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41. Caracal Passive Shield Tank - in Ships and Modules [original thread]
I run the following setup. It handles every level 3 mission that's been thrown at it: High: 5x Arbalest Assault Launchers Med: 3x Large Shield Extender IIs, 2x racial hardeners Low: Shield Power Relay, BCS II This setup worked with lesser assaul...
- by Alexander Knott - at 2006.07.10 23:47:00
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42. caracal help - in Ships and Modules [original thread]
Do you just decline deadspace missions then?
- by Alexander Knott - at 2006.06.23 20:55:00
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43. Fixing useless modules... - in Ships and Modules [original thread]
Originally by: Guillame Herschel Originally by: Mike Yagon Tractor Beams useless? What are you on? They are by far the most useful battleship module right after my guns! I wouldn't mind a range increase or a speed increase. (Or aft...
- by Alexander Knott - at 2006.06.23 00:03:00
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44. Kestrel Vs. Comorant Vs. who knows - in Ships and Modules [original thread]
FWIW, you can do all level three missions with a Caracal setup with: 5x Assault Missile Launchers, 3x Large Shield Extenders, 2x rat-specific Hardeners, Shield Power Relay, Ballistic Control System. Get T2 hardeners and shield extenders and it get...
- by Alexander Knott - at 2006.06.16 23:41:00
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45. Containers in Station Containers - in Ships and Modules [original thread]
Any chance we can get containers altered so that they will fit inside of station containers? Even if they have to be repackaged, it'd be a help.
- by Alexander Knott - at 2006.06.05 16:01:00
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46. anti gank idea - in Ships and Modules [original thread]
The other way to work something like this is to limit the amount of damage that can be sustained during some unit of time. This has been suggested before as a way to counter the effectiveness of assisting in other games (in cases where assisting b...
- by Alexander Knott - at 2006.05.23 18:09:00
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47. Hawk Update ETA? - in Ships and Modules [original thread]
Sadly, those specs have been there for a while (since before the last failed patch). My understanding is that, in addition to the increased missile hardpoints, the hybrid bonus is being swapped out for a missile velocity bonus.
- by Alexander Knott - at 2006.05.19 14:38:00
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48. Hawk Update ETA? - in Ships and Modules [original thread]
Any update on when the changes to the Hawk will be patched in? Trying to plan some skills here.
- by Alexander Knott - at 2006.05.19 14:16:00
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