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1. Turret Damage linked to sig radius!? - in Test Server Feedback [original thread]
Leysritt wrote: If you apply Sig radius damage to all turrets then Smaller ships will pretty much have their EHP drastically increased against larger ships. There would be almost no point in using Battleships. Do you have any idea how awesome ...
- by Allen Ramses - at 2012.04.30 01:40:00
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2. correct rocket explosion speed - in Test Server Feedback [original thread]
Damage per second This is the biggest problem it outweighs all else ____________ I'd make a forum signature that didn't suck, but I'm restricted by a character limit that does.
- by Allen Ramses - at 2010.05.14 23:57:00
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3. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Braitai 50% increased damage for lights? Great, so AML Caracals will own frigates EVEN HARDER than they do already. Balancing lights is actually quite difficult because of the fact that they're used in AML launchers as well....
- by Allen Ramses - at 2010.05.13 01:42:00
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4. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: yani dumyat *snip* Holy Christ! Someone is finally looking at more than raw stats! Apocalypse is nigh, C/D? Quote: Increase base damage by 45%* Increase Ev to 120 m/s Decrease DRF to 1.5 The actual base damage i...
- by Allen Ramses - at 2010.05.10 22:57:00
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5. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Deva Blackfire What you are illustrating is your inability of comprehensive reading. I have no inability to comprehend information. I just happen to know that your information is incorrect. When you are able to accurately...
- by Allen Ramses - at 2010.04.29 22:50:00
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6. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Deva Blackfire Mere ya go. AB ishkur 888m/s, 39 sig. 53% damage reduction from rockets. 355,2m/s after getting webbed = 19% damage reduction. And ishkur isnt rly the fastest of them or the smallest. AB jag 905/34sig -> 57...
- by Allen Ramses - at 2010.04.29 02:14:00
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7. correct rocket explosion speed - in Test Server Feedback [original thread]
Edited by: Allen Ramses on 28/04/2010 01:22:23 Originally by: Braitai Edited by: Braitai on 27/04/2010 23:54:20 Originally by: Allen Ramses And there are actually three numbers that need to be adjusted, none of which are ex...
- by Allen Ramses - at 2010.04.28 01:22:00
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8. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Ninetails o'Cat Keep your OCD need to make everything step up in neat steps out of this thread. Just boost rockets, it's two numbers FFS. Keep your trolls and insults out of this thread, Halcyon and/or Gypsio. And there ...
- by Allen Ramses - at 2010.04.27 22:35:00
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9. correct rocket explosion speed - in Test Server Feedback [original thread]
I'm beginning to wonder if CCP is going to be 'fixing' rocket explosion velocities and ignoring the needed 50% boost to rocket/light DPS, the needed 100% boost to velocity and 50% flight time reduction in rockets and HAMs (300% boost to velocity a...
- by Allen Ramses - at 2010.04.25 13:48:00
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10. Balancing issues - Medium shield booster - in Test Server Feedback [original thread]
Domination and Republic Fleet modules are designed to be fit to ships that don't have a lot of CPU, grid, or cap to spare, and they're generally cheap enough to be used in combat. If your ship is not being pushed to its limits, then T2 would proba...
- by Allen Ramses - at 2010.04.09 00:37:00
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11. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
Originally by: Akita T Wanna' bet the only mention about it in patchnotes will be "changed the way insurance payout is calculated to reflect actual market price" or something insipid like that ? They wouldn't, because for that to happ...
- by Allen Ramses - at 2010.03.13 08:52:00
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12. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
In reference to another thread: Originally by: Mashie Saldana Here is the difference for a Rifter. And Hurricane . I ran the numbers on this, and I must say I am appalled. Instead of refining the insurance formula, they simply reduced...
- by Allen Ramses - at 2010.03.13 00:37:00
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13. Can we get a working link to sisi patch???? - in Test Server Feedback [original thread]
Originally by: CCP Lemur ...we found a big bug in it... Care to tell us what that bug is? If it has anything to do with the lag problems, the texture memory resource handling/garbage collection, or any of the changes CCP Nozh made in the...
- by Allen Ramses - at 2010.01.18 22:29:00
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14. Petition: do not remove the medium shader setting - in Test Server Feedback [original thread]
Originally by: St'oto My system is outdated as heck... ...Dual Nvidia XFX 8800 GT Alpha Dog edition 512 MB of ram, Factory OC (SLI) Yeah. that's real outdated in comparison to today's standards Anyway, I'd tolerate the removal of med...
- by Allen Ramses - at 2010.01.17 21:21:00
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15. disapointing - in Test Server Feedback [original thread]
Why the hell was this done? How the hell did they decide only very few were using medium shader settings? I know more than one person (myself included) who have been forced to use medium shader settings because CCP somehow screwed the pooch on the...
- by Allen Ramses - at 2010.01.15 00:50:00
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16. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Tagami Wasp The problem with rockets is bigger than the rest of the missiles. It is possible for a target to outrun a rocket, which will fizzle. This needs to be fixed. How exactly do you think it can be fixed without re-d...
- by Allen Ramses - at 2010.01.14 21:07:00
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17. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Duchess Starbuckington An explosion velocity slower than HAMs = NO excuse whatsoever. I'm beginning to wonder if you are going to grasp the concept of the explosion velocity stat being a meaningless number by itself. It ha...
- by Allen Ramses - at 2010.01.14 02:17:00
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18. correct rocket explosion speed - in Test Server Feedback [original thread]
Needing to double web a frig to get perfect damage is how it is supposed to be. The real issue is DPS. Most other weapons don't get very good hits on a non-webbed frig either, but they're more effective because of their higher DPS, not because of ...
- by Allen Ramses - at 2010.01.12 15:13:00
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19. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Duchess Starbuckington Originally by: Faffywaffy So where are they broken? See my sig. That is not the key reason why they are broken. The real explosion velocity for rockets is 170m/s if you use 40/125/400 ...
- by Allen Ramses - at 2010.01.09 13:59:00
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20. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Deva Blackfire Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 09/01/2010 00:53:08 Originally by: Duchess Starbuckington This, x1000. They have whole complex of a problems, not just this ...
- by Allen Ramses - at 2010.01.09 06:47:00
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