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1. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones? ...
- by Alexander Knott - at 2011.06.23 19:58:00
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2. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones? Interesting, but the problem I've alw...
- by Alexander Knott - at 2011.06.23 16:28:00
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3. Skill Queue Alternative - Power Learning - in Player Features and Ideas Discussion [original thread]
ooh, that's a good point. I hadn't really thought much about implants. You'd have to account for implants, which makes this a lot messier. ----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside,...
- by Alexander Knott - at 2008.10.29 20:52:00
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4. Skill Queue Alternative - Power Learning - in Player Features and Ideas Discussion [original thread]
Since there appears to be some dev resistance to skill queues, how about modifying the learning rate formula to include double learning rate for as much time as no skill has been in training? It'd work something like this: Skill finishes and th...
- by Alexander Knott - at 2008.10.29 19:47:00
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5. S&I UI Improvement Idea Harvesting - in Player Features and Ideas Discussion [original thread]
Another one that just occurred: Group the results from a single deliver operation in a single results pan instead of the one pop-up for invention and nothing for all other operations that we get now. ----- "I like to loot, especially going to the...
- by Alexander Knott - at 2008.09.10 04:48:00
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6. S&I UI Improvement Idea Harvesting - in Player Features and Ideas Discussion [original thread]
How about a skill to increase our ability to queue jobs, without increasing the number that are running? So often it's difficult to make good use of build time modifiers because you simply can't log in when the job completes, negating the bonus. ...
- by Alexander Knott - at 2008.09.10 01:01:00
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7. S&I UI Improvement Idea Harvesting - in Player Features and Ideas Discussion [original thread]
BPC Stacking - In the S&I tab, have the client collapse BPCs with the same stats into a stack of BPCs so we don't have to scroll down through each one to get to the next BPC type. S&I Scroll Bar Reset - The BP tab of S&I interface resets t...
- by Alexander Knott - at 2008.09.09 20:39:00
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8. Retroactive Training - in Player Features and Ideas Discussion [original thread]
So, while a skill training queue is a popular idea with, it is less so with the devs. Whether or not you agree with CCP's reasons for not implementing some sort of skill queue, it seems worthwhile to look at other options. Enter retroactive train...
- by Alexander Knott - at 2008.08.23 01:13:00
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9. Idea: POS module: Moon prober - in Player Features and Ideas Discussion [original thread]
Neat, but ohgod please no more DED mails. ----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..."
- by Alexander Knott - at 2008.04.02 21:10:00
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10. POS Array: Personal Storage Array - in Player Features and Ideas Discussion [original thread]
Edited by: Alexander Knott on 26/03/2008 18:02:30 Signed. Personally I would like to see fewer outposts in deep space. They're overkill compared to the populations that most 0.0 will support. My ideal nullsec region would have one centrally l...
- by Alexander Knott - at 2008.03.26 17:59:00
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11. Approach -> Align To - in Player Features and Ideas Discussion [original thread]
Signed. Also, the the "warp then cancel crowd": That works in low lag situations. In 'normal' fleet situations the cancel won't register in time and you'll end up warping solo to the hostile POS/etc solo and dying horribly. ----- "I like to loot...
- by Alexander Knott - at 2008.03.26 17:54:00
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12. Exploration: Escalation timers - in Player Features and Ideas Discussion [original thread]
Would it be possible to get the timers on escalation timers extended again. 24hrs is better than one hour, but it's still pretty tough on people who can't play every day and who may not necessarily have enough time in a single sitting to complete ...
- by Alexander Knott - at 2008.03.25 21:23:00
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13. Name Change Service !!!! - in Player Features and Ideas Discussion [original thread]
I'd definitely like to see the ability to change my character's name. Having a name starting with 'A' sucks. ----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..."
- by Alexander Knott - at 2008.03.17 17:52:00
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14. Missile Stabilizers - in Player Features and Ideas Discussion [original thread]
There's really no precedent for a high slot damage mod, which this is. You could do a mid slot active and low slot passive velocity only mod, but such a mod wouldn't modify long range missiles' speed enough to make them useful in a fleet fight. It...
- by Alexander Knott - at 2008.03.11 16:02:00
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15. Prolonged Cloaking Solution - in Player Features and Ideas Discussion [original thread]
You could give blackops ships and stealth bombers a role bonus to fuel consumption. I'd suggest Heavy Water for the fuel. I'd probably look at removing the scan resolution penalty and differentiate cloaks based on their fuel consumption and cloake...
- by Alexander Knott - at 2008.03.11 15:53:00
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16. Missile Changes & Anti-Missile Skill (To replace Defenders) - in Player Features and Ideas Discussion [original thread]
So you came here to propose a broad nerf to missiles without really understanding how they work in the larger game? ----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is onl...
- by Alexander Knott - at 2008.02.19 21:13:00
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17. uh, skills, seriouly though - in Player Features and Ideas Discussion [original thread]
I'd actually like the ability to apply multiple GTCs to an account to allow it to train multiple skills (still only log in one at a time). Just so you can train your alts for specific purposes without having to transfer things around/open up bunch...
- by Alexander Knott - at 2008.02.05 02:34:00
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18. make it possible to transport a rigged ship in highsec - in Player Features and Ideas Discussion [original thread]
I've often wished there was a type of Transport ship that had a smallish SMA for hauling around ships. Not just for empire, even in 0.0 sometimes it's not worth waiting for a carrier pilot. ----- "I like to loot, especially going to the can of th...
- by Alexander Knott - at 2008.01.21 21:59:00
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19. EVE Voice & Mic Overmodulation - in Player Features and Ideas Discussion [original thread]
Currently, when you overmodulate (turn the volume up too high) your mic in EVE Voice, the audio clips causing a drop. In the client, the talk indicator for the person flickers like there's something wrong with their key-up button. Realistically, t...
- by Alexander Knott - at 2008.01.18 17:37:00
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20. Nerfing Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Edited by: Alexander Knott on 16/01/2008 21:02:15 Originally by: Xaziar Nortocus Why nerf cloaking!?!? You activate the cloak, you CLOAK. Noone can see you, but you can't target anyone, and even if you uncloak, the module puts a 10/20...
- by Alexander Knott - at 2008.01.16 21:02:00
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