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1. Selling 2x 60-day GTC for 620 mil isk per - Secure only - in Timecode Bazaar [original thread]
And sent, thanks! :)
- by Aleyah Dawnborn - at 2009.04.03 10:09:00
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2. Selling 2x 60-day GTC for 620 mil isk per - Secure only - in Timecode Bazaar [original thread]
Sent! --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2009.04.03 09:55:00
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3. Selling 2x 60-day GTC for 620 mil isk per - Secure only - in Timecode Bazaar [original thread]
Edited by: Aleyah Dawnborn on 03/04/2009 09:55:30 As per topic. One gone to mzzhard.
- by Aleyah Dawnborn - at 2009.04.03 09:48:00
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4. Antialiasing in Trinity - in EVE Technology Lab [original thread]
Unless you have a DirectX 10 compatible card, you can't run EVE with HDR and AA enabled at the same time, you'll have to choose one or the other. --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.12.06 10:33:00
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5. HDR and Anti-Aliasing - Why not? - in Test Server Feedback [original thread]
First of all, let me start of by saying a big 'thank you' to the art guys at CCP. The new models are simply amazing. Now, I'm a bit of an eye-candy geek and I like things to be pretty. On the current Singularity build, you're advised to turn off...
- by Aleyah Dawnborn - at 2007.11.28 22:56:00
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6. Trinity Lite - in EVE General Discussion [original thread]
Few facts: 1) Everyone's getting the new engine. This means all rendering will be moved from the CPU to the GPU. 2) Shiny new effects etc. needs Shader Model 3.0. Some graphics cards do not have this, which is why they're offering the "Classic" ...
- by Aleyah Dawnborn - at 2007.11.22 12:43:00
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7. Singularity test to locate desync issues part II - We still need your help! - in Test Server Feedback [original thread]
Normal ships can shoot at stations too, y'know. :) --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.11.14 13:51:00
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8. Torpedos inacurate/bugged? - in Test Server Feedback [original thread]
Torpedos won't get bonuses from skills, rigs or implants that add to Guided Missiles, as they aren't counted as guided. --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.11.14 02:16:00
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9. Heavy interdictors: the end of transport ships? - in Test Server Feedback [original thread]
Aye. It's to stop them smartbombing moms in low-sec :p It can't use it's normal warp disruption in any other place than null sec. --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.11.12 17:37:00
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10. Singularity test to locate desynch issues - We need your help! - in Test Server Feedback [original thread]
Yeah, was good fun. Got a desync at around 20% shield on the POS. Didn't notice before someone said they hit structure, and I was still shooting at the shield. >.> --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.11.12 14:49:00
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11. Epic Fail that is CCP - in EVE General Discussion [original thread]
What the poster above said. It's a known issue that huge blob fights will lag the node, it's been that way for a long time and it's something they're working on improving - which is no small feat. The value of your computer has absolutely nothin...
- by Aleyah Dawnborn - at 2007.11.10 23:55:00
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12. FFA's - in Test Server Feedback [original thread]
Everybody would just use #5, as the other 4 would be nearly empty. --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.09.26 13:51:00
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13. Yan Jung, Takmahl, Talocan and Sleeper Technology - in Skill Discussions [original thread]
Ah, many thanks. :) --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.09.20 19:44:00
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14. Yan Jung, Takmahl, Talocan and Sleeper Technology - in Skill Discussions [original thread]
COSMOS items such as? --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.09.20 17:55:00
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15. Yan Jung, Takmahl, Talocan and Sleeper Technology - in Skill Discussions [original thread]
I stumbled across these skills when having a look at the item database, and wondered what they were actually there for. They seem to be related to Archaeology, and thus exploration, but do they have any actual use? The skills are there: Sleeper ...
- by Aleyah Dawnborn - at 2007.09.20 15:24:00
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16. Radar/Hacking sites - in Missions & Complexes [original thread]
Have a look here . :) --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.09.20 15:12:00
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17. Problem with UNKNOWN - in Missions & Complexes [original thread]
Originally by: Slayton Ford If I'm looking for non-combat sites, should I even bother with UNKNOWNs? No. Unknowns will always be combat sites, while other sites will more than likely have some forces defending it, but they have other o...
- by Aleyah Dawnborn - at 2007.09.19 17:09:00
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18. Minmatar Pilot Skills - in Skill Discussions [original thread]
Thanks for the replies, folks. That would indeed take quite some time, and be a matter of having it just training up, while playing another character... Time for some pondering, me thinks. --- My God! It's logic! Flee!
- by Aleyah Dawnborn - at 2007.09.19 10:09:00
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19. Which Character is Better? - in Skill Discussions [original thread]
If you have a look at this page, you can in the bottom find what attributes you should focus on for the different "classes". I'll rewrite the most important one: Fighter Primary Attributes: Perception, Intelligence Secondary Attributes: Willp...
- by Aleyah Dawnborn - at 2007.09.17 13:25:00
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20. Minmatar Pilot Skills - in Skill Discussions [original thread]
Hello everyone! I'm considering starting (yet another) alt to fly Minmatar Interceptors and Interdictors. Possibly even HACs at a later time, but I do like the fast ships. I've seen Kazuma Saruwatari making some really neat listings of skills to ...
- by Aleyah Dawnborn - at 2007.09.17 13:08:00
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