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21. New Dev Blog: System Requirements. - in EVE Information Portal [original thread]
Originally by: Salpad It wasn't a huge ransom, in the grand scheme of things, but nevertheless... Depending on where you live, vendors are required to offer hardware without any version of Windows at a discount (though they almost never ...
- by Alexander Knott - at 2009.09.24 21:20:00
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22. EVE Online Apocrypha 1.3 deployment thread Monday, 29th June 2009 - in EVE Information Portal [original thread]
Is finding a new effect for Tactical Shield Manipulation a priority or is it likely to remain a, uh, somewhat sub-par rank 4 skill for the indeterminate future?
- by Alexander Knott - at 2009.06.26 16:31:00
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23. EVE Online Apocrypha 1.2 Feedback Thread. - in EVE Information Portal [original thread]
Originally by: Rocius Would just switching it over to haveing this effect ONLY targeted modules be the fix? Seems that was the intent anyway, so why not just do that? Not really. With the mechanics that are being reverted, an Falcon can ...
- by Alexander Knott - at 2009.05.14 16:31:00
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24. EVE Online Apocrypha 1.2 deployment Thursday 14th May 2009 - in EVE Information Portal [original thread]
Rumor has it that people have gotten a Nag to do a 180 degree turn and warp in 5 seconds on sisi using the new cloak+mwd mechanics. So maybe drop a citadel launcher for an improved cloak?
- by Alexander Knott - at 2009.05.14 00:41:00
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25. EVE Online Apocrypha 1.2 deployment Thursday 14th May 2009 - in EVE Information Portal [original thread]
Still no reply to this thread . Any chance we can at least get some thoughts on why this change is necessary before you make such a drastic change to 0.0 travel?
- by Alexander Knott - at 2009.05.13 23:07:00
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26. New Dev Blog: Getting High On Your Own Supply - in EVE Information Portal [original thread]
Sadly, the cost (about 5mil/dose) was reflective of the effort and capital needed to produce them. If the prices come down, production of them will become the domain of role players and those not very good at math. Mostly I just reject the notion...
- by Alexander Knott - at 2009.03.08 15:50:00
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27. New Dev Blog: Getting High On Your Own Supply - in EVE Information Portal [original thread]
This is pretty silly. We had some guys in our corp producing the speed boosters (pre-speed nerf) and the problem was not lack of availability -- there just wasn't any demand for the stuff. Increasing the supply will just make producing drugs even ...
- by Alexander Knott - at 2009.03.08 06:38:00
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28. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Why so many wormhole systems? Isn't that likely to limit the amount of conflict over these new resources? Is that the intention? If not, would you consider fewer system (at least 0.0 systems) with more entrances?
- by Alexander Knott - at 2009.01.27 18:29:00
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29. Some love for the Amarr, new Dev Blog by Zulupark - in EVE Information Portal [original thread]
Originally by: CCP Zulupark We have to maintain a balance between shield tanking and armor tanking. Only taking away resistances from the armor would tip the scale quite a bit and removing 10% from Explosive resistance on shields seems the...
- by Alexander Knott - at 2008.01.30 17:55:00
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30. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
I always thought you got the Triage Mode backwards. Or at least that it was worth considering changing it so that you need to be in Triage to deploy fighters (or maybe to deploy more than 5 fighters). That way, if you want to fighter blob, you hav...
- by Alexander Knott - at 2007.10.21 15:44:00
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31. Killmail mk 1.5, a Blog on the Forthcoming System from Garthagk - in EVE Information Portal [original thread]
Originally by: CCP Garthagk Originally by: Saba Quiestador Can you *please* figure out some way to include dictor pilots on killmails? ...snip... This might be doable - I really like the idea. I will investigate this tomorrow...
- by Alexander Knott - at 2007.10.12 06:40:00
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32. The promised Revelations III Dev Blog by Oveur! - in EVE Information Portal [original thread]
Why make it so that the kill only goes into the log of the person that got the final blow? It should go in the log of every involved party so that we don't have to mess around with evemailing copies of a kill to allies, etc. ----- "I like to loot...
- by Alexander Knott - at 2007.09.11 00:34:00
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33. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
The ability to set a backup skill. Or a skill training queue. Having to plan your life around changing skills is absolute rubbish. ----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometim...
- by Alexander Knott - at 2007.03.02 19:20:00
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34. Bloggers #43, Garthagk makes an introduction from WebCell - in EVE Information Portal [original thread]
Originally by: kieron Originally by: Sun Win Now I need you to give me the ability to change my skill training through the web interface and I will love you forever. This is a feature request that has been made many times and de...
- by Alexander Knott - at 2006.12.15 19:19:00
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35. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Since Revelations deployment, Saila seems to pretty consistently have a non-trivial jump-in queue. Since this is the gateway system for both Aramachi and Motsu, it's not hard to see how this is happening, but it was never a real probelm before. An...
- by Alexander Knott - at 2006.12.01 15:23:00
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