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1. Pretty sure my GPU needs more duct tape then a Tempest - in Issues, Workarounds & Localization [original thread]
What you're seeing is framebuffer corruption, which can be caused by overheating memory. I'd suggest downloading something like rivatuner and decreasing your memory frequency to 650MHz (1300 eff) and seeing if the problem goes away. If it doesn't,...
- by Allen Ramses - at 2010.02.28 23:08:00
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2. why does EVE lag when my hard drive spins? - in Issues, Workarounds & Localization [original thread]
Originally by: Savatar Mei btw, a number of people referred to fixing the hardware, but my machine easily beats the recommended rig several times over. Not while there's an apparent memory leak, it doesn't. ____________ I'd make a forum...
- by Allen Ramses - at 2009.12.15 10:05:00
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3. Memory Leaks when using Ship Maintenance Bays - in Issues, Workarounds & Localization [original thread]
You only noticed this just now? The memory leak/faulty GPU memory handling has been here since Dominion launch, it's just that CCP refuses to acknowledge it. Oh, and it has zero to do with the ship maintenance bay. ____________ I'd make a forum ...
- by Allen Ramses - at 2009.12.13 04:53:00
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4. FSAA with an nVidia card (how?) - in Issues, Workarounds & Localization [original thread]
You need 185.68 drivers (or 182.50 if WHQL is important to you) if you wish for this to work. All newer drivers are broken in one way or another (mostly from AA/AF profile settings) and also totally suck. Choose whichever AA mode you wish (inclu...
- by Allen Ramses - at 2009.12.10 02:47:00
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5. Will CCP at least acknowledge the issue? - in Issues, Workarounds & Localization [original thread]
Originally by: Danidel Will CCP at least acknowledge the issue, even if they can't currently provide a workaround or a patch solution? If this happened before the T20 scandal, they probably would have. Today? Hell no. It would go against...
- by Allen Ramses - at 2009.12.07 01:55:00
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6. Graphics Issue - Lag - running out of patience - in Issues, Workarounds & Localization [original thread]
Edited by: Allen Ramses on 05/12/2009 04:56:37 I'm not CCP, but I know exactly what the issue is. The client is suffering from 'guinea pig syndrome'. Such classic examples of this are the notorious VIA KT133 chipset, Windows ME, and every EVE ...
- by Allen Ramses - at 2009.12.05 04:54:00
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7. EVE refusing to reappear after being minimized. - in Issues, Workarounds & Localization [original thread]
Edited by: Allen Ramses on 12/05/2009 10:15:15 This happened to me a while ago. There's a conflict somewhere between the EVE client and Windows that upsets the RenderTarget function. Set focus on EVE and hit alt+enter, and it should be OK. If...
- by Allen Ramses - at 2009.05.12 10:14:00
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8. Nvidia driver Error now hyperactive with Apoc - in Issues, Workarounds & Localization [original thread]
Interval One. Turn it on. Really, VSync should be mandatory on these newer and faster cards. There is no reason for the framebuffer to go that fast. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006.
- by Allen Ramses - at 2009.03.15 06:16:00
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9. Edge of suicide! SOLID lock ups only in EVE. Stable all other times. - in Issues, Workarounds & Localization [original thread]
Edited by: Allen Ramses on 07/03/2009 22:20:04 Originally by: Monty Burns Thanks for the replies guys!!!! First - I have this with 3 diferent GFX cards, 2x Nvidia and 1x ATI Second - This has been on 2 DIFERENT PC's Can this really b...
- by Allen Ramses - at 2009.03.07 22:19:00
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10. FPS Drop when Shadows are active - in Issues, Workarounds & Localization [original thread]
A 2.66GHz i7 can efficiently run a quad SLI setup provided the following: * Each GPU must utilize its own core on the driver level. * CPU cores must not be divided into logical cores. (i.e. Hyperthreading = bad) * Game in question must have SLI s...
- by Allen Ramses - at 2009.03.07 22:13:00
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11. Socket Closed - in Issues, Workarounds & Localization [original thread]
OpenDNS is exactly what the name implies. An Open Domain Name Service. Since domain resolution is only IP name assignment, it should not affect the route in any way. Sorry, but this is snake oil. If you are no longer getting disconnects, this is ...
- by Allen Ramses - at 2009.03.07 22:03:00
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12. Edge of suicide! SOLID lock ups only in EVE. Stable all other times. - in Issues, Workarounds & Localization [original thread]
What you are seeing is framebuffer corruption. This happens when the memory on your video card is getting too hot, or the memory frequency is too high for the supplied voltage. Either way, it's caused when the framebuffer is working too hard. Go ...
- by Allen Ramses - at 2009.03.07 22:00:00
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13. Socket Closed - in Issues, Workarounds & Localization [original thread]
Edited by: Allen Ramses on 07/03/2009 00:08:57 Originally by: Miles Apart As you can see, I am getting 100% loss from the 8th hop, the same that is supposedly causing problems. So I wouldnt get too carried away with what you see from ...
- by Allen Ramses - at 2009.03.07 00:07:00
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14. Socket Closed - in Issues, Workarounds & Localization [original thread]
Originally by: Agent Unknown Look at the lag spike from 13-17....~15 ms to almost 100 in one hop? That doesn't seem right. Looks like a backbone issue to me... ~15ms to almost 100 in one hop? That doesn't seem right. Looks like the route...
- by Allen Ramses - at 2009.03.06 20:31:00
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15. Socket Closed - in Issues, Workarounds & Localization [original thread]
Originally by: Cyclicus Remba but at least the 10 hop is no longer a 100% wall of fail. You do realize some routers are configured not to respond to ICMP packets, right? Anyway, blame LINX. ____________________ CCP: Catering to the cowa...
- by Allen Ramses - at 2009.03.06 05:33:00
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16. Socket Closed - in Issues, Workarounds & Localization [original thread]
FFS. The problem was NEVER telecity. The problem is the outlying gateways routing INTO telecity. I seriously doubt that the host of one of the largest datacenters is to blame when it's their ISPs that are losing packets. Since Telecity re-routed...
- by Allen Ramses - at 2009.03.05 22:56:00
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17. Fighting Lag: Faction Warfare Edition, Round Two! - in Issues, Workarounds & Localization [original thread]
I, too, would like to know. Have you found out that it has to do with all those dropped and unordered packets? If that isn't it, are you even semi halfway close to finding the general direction you would be looking in if the client was at fault? _...
- by Allen Ramses - at 2009.03.04 00:54:00
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18. Socket Closed - in Issues, Workarounds & Localization [original thread]
I did some research on the subject, and I found out a few things. 1. The IP with the DNS of mailtx.2zxr.com belongs to telecity group. It was formerly a mass email daemon provider. When telecity took it over as a routing IP, the master DNS provid...
- by Allen Ramses - at 2009.03.03 18:31:00
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19. Fighting Lag: Faction Warfare Edition, Round Two! - in Issues, Workarounds & Localization [original thread]
Originally by: Smog890 Can you at least buff up one of the systems (add more server stuffy to it?) for each faction like Auga for Amarr/Minmatar and something for the other people while we wait for the fix? Something tells me that they w...
- by Allen Ramses - at 2009.02.26 18:39:00
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20. Fighting Lag: Faction Warfare Edition, Round Two! - in Issues, Workarounds & Localization [original thread]
Bug Report 71051. I hope this helps... /me glares at all the Time Running Backwards errors in the logs... ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006.
- by Allen Ramses - at 2009.02.20 02:35:00
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