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1. """FUEL"""" for cloaks - in Ships and Modules [original thread]
I can afk for hours on end and it doesn't log me out. Not sure what the difference would be. ...in bed.
- by Allestin Villimar - at 2010.10.11 22:07:00
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2. Drake setup - what am i doing wrong ? - in Ships and Modules [original thread]
That's an awful set up no matter what you're doing. You ought to be looking at 3 T2 large shield extenders, 1 T2 invuln, and 2 rat-specific hardeners for mid slots, then 2 Ballistic control unitsand 2 Shield Power Relays for PvE. If you can't fi...
- by Allestin Villimar - at 2010.10.02 19:51:00
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3. What's needed to fix Destroyers? - in Ships and Modules [original thread]
Personally they ought to be the best anti-frig in the game but slightly more vulnerable to medium weapon systems. Right now they're kind of like sniper frigates. Bonuses should be on target tracking/explosion velocity, sensor strength (worse than...
- by Allestin Villimar - at 2010.09.09 19:31:00
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4. Interceptors - in Ships and Modules [original thread]
No, not at all. Interceptors are there to catch and tackle things that would otherwise get away, like covert ops or fast-aligning frigs. They are not meant to take or dish out damage, only to keep someone there while other people do that. ...in bed.
- by Allestin Villimar - at 2010.09.04 11:54:00
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5. Drakes, The Ultimate Fleet ship? - in Ships and Modules [original thread]
Originally by: Jimmmy Jones screw sub BS, they be the new BS. Saw a 120 man drake gang with a large scimi support fleet wander through and incap a jb+2 warp scrams on a POS hoping for a fight. now thats fking ridiculos would have been f...
- by Allestin Villimar - at 2010.09.03 08:44:00
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6. Ideal target lock on time for megathron? - in Ships and Modules [original thread]
Originally by: Footoo Rama ...Facepalm... Yes it does... it boosts tracking distance and sig radius/sensor strenght for faster locking times. Or you can use a script to double either range increase, or speed increase, getting no bonus for...
- by Allestin Villimar - at 2010.08.18 02:39:00
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7. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Jack Sly I downloaded from here (2 sites) and both were infected with an infostealer, is this part of the program What exactly do you mean by "infostealer" and what are you basing that off of? A lot of antivirus program...
- by Allestin Villimar - at 2008.11.03 01:49:00
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8. Active Shield Tanking Dead for PvP? - in Ships and Modules [original thread]
Originally by: FORD ESC0RT Here, overheat and there you go... No MWD, No web, both of which are vitally necessary for blaster ships. Overheating is also a bad way to go. Just because something is technically possible doesn't mean it's ...
- by Allestin Villimar - at 2008.06.27 04:10:00
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9. Chimera gatecamp breaker - in Ships and Modules [original thread]
Get a huge hp buffer and as much dps as you can. Sensor backups would be good, too. ...in bed.
- by Allestin Villimar - at 2008.06.27 03:48:00
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10. Active Shield Tanking Dead for PvP? - in Ships and Modules [original thread]
Edited by: Allestin Villimar on 26/06/2008 22:43:49 Originally by: FORD ESC0RT Originally by: Corwain I wouldn't active tank a blaster rokh, and if you're going torps you'll probly want to augment the crap damage with some neut...
- by Allestin Villimar - at 2008.06.26 22:36:00
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11. Rokh sniper - in Ships and Modules [original thread]
Originally by: AKULA UrQuan Now MWD = fail No offense but if you want a sniper for a roaming set up, it sounds like you've already failed. ...in bed.
- by Allestin Villimar - at 2008.06.25 19:55:00
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12. Rokh sniper - in Ships and Modules [original thread]
Medium armor repper will only save you from something small, which you won't be able to outrun in a rokh, so I dropped the MWD and the medium repper. I'd rather warp away than try and outrun something in a rokh, anyway, as slow as it is. This has ...
- by Allestin Villimar - at 2008.06.25 07:34:00
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13. Rokh sniper - in Ships and Modules [original thread]
This fits with a 3% engineering skill bonus implant (slot 6) and there's not many other things in slot 6 that are all that great for Caldari. Lows: 2x T2 Tracking Enhancer, 1x T2 Reactor Control Unit, 2x T2 Magnetic Field Stabilizer Mids: 2x T2 ...
- by Allestin Villimar - at 2008.06.24 18:38:00
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14. Passive tank Drake setup? - in Ships and Modules [original thread]
The drake is one of the few ships where the EFT warriors are absolutely right. Unlike most ships where you're looking at cap and boosting/repping, all the affecting stats for the drake are set numbers. If in EFT it says you can tank 1002 DPS...you...
- by Allestin Villimar - at 2008.03.28 21:13:00
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15. CCP you ruined Gallente recons - in Ships and Modules [original thread]
Originally by: Niama You lost it sir I cant find something more disruptive than being killed much faster than normal. TP asserts to that. Im sorry to burst your bubble publically. They only kill you faster if you're in a small ship. ...
- by Allestin Villimar - at 2007.12.19 10:12:00
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16. Heavy Interdictors??????? - in Ships and Modules [original thread]
Let's not forget their crazy good tanks. ...in bed.
- by Allestin Villimar - at 2007.12.05 00:30:00
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17. why no microwarpdrives in missions? - in Ships and Modules [original thread]
It was done a long time ago to prevent people from just MWDing from one "room" of a mission to the next without having to use the acceleration gates. 10000 km goes pretty fast at 1.5 km/s, and it took less time to do that than to fight all the NPC...
- by Allestin Villimar - at 2007.12.03 07:05:00
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18. Drake advice - in Ships and Modules [original thread]
That would work fine for level 3s, but I would suggest using 1 invulnerability field and 2 rat specific passive amps. Cuts down on the cap usage and L3s are easy to tank in a drake. Also swap out that PDS for another SPR as soon as you get the ski...
- by Allestin Villimar - at 2007.12.01 00:10:00
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19. Cargo/Ship Scanners - in Ships and Modules [original thread]
No negative effect except allowing people to fit specifically to kill that ship. You yourself just validated my reason - 99.9% of the time, it's an offensive action. ...in bed.
- by Allestin Villimar - at 2007.11.28 09:06:00
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20. Cargo/Ship Scanners - in Ships and Modules [original thread]
Anyone else think these ought to give an aggression countdown similar to can thieves? There's little reason to use either one outside of pvp purposes. ...in bed.
- by Allestin Villimar - at 2007.11.27 19:35:00
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