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1. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I still don't see why people are talking about compensatory actions when there are bigger things to think about. Not only will this change further solidify BCs roles as being utterly ridiculous, it creates a logistical nightmare in the present as ...
- by Allen Ramses - at 2012.04.17 23:49:00
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2. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tyberius Franklin wrote: The BC skill is the epitome of defying this principle of skill training. No. The BCs themselves are the epitome of defying this principle, not the skill. Quote: If BC's were an evolution of cruisers in the way of...
- by Allen Ramses - at 2012.04.13 01:21:00
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3. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Again, the racial destroyer thing has more to do with the number of hulls rather than their performance. BC's, no matter how over/underpowered they may be, are still 12 of them using the same skill. Destroyer is a group...
- by Allen Ramses - at 2012.04.12 20:25:00
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4. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tyberius Franklin wrote: You are right in that racial BC skills won't solve BC balance issues, but that isn't their intent. They are a solution to having 12 hulls derive bonuses from 1 skill and to bring consistency to the skill tree. The actua...
- by Allen Ramses - at 2012.04.12 00:59:00
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5. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
JC Anderson wrote: Serenity 159080 wrote: Stuff.. No reason for anybody to be complaining anyhow, unless they missed this. CCP Ytterbium wrote: SKILLS: Destroyer and Battlecruiser reimbursement: it has been said before, but ...
- by Allen Ramses - at 2012.04.11 16:24:00
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6. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Steve Ronuken wrote: If it opens up a new hull size , it'll be factional. FYP, EA. Destroyers are frigate sized vessels. BCs are horrendously overpowered cruiser sized vessels. Fix the BCs to be what they are supposed to be, and the need for...
- by Allen Ramses - at 2012.04.06 19:07:00
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7. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I think the people who are talking about skills in and of themselves are missing the point. The way it is now, destroyers are not superior to frigates, they are just different. Their lack of speed and tanking ability make them prime targets for ...
- by Allen Ramses - at 2012.04.03 19:24:00
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8. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I'll probably get flamed to death for this, but would it not be better for dessies/BCs to require racial frig/cruiser IV, and make the dessie/BC ships give 3% bonus per lvl instead of 5% per lvl? At the same time, 3 non-high slots can be removed f...
- by Allen Ramses - at 2012.04.03 03:49:00
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9. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
non judgement wrote: I only mean that the racial destroyer skill would be odd in that it only unlocks 1 ship while all the other racial ship skills unlock 3+ ships. Not including the capital ships of cours I always thought that BC were called...
- by Allen Ramses - at 2012.03.31 20:25:00
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10. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
non judgement wrote: Blah... Not many BCs have tanks like a souped up cruiser. Maybe only the Hurricane? When I say sentinel, I am talking about a sentinel. Look it up. The word I used was merely a suggestive placeholder. Why should the opini...
- by Allen Ramses - at 2012.03.31 08:08:00
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11. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I've been dormant since October, just training my skills (and not very effectively, I might add) until I feel like being a full time pilot again. Every 3-4 weeks, I login to check and see what's up. And then I find this, to which I must say I am n...
- by Allen Ramses - at 2012.03.29 18:21:00
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12. New Dev Blog: Tyrannis Performance Improvements - in EVE Information Portal [original thread]
Quote: Stuff about faulty resource handling Stuff about faulty texture memory allocation Stuff about faulty T3 ship rendering Stuff about faulty garbage collection Stuff about faulty overview parsing You don't say! You guys verified thes...
- by Allen Ramses - at 2010.07.15 01:23:00
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13. EVE Online: Tyrannis Feedback Thread - in EVE Information Portal [original thread]
There was a bug in Dominion which caused a CTD while entering/exiting warp while a T3 ship was on the grid and texture memory was set to high. I bug reported it (90419) and it said 'fixed in Planetary Interaction'. Can you confirm this has been fi...
- by Allen Ramses - at 2010.05.27 01:59:00
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14. New Dev Blog: Keeping EVE running smooth and fun to play - in EVE Information Portal [original thread]
Yes, because everyone will whine because of important things like schedules, and not trivial things like the lack of communication on CCP's end about client issues. ____________ I'd make a forum signature that didn't suck, but I'm restricted by a...
- by Allen Ramses - at 2010.02.12 00:44:00
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15. New Dev Blog: Keeping EVE running smooth and fun to play - in EVE Information Portal [original thread]
I'd love to take this dev blog to heart, I really would. However, with CCP giving no acknowledgment or information on well known resource allocation problems, shoddy FPS, and crash-at-warp bugs besides "attached to a defect", I am not really able ...
- by Allen Ramses - at 2010.02.11 19:20:00
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16. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Originally by: CCP Atlas Edited by: CCP Atlas on 08/02/2010 12:33:58 We are deploying a fix to Tranquility this week (probably tomorrow) which identical to the methods used that fateful night in keeping the node up. Originally ...
- by Allen Ramses - at 2010.02.09 13:35:00
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17. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Originally by: CCP Atlas Originally by: Allen Ramses ... On January 28, CCP disabled safety protocols (emergency warp, despawn, inter-node synchronicity) to keep the node from dying. A few days later, CCP Atlas states that it was a...
- by Allen Ramses - at 2010.02.09 10:37:00
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18. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
God damn. I was going to post some more unrelated stuff about resource allocation, terribad FPS, crashing at warp, and the like but the turn of events that has taken place over the last few days makes me greatly concerned about how CCP is handlin...
- by Allen Ramses - at 2010.02.09 09:15:00
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19. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Now that it appears CCP understands why things are not happening, a fix should be on its way relatively soon. This is good... ...But it's too bad they don't spend the same kind of effort (or any effort, for that matter) trying to find out why the...
- by Allen Ramses - at 2010.02.04 21:17:00
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20. EVE Online: Dominion 1.1 Issues Thread - in EVE Information Portal [original thread]
Originally by: CCP Chronotis We are looking into it. It's a shame you aren't looking into texture memory problems... The only thing CCP has said about the subject is "Attached to a defect." ____________ I'd make a forum signature that d...
- by Allen Ramses - at 2010.01.21 20:34:00
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