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1. While tweaking POSes: possibly boost Refining Arrays? - in Player Features and Ideas Discussion [original thread]
I haven't mined for like 5 or 6 years or even known anyone who does on a decent scale, but yeah... POS Refinerys are and have always been bullshit. your paying for POS fuel for something that we have at least 3 other methods of doing with 100% eff...
- by Alski - at 2011.11.06 05:57:00
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2. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
I’m gonna be honest here, and that means what I’m gonna say will probably get me flamed… I’m on two minds about this, on one side I think its true that if you lose the non-insurable nature of T2 ships then you also lose so...
- by Alski - at 2008.05.12 17:33:00
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3. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
I don’t want to go into detail about how to accomplish the above idea (I do have a few ideas) because this post is wayyyy off topic already, I’m merely suggesting that there should be alternatives available for people like myself who j...
- by Alski - at 2008.05.12 17:33:00
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4. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Just a quick idea, partly based on my previous one: Instead of having 4 different types of pellets/cells/rods/whatever of the 4 different isotopes, you could have the racial isotopes as the only separate fuel, and have NPC fuels + LO + heavy wate...
- by Alski - at 2008.04.22 23:41:00
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5. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Alski on 20/04/2008 14:48:20 Originally by: Richanious Being a fairly new player, I'm not really sure the current system works, but this is how I feel the system should work: Whoever controls the most starbases in a syst...
- by Alski - at 2008.04.20 14:48:00
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6. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Page 5 - A very optional idea I thought of, is that once the emitter array is replaced, and then the towers shields (both inner and outer) are repaired, forcing the next contention of sov to involve hitting the first 2 towers (or first 4, 6, et...
- by Alski - at 2008.04.20 11:44:00
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7. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Page 4 - As the controlling alliances loses communications with the tower, the attacking covops (remember the one from earlier that detected the position of the first towers “partner” tower?) can run another scan, and will find the ...
- by Alski - at 2008.04.20 11:43:00
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8. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Page 2 -At this point, a specialised ship such as a covops/recon with a dedicated module would run some kind of scan – nothing intensive, 60 seconds at most - and then finds the location of the next tower (ie: which system they have to hi...
- by Alski - at 2008.04.20 11:42:00
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9. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Page 3 *I’m thinking “Advanced Citadel Torpedoes of Doom T2” which would be the towers only defence, only operable in pre-Emitter destruction defence mode, and have explosion velocity stats so they do next to nothing for smal...
- by Alski - at 2008.04.20 11:42:00
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10. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
New(ish) and EXCESSIVELEY Detailed sovereignty idea. I’m just gonna throw this out there… Beware, this is a ****ing long post (5 pages) could be wayyy over complicated, but hey information is free and forum posts cost nothing, this...
- by Alski - at 2008.04.20 11:41:00
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11. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Originally by: MongWen Small POS: 20 Pellets x 300k = 6 mil/hour. (144 million isk per day.) Med POS: 40 Pellets x 300k = 12 mil/hour. (288 million isk per day.) Large POS: 80 Pellets x 300k = 24 mil/hour. (576 million isk per day.) Any...
- by Alski - at 2008.04.17 08:00:00
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12. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: NvyoU So, you can have 10 varying objectives - ranging in fleet compositions and size requirements which maintain or increase the global objective timers for either side. Its in the best interest for the defenders and atta...
- by Alski - at 2008.04.16 04:32:00
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13. shield vs armor tanks, and why its not fair. - in Player Features and Ideas Discussion [original thread]
Newsflash: You can passive tank nearley anything... 500 DPS passive tank maelstrom. 308 DPS passive tank brutix. 110 DPS passive tank on an ENYO for *bleep* sake. (if ya don't know ya AFs... it useuley tanks about 60... for about as many second...
- by Alski - at 2008.04.15 12:16:00
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14. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Phthonos Nemesis ....Ownership of a system would allow you to build an Acceleration gate to a "complex"... ....CovertOps/BlackOps ships could have modules to decrypt or unlock gates, to allow use by hostiles, or to reverse...
- by Alski - at 2008.04.14 19:27:00
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15. Capital Interdictor/ Disable Warp-In module - in Player Features and Ideas Discussion [original thread]
IMO the problem with the capital interdictor, is having an instantly deployable bubble with anything greater than 40km diameter that has a tank capable of withstanding multiple DDs. Two reasons for this: -It doesn’t just help kill titans, i...
- by Alski - at 2008.04.13 23:23:00
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16. Maybe add in some new faction ships? - in Player Features and Ideas Discussion [original thread]
Infested? pfft, black and green Serpentis domi with sentry drone range and drone control range bonues please Though i'd rather they rebalance all the existing sub-BS faction ships first, esp. the frigs. - (combat) Patch belonging to CCP hits ...
- by Alski - at 2008.04.12 21:39:00
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17. Risk vs. Reward in 0.0 - in Player Features and Ideas Discussion [original thread]
If your in a decent sized corp, all you really have to do is ask around a few alliances till you find one that accepts resident corps, get blue standings and docking rights, and there ya go... you got 0.0 access without being in an alliance. 0.0 ...
- by Alski - at 2008.04.09 16:30:00
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18. Give ships registration numbers for tracking purposes! - in Player Features and Ideas Discussion [original thread]
Originally by: Horchan Just suggesting this is causing the database to choke up and die. Databases 101: Ships and every other module in Eve already has its own unique identifier, all this would require would be making it visible to pla...
- by Alski - at 2008.04.09 00:05:00
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19. Large Energy Neuts - in Player Features and Ideas Discussion [original thread]
Well i'm a carrier pilot and i just love killing the cap of orbiting ceptors and dictors that stray too close so errr... *cough* Of course my main also flys dictors and ceptors a lot as well, so i get both sides of it and tbh aside from normal...
- by Alski - at 2008.04.07 23:40:00
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20. Should players be allowed to vote directly on game changes? - in Player Features and Ideas Discussion [original thread]
Dear God No! People generally are uninformed self-centric sheep, one person says “ZOMG THIX NEEDZ CHANGEIN” and a whole bunch of people will follow purely because it serves there own selfish interests and can’t see past there ow...
- by Alski - at 2008.04.07 18:46:00
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