item in a picture box? I am able to reference productTypes.Graphic.UrlIcon which I assume is the icon ID. but can not get it to load into the picture box and I am too tired to go any f...
- by Agnemon - at 2010.10.15 15:26:00
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19. EveAI Live - in EVE Technology Lab [original thread]
Language = C#. Application = Windows Forms. Skill level = "Noob", level 1. I am trying to load the "learned skills" into a treeview control however the skill sheet does not appear to contain any group name information. I had thought to load the ...
- by Agnemon - at 2010.10.03 03:54:00
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20. EveAI Live - in EVE Technology Lab [original thread]
Are the science implants available thru the API? The Get.charactersheet call does not appear to return any implant data other than learning implants. If the data is available is there any possibility of getting the calls added to EveAI?
- by Agnemon - at 2010.07.15 14:07:00
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