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1. Dyson Sphere Cannon. - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: No downside ? its paper thin tank ? the ability to kill in the less time than it takes for it to fire a single shot ? how are these not significant downsides in your opinion ? This does not in any way destroy gameplay...
- by Agondray - at 2017.07.30 10:22:50
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2. Make Meta 5+ weapons all Tech 2 ammo ready - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: I have noticed that Meta 5+ weapons cannot use Tech 2 ammo. Still they don't receive any power compensation for this. Higher meta weapons are very expensive so I would expect them to be better than ordinary Tech 2 Meta 5 weapon. ...
- by Agondray - at 2017.07.24 06:53:47
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3. ENGINEERING COMPLEXS AND CITADELS SHOULD NEED TO ALWAYS USE FUEL - in Player Features and Ideas Discussion [original thread]
while you say a citadel may run out of fuel due to neglect, what about the ones that have been offline for 2-3 months. the only answer for that is to put up your own citadel instead of being able to use the one that's there, so we end up with 10-2...
- by Agondray - at 2017.07.24 06:45:48
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4. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
CCP made a broken agro system, the drone agro doesn't need fixed but the agro system itself. I have quit using drone ships in any pve because of as soon as I launch lights, every frigate targets its, ive even had larger ships like cruisers and up ...
- by Agondray - at 2017.07.21 16:01:29
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5. Just a little idea in regards to belt rats... - in Player Features and Ideas Discussion [original thread]
Your right they are too easy, instead of simple frigates, make them burner teams. your problems of easy rats will be solved, your missing ships will be the new problems.
- by Agondray - at 2017.07.10 15:24:43
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6. make station storage like ship storage - in Player Features and Ideas Discussion [original thread]
what your looking for is a setup like corp hangers
- by Agondray - at 2017.07.10 09:40:36
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7. Citadel Operation Licences - in Player Features and Ideas Discussion [original thread]
true we do need a new way to use stront since citadels don't need it for their 1 week of timers, while pos needed a lot for 2 days
- by Agondray - at 2017.07.09 01:39:39
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8. Foghorn - in Player Features and Ideas Discussion [original thread]
Theres already one installed, you just cant hear it because sound does not move through space. Also no, because everyone on the jita undock would be blaring their horns 24/7
- by Agondray - at 2017.07.06 18:45:40
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9. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Trolls, a ship is what a play fits it out to be, not every bowhead is fit, not every freighter has its lows full with bulkheads, but while we at it, lets just take slots from every ship and give them 100hp to s/a/h
- by Agondray - at 2017.07.06 07:31:50
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10. To: The Developers (Please Make The Game Modular) - in Player Features and Ideas Discussion [original thread]
yeah no, you would have thousands of variations for looks, if that's all you want to change. anything you may want to change performance wise is against balance like alpha and omega accounts
- by Agondray - at 2017.07.03 19:46:18
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11. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
buying plex and selling it for isk is not isk printing. The people that buy the plex off the market are not exactly isk printing determining what their job is. ISK printing revolves around the creating of ISK from this air. This would be activit...
- by Agondray - at 2017.07.02 13:43:22
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12. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Tyrant's Bane wrote: I know this has probably been suggested before, and in all honesty will likely be suggested again in the future, buy why not change up how High Sec/Low Sec are divided. As it is High sec is for the most part one large cont...
- by Agondray - at 2017.07.01 14:15:04
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13. Af love - in Player Features and Ideas Discussion [original thread]
Still no along with another nerf local stealth thread this would create a ship roll that would be used for raids everywhere enmasse because using an alt you can already pin point targets and than drop an entire fleet of afs that the pilots wont s...
- by Agondray - at 2017.07.01 14:07:35
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14. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Great idea! not. lets decrease mineral production by allowing only 1 full regen a week while every system is stripped clean of bots and npc fleets. wait, while have regen at all and just let the ore market die instead
- by Agondray - at 2017.06.27 17:47:12
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15. Blood for the Blood God - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: I never defined what the length of one cycle would be. Would 5 minutes be balanced enough? Also notice that is an auxiliary module so it has a reload cool down. It could also use 90% of your Capacitor. that cap % amount ...
- by Agondray - at 2017.06.27 17:42:33
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16. Ability to capture a citadel. - in Player Features and Ideas Discussion [original thread]
We don't need to cap them, because they are numerous in space as is. We need to keep a market for them and capping will not do that as the market saturates. As is it takes to long to destroy and you get nothing for it unless you salvage, the 1 w...
- by Agondray - at 2017.06.27 17:38:36
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17. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
if you can afford to have Asuper caps, you can afford to pool resources for the base.
- by Agondray - at 2017.06.27 17:34:00
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18. an idea let me know what you thank, thank you for you time - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: ^^ Free multi boxing barges would be bad. and how exactly do you multibox alpha accounts freely? some magic VPN that multiplies your IP? An array of laptops and computers spread around the room?
- by Agondray - at 2017.06.24 08:34:37
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19. [Idea] How to prevent Citadel Spam - in Player Features and Ideas Discussion [original thread]
it doesn't help it takes a week to kill one either. in terms of your idea, the maintained cost should escalate for the one being place, not for the one that was already there, or it will be abused.
- by Agondray - at 2017.06.20 10:21:11
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20. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
sure as long as I can finish a belt in under 20 mins....
- by Agondray - at 2017.06.20 00:00:08
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