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1. Need for Speed II - in Player Features and Ideas Discussion [original thread]
The Tristan fit I use most of the time has one Nano. Truth be told, after the MSE II there's not many other useful low slot items that will fit. Is it the best setup? No. But it's an effective cancer- I mean KITER. I think the best Tristan setup i...
- by Alowishus - at 2015.06.03 13:52:33
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2. Need for Speed II - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: I would rather not return to the days of Nanophoons and the 6kms battleships if you please Where did I propose anything like that? I want larger ships to have more options to warp and get into warp a little faster. ...
- by Alowishus - at 2015.06.02 21:28:12
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3. Auto-Pilot Bonus for Shuttles - in Player Features and Ideas Discussion [original thread]
New idea: Part 1) Allow shuttles to WTZ on autopilot Part 2) Allow smartbombs within 5k of gates BOOM! (litterally)
- by Alowishus - at 2015.06.02 14:12:03
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4. Need for Speed II - in Player Features and Ideas Discussion [original thread]
Here's some ideas I've had. Goals would basically be to slow frigs down a little and speed everything else up, especially regarding travel times- but at a cost. This is just random brainstorming. All, any or none of the ideas might be valid. 1) P...
- by Alowishus - at 2015.06.02 14:09:12
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5. Auto-Pilot Bonus for Shuttles - in Player Features and Ideas Discussion [original thread]
Get rid of autopilot. I haven't used autopilot since WTZ was added. Before WTZ I used it on routes where I didn't have instajump bookmarks and just hit the F1 key occasionally for my MWD while surfing the web. The only thing autopilot is good fo...
- by Alowishus - at 2015.06.02 13:29:57
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6. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Alowishus wrote: All these proposed changes and the related gripes are all well and good, however, I have another idea. Reduce the velocity modifer of MWD by, say 25% across the board, and add this: Fitting 5mn MWD ...
- by Alowishus - at 2015.06.02 12:35:28
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7. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
All these proposed changes and the related gripes are all well and good, however, I have another idea. Reduce the velocity modifer of MWD by, say 25% across the board, and add this: Fitting 5mn MWD = 5% increase in warp velocity Fitting 50mn MWD ...
- by Alowishus - at 2015.06.02 04:08:59
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8. Decentralize Trade - in Player Features and Ideas Discussion [original thread]
Originally by: Arthur Rage Lame attempt to get more targets into low Wrong. There is no ulterior motive here, just a thought. What you don't know is jumping the gun and instantly being accusatory actually weakens your argument. The t...
- by Alowishus - at 2009.02.11 00:06:00
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9. Decentralize Trade - in Player Features and Ideas Discussion [original thread]
Originally by: Stump Junkman Subtext for getting stuck in Jita on a Sunday? Not really.
- by Alowishus - at 2009.02.10 22:02:00
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10. Decentralize Trade - in Player Features and Ideas Discussion [original thread]
Create limits for item types that any station can hold. Make it first come, first serve. Force people to use outlying systems around hubs. Give healthy incentives for people who buy / sell in lowsec. It seems logical and realistic to me. Discuss.
- by Alowishus - at 2009.02.10 21:49:00
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