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21. Walking in Stations - in Assembly Hall [original thread]
In order to retain and reflect some of the eve style gameplay in WiS, like player interaction and areas with different content (like the different secs), there could be different sectors in a station. I think that there could be three sectors, but...
- by Aina Aideron - at 2015.10.15 19:24:03
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22. Walking in stations - in EVE General Discussion [original thread]
Been trying to figure out how avatar gameplay could be tried out in eve in a way that would: - Make sense to the eve universe - Help to improve the experience in other parts of the gameplay that have been requested - Allow for more and a differen...
- by Aina Aideron - at 2015.10.10 15:56:33
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23. In Response to Sugar Kyle - Highsec development - in EVE General Discussion [original thread]
Personally, I believe that the single-player impression of high sec is due to that there isn't much content, besides combat related, where you need or have an incentive to collaborate with other players towards a common goal. In fleet combat the...
- by Aina Aideron - at 2015.10.09 21:35:18
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24. Running for 2016 CSM - in CSM Campaigns [original thread]
I think it is positive that you have a lot of experience in eve and that you want to represent players no matter where they are based in new eden. And working in the IT industry I think would be a real advantage in understanding the devs point of ...
- by Aina Aideron - at 2015.10.08 12:31:36
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25. Exploration exasperation. - in EVE General Discussion [original thread]
sorry, accidentaly hit post while making an edit..
- by Aina Aideron - at 2015.10.06 18:35:42
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26. Exploration exasperation. - in EVE General Discussion [original thread]
I have some exploration exasperation too, so I have some ideas for the exploration mechanics for changes to be added. I would like to see something that give a reasonable hold in the eve reality in what would be the experience of hacking being a c...
- by Aina Aideron - at 2015.10.06 18:04:49
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27. Walking in Stations - in Assembly Hall [original thread]
Whereas flying in space are interactions and events mainly at a grand scale, both for the interactions and in game politics. WiS would allow for politics and interactions at a different scale. None is more important than the other, but they would ...
- by Aina Aideron - at 2015.10.05 18:05:49
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28. Walking in Stations - in Assembly Hall [original thread]
Had an idea of how wis gameplay could be implemented, while making sense to things such as the lore, possibly technical restrictions and not having combat. To make sense to eve, the stations have fixed the atmosphere in parts of the station, or t...
- by Aina Aideron - at 2015.09.25 21:16:05
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29. Walking in Stations - in Assembly Hall [original thread]
Dersen Lowery wrote: Aina Aideron wrote: Here is something about emotes. Emotes are necessary to some extent in order to have more immersion, because without the environment won't feel so alive. I have a novel idea, which is to make them par...
- by Aina Aideron - at 2015.09.25 20:26:41
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30. Walking in Stations - in Assembly Hall [original thread]
Want to try to give an example on how the wis gameplay can be implemented, while making at least some sense to things such as the lore, possibly technical restrictions and not having combat (in this setting at least). Hope it makes any sense. How...
- by Aina Aideron - at 2015.09.23 18:32:42
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31. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Aven Valkyr wrote: I would like to add some thoughts and ideas to this. I've been around for a while and I have trained many a new player. This is going to be lengthy so I will try to make it easy to follow. These are very constructive posts.
- by Aina Aideron - at 2015.09.19 15:33:43
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32. Walking in Stations - in Assembly Hall [original thread]
Even though I hope to see "Walking in Stations", I would like to see the space part made as good as possible first. Besides, a greater experience in space would make a possible WiS expansion better as well. There are some practical challenges wi...
- by Aina Aideron - at 2015.09.16 17:52:04
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33. Walking in Stations - in Assembly Hall [original thread]
Malcanis wrote: The primary blocker for any further meaningful WiS development is that the large majority of the people that worked on the core engine aren't at CCP any more, and the ones that remain are fully committed to other projects and,...
- by Aina Aideron - at 2015.08.01 15:51:21
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34. Walking in Stations - in Assembly Hall [original thread]
Some ideas for what a Ambulation/wis gameplay could include. For content it would naturally be interesting to have npc's in the station. Apart from those just being there or passing through, you could have occasional mission offers when you meet...
- by Aina Aideron - at 2015.07.24 18:36:58
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35. Walking in Stations - in Assembly Hall [original thread]
I agree, it should not be necessary to visit these places, it should be for those interested. Just like Dust514 are, and Legion and Valkyrie will be. When I wrote "that draws the most players" I didn't mean that the majority of eve players would ...
- by Aina Aideron - at 2015.06.29 15:08:36
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36. Walking in Stations - in Assembly Hall [original thread]
Since my last post I have spent a good deal of time asking myself if there needed to be content in these open places which could make up a new areas in the stations, or just be open places for player interaction with no special content. My imagin...
- by Aina Aideron - at 2015.06.28 17:53:48
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37. Walking in Stations - in Assembly Hall [original thread]
Delt0r Garsk wrote: People really don't understand just the massive amount of dev time and sheer cash that would be needed. Your asking for a full extra MMO bolted on the side that is suppose to interact with a single shard space MMO. I...
- by Aina Aideron - at 2015.06.22 16:27:38
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38. Political system - in Player Features and Ideas Discussion [original thread]
It would be interesting to see how a political system would affect eve, for example the good standings or owning stocks with the npc corps could bring support behind your alliace or corporation from these and give bonuses in different ways, from l...
- by Aina Aideron - at 2015.06.21 18:30:00
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39. Walking in Stations - in Assembly Hall [original thread]
Another idea that could work, though a bit dystopian, is that one would wear a suit similar to those in Dust514 (which works like the pod, to those who are unfamiliar with Dust), to protect yourself when in a place where others are. After all one ...
- by Aina Aideron - at 2015.06.21 13:00:55
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40. Walking in Stations UI - in Player Features and Ideas Discussion [original thread]
Hehe. WiS has become the term for the UI or view you have when in captain's quarters so it felt right to use it, but I have changed the title to what I am actually suggesting.
- by Aina Aideron - at 2015.06.20 23:30:45
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