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1. Help Me Understand Inventing (Complete With Example) - in Science and Industry [original thread]
Styth spiting wrote: Well if this is the case though the someone or a group of people could fly around and setup every slot in a few regions to have 100+ day queue times by simply installing a couple of 30 day jobs and instantly canceling them?...
- by Akita T - at 2012.11.24 12:55:00
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2. New destroyer BPOs - in Science and Industry [original thread]
Teebling wrote: Yeah I can see them going up in Jita in the hundreds of millions in the first week. But do NPC sell orders for these BPOs run out? Make that first few hours (if not minutes) instead of first week and you'd get a better idea. A...
- by Akita T - at 2012.11.23 04:05:00
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3. Help Me Understand Inventing (Complete With Example) - in Science and Industry [original thread]
Sethimothy wrote: That's pretty much my understanding, and it's clear there's a lot wrong there, but I'm having difficulty hammering out what is wrong and how. The only thing that actually matters that you listed and is wrong in your example ...
- by Akita T - at 2012.11.23 03:55:00
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4. The reality - miners make 60+m isk per hour of gameplay - in Science and Industry [original thread]
P.S. And if you want to be more accurate, at current mineral prices, with maxed-out everything and considering what's borderline doable by a single person with some effort (Orca, 1-2 haulers, 7-8 miners), you could be looking at anywhere between ...
- by Akita T - at 2012.11.23 03:45:00
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5. The reality - miners make 60+m isk per hour of gameplay - in Science and Industry [original thread]
For the people asking how can the OP transform the claimed 10 minutes of active time spent mining per hour into 60 minutes per hour to get that x6 ISK multiplier, there's a simple way to do it (not that the OP actually does it, but it can be done)...
- by Akita T - at 2012.11.22 02:30:00
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6. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Gamer4liff wrote: What should be done is a new system should be put in place where there's an astronomically small chance to invent a T2 BPO from an invention job. This chance should be astronomically low, and should also be scaled down and up ...
- by Akita T - at 2012.09.22 20:43:00
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7. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Pipa Porto wrote: Zelda Wei wrote: Akita T wrote: And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ? It's only a mo...
- by Akita T - at 2012.09.17 07:25:00
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8. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Jorma Morkkis wrote: shar'ra matcevsovski wrote: Jorma Morkkis wrote: Elite players: players who get info about upcoming changes 2-3 months before everyone else so they can adapt. you just had to read forums to know that...I know, its a...
- by Akita T - at 2012.09.17 07:16:00
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9. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Jorma Morkkis wrote: Akita T wrote: And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ? Currently profit you as T2 BPO ...
- by Akita T - at 2012.09.16 05:43:00
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10. T2BPO why they should be removed and how. - in Science and Industry [original thread]
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?
- by Akita T - at 2012.09.15 11:50:00
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11. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Pipa Porto wrote: Jorma Morkkis wrote: Point T2 BPO owners are making in this thread is that they want to get rid off inventors, because inventors lower their possible profit. Where has anybody in this thread* said that? Quote and Link. ...
- by Akita T - at 2012.09.13 07:25:00
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12. T2BPO why they should be removed and how. - in Science and Industry [original thread]
How cute, reverse psychology attempt combined with a false dichotomy. Whatever floats your rhetoric boat, buddy.
- by Akita T - at 2012.09.12 14:59:00
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13. T2BPO why they should be removed and how. - in Science and Industry [original thread]
For small ammo, some modules and such, casual invention profitability might indeed suffer heavily from the lack of a clickfest. On the other hand, invention results could be rebalanced with regards to skills so that the three appropriate science s...
- by Akita T - at 2012.09.11 14:23:00
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14. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Jorma Morkkis wrote: So why it's so bad to buff T2 BPOs? Something like you should be able to use all lines available in the system, but you only need that one BPO. It's basically the same as releasing 50-200 times more BPOs (so, 500k-2m ext...
- by Akita T - at 2012.09.11 13:30:00
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15. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Brewlar Kuvakei wrote: [CCP] gave out content who's value far exceeded any effort put into the game to achieve or acquire, they then stopped giving out this content. That is the worse math this game has seen and yet CCP have failed to correct t...
- by Akita T - at 2012.09.11 08:15:00
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16. T2BPO why they should be removed and how. - in Science and Industry [original thread]
CorInaXeraL wrote: How is this thread still alive? People are naturally bad at math in general and statistics in particular, full of envy and greed, assuming anybody else who has it better than them does so because of some sort of favouritism...
- by Akita T - at 2012.09.10 14:12:00
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17. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Brewlar Kuvakei wrote: it was a lottery and all players deserve to see a winners list Do they ? I don't think so. What WOULD be useful however would be a list of RP in play total in each field, number of players total, number of players that ...
- by Akita T - at 2012.09.10 13:52:00
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18. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Azrael Dinn wrote: Akita T wrote: Brewlar Kuvakei wrote: If the lottery was fair (it wasn't) Says who (except you) ? Do you have any shred of a proof ? Why are you not presenting it to CCP Internal Affairs ? CCP admitted that some pri...
- by Akita T - at 2012.09.08 08:16:00
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19. T2BPO why they should be removed and how. - in Science and Industry [original thread]
Brewlar Kuvakei wrote: If the lottery was fair (it wasn't) Says who (except you) ? Do you have any shred of a proof ? Why are you not presenting it to CCP Internal Affairs ? Brewlar Kuvakei wrote: Horrible ROI for new players. Astronomica...
- by Akita T - at 2012.09.07 13:46:00
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20. Hulk Vs Retriever - in Science and Industry [original thread]
One important factor the Retriever detractors tend to overlook - it's so damn easy to AFK a truckload of Rets (and cheap to lose in case you do end up losing them), but running even a handful of Hulks can be a pain in the posterior (and significan...
- by Akita T - at 2012.08.16 21:29:00
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