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61. TNT Mercenary Services announce succesful contract completion vs NMTZ - in Crime and Punishment [original thread]
While we're talking K:D statistics, I managed an 11:1 K:D ratio against your corp during the span of your contract, including at least one loss mail (a Lachesis) that you failed to post--several of which were 1v1 or even many vs me. And lets not e...
- by Alkeena - at 2006.12.09 16:50:00
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62. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
The new fleet review panel (where you review fleetmate health + have broadcast buttons) takes up a lot of screen real-estate. I want to be able to see my gangmates health, I dont need the broadcast buttons (already set up keybindings for them) any...
- by Alkeena - at 2006.12.02 18:46:00
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63. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Please keep salvaging as a high sp endeavour. Some of us have invested significant time into survey and mechanic and some payoff (especially on the worthless survey skill) would be nice...rigs definately hold the potential to be overpowering so th...
- by Alkeena - at 2006.12.01 18:49:00
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64. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Few issues with contracts: *If you set up a courier mission for a packaged ship the contract attempts to use the UNpackaged volume, throwing a warning that only a freightor will be able to complete it. I've bug reported this already. *You can no...
- by Alkeena - at 2006.12.01 16:06:00
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65. Fleetwork, Rokh=Domi - in Ships and Modules [original thread]
I havent tested it myself, but aren't range boosts (such as those provided by tracking comps/enhancers) stacking penalized? Rigs stack along with their modules, so once you hit 3 rigs/comps/enhancers combined the effect is immensely diminished, is...
- by Alkeena - at 2006.12.01 00:16:00
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66. Instadock: Feature or bug? - in Revelations Testing and Development [original thread]
Edited by: Alkeena on 18/11/2006 19:09:27 I raised a stink about it earlier...I think it's terrible for gameplay as it encourages docking at the slightest hint of trouble: My post on the matter
- by Alkeena - at 2006.11.18 19:09:00
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67. Riggings - Bugged or hidden requirements? - in Revelations Testing and Development [original thread]
It seems that they've nerfed the calibration points available to ships. Prior to yesterday's patch I was able to fit 3 'high-end' (each requiring 100 calibration points) T1 riggings to my hyp. Post patch I am only able to fit 2 high end (100 calib...
- by Alkeena - at 2006.11.18 18:55:00
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68. OMG Lowsec dictors - in EVE General Discussion [original thread]
Way I imagine they'd be used for piratical intent? Drop >150km from the sentries, gank to your hearts content anyone trying to make it out of th system. Anyone trying to make it into the system is old hat. ~Alkeena
- by Alkeena - at 2006.11.11 23:52:00
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69. Walking in stations IS A REALITY - in EVE General Discussion [original thread]
Mieh, I play this game primarilly to fly spaceships around tbh--I frown on most anything that encourages docking because it means that I have fewer people to actually fly around with me as they'd all be jacking around in stations. If I wanted to ...
- by Alkeena - at 2006.11.11 14:29:00
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70. Warp to 0 Breaks Pirate Hunting - in Revelations Testing and Development [original thread]
Originally by: Nicocat Stop camping gates and stations, ffs. Stop it, stop it, stop it, stop it, stop it, stop it, stop it, stop it, stop it, stop it, stop it. Now that that's out of my system, I gotta say, quit your whining about giving ...
- by Alkeena - at 2006.11.06 18:59:00
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71. Warp to 0 Breaks Pirate Hunting - in Revelations Testing and Development [original thread]
Salient point: Gate campers operate in a very few systems and so may have those systems well preparred, this is not true of belt pirates. Belt pirates roam several systems, sometimes entire regions, seeking targets. Gate campers are well exposed-...
- by Alkeena - at 2006.11.06 15:19:00
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72. Warp to 0 Breaks Pirate Hunting - in Revelations Testing and Development [original thread]
Edited by: Alkeena on 06/11/2006 10:34:24 Originally by: Peppy LePew But to respond to the OP: why wouldn't I just insta to a station if I wanted to anyway? Auto-docking only ensures that I don't have to double click the station signa...
- by Alkeena - at 2006.11.06 10:31:00
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73. Warp to 0 Breaks Pirate Hunting - in Revelations Testing and Development [original thread]
With warp to 0 implemented, and automatic in the case of docking, pirate hunting becomes nigh on impossible. Catch a flag? Why wait in a SS or bounce warpables? Just instadock...Rather takes the bite out of being flagged, dont you think? Who care...
- by Alkeena - at 2006.11.06 08:42:00
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74. No more neutrals on overview \o/ - in Revelations Testing and Development [original thread]
Pilot has Neutral standing is now in your overview filters, no more being concordocken-ed in empire wars \o/
- by Alkeena - at 2006.11.04 03:04:00
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75. Tier 2 battlecruiser gankers (graph) - in Ships and Modules [original thread]
Originally by: Siakel If anything, your 'limitation' of only one damage type makes it extremely easy for you to exploit enemy resists, should you know them. And spreading your ammo types lets you find that hole even if you dont know ...
- by Alkeena - at 2006.11.03 16:42:00
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76. Tier 2 battlecruiser gankers (graph) - in Ships and Modules [original thread]
Edited by: Alkeena on 03/11/2006 15:58:26 Posted as a seperate post to ensure Keepiru sees it, as I now believe it a more salient point than the one originally raised: Edit: Not to mention I rather like frigates being different from cruisers ...
- by Alkeena - at 2006.11.03 15:55:00
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77. Tier 2 battlecruiser gankers (graph) - in Ships and Modules [original thread]
Edited by: Alkeena on 03/11/2006 15:52:52 Originally by: keepiru Thank you. I'm going to have to disagree with your "philosphy", if I can term it that. I get the feeling that you'd rather gimp these ships so they're as badly gimped ...
- by Alkeena - at 2006.11.03 15:49:00
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78. Tier 2 battlecruiser gankers (graph) - in Ships and Modules [original thread]
Originally by: Jim McGregor Ok, Eve is not about 1 vs 1 (for some people). Then nobody will have problems with the Hurricane being the best at that instead of the Myrmidon. In fact, myrmidon looks to be a excellent drone support ship. So...
- by Alkeena - at 2006.11.03 15:40:00
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79. Tier 2 battlecruiser gankers (graph) - in Ships and Modules [original thread]
Originally by: Jim McGregor Its about as overpowered as the Megathron is to the Tempest for close range. You keep saying this in several threads...EVE IS NOT about 1v1s. Yes they happen, but they are exceptionally rare in the grand ...
- by Alkeena - at 2006.11.03 15:26:00
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80. Tier 2 battlecruiser gankers (graph) - in Ships and Modules [original thread]
Originally by: keepiru Personally, I think the Hurricane is exactly what a tier-2 BC should be like. Gank + Tank at the same time? Hardly, 1 MAR II isn't that awesome a tank, for a 240m-sig ship that costs 40m isk. They're all glass cann...
- by Alkeena - at 2006.11.03 15:10:00
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