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1. Patch notes: Fleet members not on system map - why? - in Test Server Feedback [original thread]
Originally by: CCP Lemur Originally by: Hirana Yoshida The "feature" was completely useless in most scenarios, the map showed location with large'ish delay and even remained on map after jumping or docking. It has never been of an...
- by Alexander Knott - at 2009.11.30 18:28:00
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2. Epic Pirates Arcs info - Now on Sisi - in Test Server Feedback [original thread]
How does the math for the derived faction standing loss work out for the opposing empire faction? Is it enough to make you KOS in the opposing empire's space?
- by Alexander Knott - at 2009.11.06 18:52:00
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3. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: CCP Abathur On Carriers: We will probably increase the fuel bay size a bit to better take into account Triage module fuel usage. I guess this didn't actually happen?
- by Alexander Knott - at 2009.08.20 20:48:00
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4. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: Oarta For a Rorqual the ability to Store Ore rather than minerals is more efficient when you consider Compressed Ore can take up less room than the refined product. Also given its role and inability to process into minerals,...
- by Alexander Knott - at 2009.08.03 19:33:00
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5. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: CCP Abathur Edited by: CCP Abathur on 01/08/2009 03:16:29 Both of you got progressively more drunk as you replied to this thread, didn't you? I hope it hasn't scared other people away. I'll reply some more in the mornin...
- by Alexander Knott - at 2009.08.01 15:25:00
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6. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Edited by: Alexander Knott on 31/07/2009 18:49:09 Constructive suggestion: If you're dead set against capitals having 3km3+ cargo holds, you could add 'fuel bay expanders' (low slot module that works like a cargo expander) and 'fuel containers...
- by Alexander Knott - at 2009.07.31 18:49:00
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7. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
That's neat, but we still can't meaningfully expand our jump range through fitting choices nor can we any longer use GSCs to store fuel for long trips/sieges. If you want to eliminate that practice, we'll need more fuel storage than you're current...
- by Alexander Knott - at 2009.07.31 18:38:00
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8. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Why are we talking about what aircraft carriers in real life do in a forum about internet spaceships?
- by Alexander Knott - at 2009.07.31 16:40:00
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9. feedback of those new fuel bays on dreadnoughts - in Test Server Feedback [original thread]
Originally by: Sera Ryskin 1) Can we please limit this discussion to real setups, not comedy setups (cargo expanders on a capital ship)? 2) You DO get more space than before. Maybe not as much as you'd like, but this is a net gain in most...
- by Alexander Knott - at 2009.07.30 14:55:00
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10. Petition: Carrier Fuel bays - in Test Server Feedback [original thread]
Originally by: Kaahles Oh and btw. Dreads DO NEED more fuel. To be exact they need it for jumping. Their maximum jump range is 1,5 ly sorter than the range of carriers but they consume the same amount of fuel at max. range jumps. Every tra...
- by Alexander Knott - at 2009.07.30 14:48:00
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11. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Edited by: Alexander Knott on 07/05/2009 23:10:00 Edited by: Alexander Knott on 07/05/2009 23:09:31 Originally by: Some Advisor Edited by: Some Advisor on 07/05/2009 22:33:51 @OP: what did change? Originally by: Ribeye...
- by Alexander Knott - at 2009.05.07 23:09:00
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12. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
So one thing about these changes that strikes me is that they force a complete change in play style for the affected ships. That's not necessarily fatal -- people can adjust after all -- but presumably people trained for these ships because they e...
- by Alexander Knott - at 2009.03.25 03:06:00
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13. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
So with these subsystems I can create a covops cloaking ship that is immune to bubbles? Doesn't that trip any warning alarms?
- by Alexander Knott - at 2009.03.24 18:00:00
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14. UI performance improvements previewed on Singularity - in Test Server Feedback [original thread]
How about adding configurable sets of settings, like with the overview? That way players can create easy to choose sets of settings based on their current activity. Unrelated, but perhaps a bit related: how about keeping separate window/ui elemen...
- by Alexander Knott - at 2008.12.08 23:25:00
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15. Thoughts on Transports and Blockade Runners - in Test Server Feedback [original thread]
More or less agree with the points about DSTs. I use my Impel as a sub-freighter that gives me 45km3 of space for moving around our industrial hubs. The new HP bonuses will not encourage me to tank this ship in any way since it already has enoug...
- by Alexander Knott - at 2008.11.04 05:38:00
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16. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
People saying "there is plenty of time to get away" have clearly never fought any number of modern fleet battles. While it is sometimes possible to warp out, the normal case is that you have 1-2min long module lag and are long dead by the time you...
- by Alexander Knott - at 2008.04.02 21:03:00
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17. highend shield- vs highend armortanking aka crystals vs slaves - in Test Server Feedback [original thread]
I know a lot of capship pilots that would be ecstatic if crystals were changed to increase shield amount and recharge time instead of being a boost bonus, but it doesn't seem like that is going to happen, does it? ----- "I like to loot, especiall...
- by Alexander Knott - at 2008.03.19 15:37:00
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18. Malediction change request - in Test Server Feedback [original thread]
I don't really watch too many EVE videos tbh. There's only so many times you can see people flying around in their internet spaceships accompanied by music they like (which I almost invariable find terrible). It's nothing personal though, I quickl...
- by Alexander Knott - at 2008.03.04 21:42:00
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19. Malediction change request - in Test Server Feedback [original thread]
Oh fair point. I was comparing rocket Malediction to std missile Crow. Perhaps not the best comparison ever. Malediction in that case does like 2 more DPS. It does feel a bit silly arguing over inty DPS because it's all kinda meh with a couple o...
- by Alexander Knott - at 2008.03.04 16:01:00
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20. Malediction change request - in Test Server Feedback [original thread]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 23/02/2008 16:52:52 Originally by: Alexander Knott ... and do approximately the same damage as a Crow, but with the ability to choose your damage types This isnt...
- by Alexander Knott - at 2008.03.03 18:14:00
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