Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1. First official Citadel KM - in EVE General Discussion [original thread]
Considering it'll still be almost 2 days before the first medium citadels roll off production lines, actually being able to kill one now would be quite thre trick.
- by Alex Harumichi - at 2016.04.29 06:57:49
|
2. PI needs for one Fortizar citadel - in EVE General Discussion [original thread]
Yeah, well. At current prices, even the medium one has over 1bil in PI materials alone, and the total raw build cost is around 1.3bil at the moment. Compare with CCP's 700mil estimate :). It's a good time to be a PI producer.
- by Alex Harumichi - at 2016.04.28 12:21:21
|
3. Announcement:EVE: Citadel expansion - Mac feedback and issues - in Macintosh [original thread]
So far: running with old launcher on Macbook Pro, used to be stable but now after Citadel I've had 4+ hard freezes (had to boot). Will switch to new launcher and see if that helps.
- by Alex Harumichi - at 2016.04.28 08:09:59
|
4. Fix the T3D's domination of frigates already? - in Ships and Modules [original thread]
Well, various issues here. I don't think it's wrong that an instalocker destroyer can kill frigates. That's sort of what they were built to do. However, there are some real problems at the moment: a) Svipuls are too good compared to the othe...
- by Alex Harumichi - at 2016.04.20 09:57:09
|
5. Handshake Failed - Server failure - in EVE General Discussion [original thread]
Creme Fraiche wrote: Booooom wrote: how tired of the constant failures in this game .... a feeling that the developers instead of brains in your head sh1t !!! Considering EVE has been around for more than 10 years it would not be fair to c...
- by Alex Harumichi - at 2016.03.27 10:29:09
|
6. Can't log in - in Issues, Workarounds & Localization [original thread]
Ramman K'arojic wrote: Yep me 2. Started exactly 1Hr before DT exactly. My guess is that some server changed time with the DST change and hence we are screwed. Same here. Jumped through gate (in nullsec), got a "traffic delay" message, the...
- by Alex Harumichi - at 2016.03.27 10:23:49
|
7. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Well, at the least the new batteries are a *lot* better than the old ones. As in: I'm actually going to fit some of these on my ships. Not very many, granted, but some. There are some nice use cases. So... improvement.
- by Alex Harumichi - at 2016.03.09 13:35:48
|
8. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Any info on whether jump freighters will be able to dock into medium citadels, or if that requires a large one?
- by Alex Harumichi - at 2016.02.29 07:48:39
|
9. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
We don't really know much yet about how the new carriers + fighter squadrons will work out and what their real roles and usage will be. They sound interesting, and there's potential there, but for now it's "wait and see". As for this new way of ...
- by Alex Harumichi - at 2016.02.12 20:58:14
|
10. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Alex Harumichi wrote: Anything that makes a dcu less of a "must always fit" module gets my vote. It's boring when almost all fits need to have one lowslot allocated for that dcu. It's just too good, currently. R...
- by Alex Harumichi - at 2016.02.12 20:46:22
|
11. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Anthar Thebess wrote: My two cents. No one will be rly using battery in this form. Module need big changes to be viable. PROPOSAL: Make battery to work also as rechargeable cap booster. If ship is over 80% cap half of the capacitor rechar...
- by Alex Harumichi - at 2016.02.12 20:32:36
|
12. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Anything that makes a dcu less of a "must always fit" module gets my vote. It's boring when almost all fits need to have one lowslot allocated for that dcu. It's just too good, currently.
- by Alex Harumichi - at 2016.02.12 20:30:47
|
13. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: Anthar Thebess wrote: Primary This Rifter wrote: What about the Light Fighter and Support Fighter skills? 12x for each? Really? That's preposterous. This is for new fighter type - light and support. Old skills will ...
- by Alex Harumichi - at 2016.02.12 12:53:04
|
14. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jin Kugu wrote: If miniluv ran high sec incursions we would all be trillionaires. ...which begs the question: why don't you? It's a bit less boring and takes a bit more skill than ganking freighters in highsec. Admittedly not much, but ...
- by Alex Harumichi - at 2016.02.12 12:27:43
|
15. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I like the idea of making dcus passive, needing to remember to activate that thing is sometimes a pain. Not totally sure about all the implications of moving part of dcu hull bonus to all ship hulls... we'll see. One thing confuses me here: peopl...
- by Alex Harumichi - at 2016.02.12 12:05:28
|
16. Sticky:[March] ECM Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
No Caldari navy ECM?
- by Alex Harumichi - at 2016.02.12 08:42:32
|
17. Sticky:[March] Sensor Dampener Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I like it... but could we please get some faction variants of these? It would make sense for Gallente navy (at least) to have a slightly improved version.
- by Alex Harumichi - at 2016.02.12 08:18:52
|
18. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Hound Halfhand wrote: The tears are so delicious I'm skipping dessert tonight. Looking at some of the whining here, I'm with this guy. I've said my piece Already training fax skill, light fighter and support fighters as we speak, so I'm a...
- by Alex Harumichi - at 2016.02.09 19:01:46
|
19. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Crosi Wesdo wrote: Why not just base the FAX and DPS carrier on the same skill, since they both came from ships under that skill? As i have said, the only reason they dont follow the same rules as frigs and cruisers is that CCP needs a new S...
- by Alex Harumichi - at 2016.02.09 16:35:15
|
20. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Lady Rift wrote: Tactical Logistics Reconfiguration should split to be racial and be a 14x skill that is renamed to race force auxiliary. Not a bad idea as such, but then we have the imbalance with dreads again. They need different skills...
- by Alex Harumichi - at 2016.02.09 16:28:05
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |