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1. Vote for the removal of ECM from the game. - in Player Features and Ideas Discussion [original thread]
I don't know about removed entirely, but I think it should only break locks - not prevent them from being reapplied. For optimal EW, you'd need both a lock breaker and a sensor dampener. ...in bed.
- by Allestin Villimar - at 2010.11.29 00:19:00
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2. How to fix AFK cloaking for good - in Player Features and Ideas Discussion [original thread]
Originally by: Covert Kitty Right, and when he decloaks you can warp off or defend yourself (you were aligned already right?) Ah so it's perfectly ok to force someone else to be on their toes constantly without having to be so yourself...
- by Allestin Villimar - at 2010.10.30 05:27:00
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3. DD Script - in Player Features and Ideas Discussion [original thread]
And I, for one, love our new cap-ship-annihilating overlords. ...in bed.
- by Allestin Villimar - at 2010.09.29 23:38:00
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4. Passive armour regeneration - in Player Features and Ideas Discussion [original thread]
They should apply it as an effect to the "Regenerative plating" modules... ...in bed.
- by Allestin Villimar - at 2010.09.28 08:04:00
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5. Jump Bridge Evolution - in Player Features and Ideas Discussion [original thread]
So destroy them. ...in bed.
- by Allestin Villimar - at 2010.09.25 07:41:00
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6. Remove the 3 week timer from secure containers... - in Player Features and Ideas Discussion [original thread]
Edited by: Allestin Villimar on 25/09/2010 07:39:52 I've recently been trying to repackage some station warehouses, and have found that even after I have left them alone for months, I could never repackage them. So I finally get tired enough o...
- by Allestin Villimar - at 2010.09.25 07:39:00
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7. Cloak/bounty and low sec - in Player Features and Ideas Discussion [original thread]
Not a big fan of the cloak fuel idea. For bounties and kill rights, doesn't matter much to me. And a great big no on the gang penalties in low sec. While blobbing isn't really the best option, what happens when you need to take out a low sec pos...
- by Allestin Villimar - at 2010.09.21 07:50:00
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8. The Text is nearly unreadably at modern Monitors - in Player Features and Ideas Discussion [original thread]
You guys do realize you can change the text size, right? ...in bed.
- by Allestin Villimar - at 2010.09.20 16:54:00
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9. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Nahkep Narmelion Irrelevant, the issue is 100% or close enough safety for pilots. Both the station and the POS provide that. It's not irrelevant. That's information you're giving to the enemy that the cloaky ship is not....
- by Allestin Villimar - at 2010.09.16 15:11:00
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10. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Xorv - Double Sigh - As has been said over and over and over again, all these "problems" you list are a result of you having super easy intel via Local Chat. Which is itself unbalanced. Stop. Local and afk cloaking ar...
- by Allestin Villimar - at 2010.09.16 03:31:00
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11. Cloaks taking heat damage when activated - in Player Features and Ideas Discussion [original thread]
I'm against afk cloakers, but this is one really terrible suggestion. ...in bed.
- by Allestin Villimar - at 2010.09.16 03:12:00
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12. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Nahkep Narmelion Oh bulls**t!! You've got a cov-ops loss on you KB. It isn't negligible for an alliance that is serious about protecting its space. Yeah, funny how someone dies when they jump into a system with an 80+ ro...
- by Allestin Villimar - at 2010.09.15 15:03:00
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13. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Nahkep Narmelion Sure, will you now admit that cloaking ships are not 100% safe and that there is at least some risk getting into system. The point is the risk is so negligible you may as well not mention it. Origi...
- by Allestin Villimar - at 2010.09.15 05:19:00
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14. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Nahkep Narmelion There you go again exaggerating. It is not 100% safe. You first have to get into that system. Yes, they are designed to get through a gate camp with greater success than an non-cloaking ship, but they still ...
- by Allestin Villimar - at 2010.09.14 16:24:00
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15. time travel - in Player Features and Ideas Discussion [original thread]
Interesting idea, but only if I can retroactively remove money from my enemies' wallets by blowing up NPCs that they later blew up. ...in bed.
- by Allestin Villimar - at 2010.09.13 19:54:00
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16. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera I dont feel its unbalanced. The cloaker takes the risk of getting there and every time he decloaks. Thats a fine balance. The ships are designed to get past gate camps, but even if they weren't, they can...
- by Allestin Villimar - at 2010.09.13 19:50:00
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17. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Hagbard23Celine There is always a counter but you don't get it. A cloaked ship can do what? Ahhh.... nothing, right? So why you need to counter a ship which can't shoot you? Cloaking ships are paper ships so you can easily s...
- by Allestin Villimar - at 2010.09.13 15:45:00
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18. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Xorv Remove Local Chat and they won't have any effect on you until they are neither AFK, cloaked, nor in a position that is anywhere close to being risk free. Generating ISK effects your enemy, since it allows you to by war...
- by Allestin Villimar - at 2010.09.10 20:22:00
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19. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera its called balance Missing the point. Originally by: Robert Caldera psychological warfare is fine and balanced. Having an effect on the enemy with no risk to yourself. That's unbalanced. ...in...
- by Allestin Villimar - at 2010.09.10 16:23:00
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20. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera a good universal argument, fitting all imaginable discussions to throw this in: "because CCP alredy changed things, this one should be changed also" It's a reasonable argument when a lot of players have is...
- by Allestin Villimar - at 2010.09.10 10:44:00
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