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41. August release - Contracts in Citadels - in Test Server Feedback [original thread]
As per the patch note, a courier contract with a Citadel as a destination is canceled if the Citadel gets blown up. Can I have confirmation that: 1- The courier contract is NOT canceled if the Citadel is only the origin point and already accepte...
- by Altrue - at 2016.08.04 15:45:05
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42. Seabeast SKIN - in EVE General Discussion [original thread]
Fyt 284 wrote: CCP Falcon wrote: A selection of the Seabeast SKINs were deployed to Tranquility just after Citadel, and formed part of our PLEX/AUR offers during the few weeks after the Citadel release. They'll be rolled out to the store in...
- by Altrue - at 2016.07.17 11:22:10
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43. Fixed window position - in Player Features and Ideas Discussion [original thread]
Hi! I shouldn't have to run a frikin python script to have one EVE client on the top left corner (the default), and one EVE client on the top right corner of my screen. Please add a fixed window position : Top left, Top Right, Bottom Left, Botto...
- by Altrue - at 2016.07.13 17:01:01
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44. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Altrue wrote: This way they are HEAVILY limited in the number of people affected (From 255 to 10, or maybe go down to 5 or something). So that small organized groups have a way to punch above their weight and create the surp...
- by Altrue - at 2016.06.11 18:49:56
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45. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
I'm going to say it, and it's going to be impopular, and CCP Fozzie has already publicly spoken against it... But I think that in addition to the AOE thingie, Off grid links should remain a thing for Squad Boosters. This way they are HEAVILY limi...
- by Altrue - at 2016.06.11 13:32:56
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46. Testing for Multifitting/Bulkfitting - in Test Server Feedback [original thread]
WOOOOOO
- by Altrue - at 2016.06.08 18:19:31
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47. Sticky:[Skill Prereq Tweak] Advanced Weapon Upgrades - in Upcoming Feature and Change Feedback Center [original thread]
It's really hard to find something, because the bonus affects one set of items, while the skill unlocks ANOTHER set of items. The best thing I could come up with is: Weapon Modules CPU Management Kinda implies it boosts the CPU management of wea...
- by Altrue - at 2016.06.06 16:35:28
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48. Sticky:[Skill Prereq Tweak] Advanced Weapon Upgrades - in Upcoming Feature and Change Feedback Center [original thread]
Sounds good!
- by Altrue - at 2016.05.29 20:14:23
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49. CCPLZ - Market categories for missiles is a mess - in Player Features and Ideas Discussion [original thread]
Compare the market categories for missiles vs turrets. Missiles is one category for each missile type, apart from XL launchers which are almost properly ordered. For turrets you have a separation between long/short range, then a separation betwe...
- by Altrue - at 2016.05.19 05:49:48
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50. Sticky:[o7 Show] Guess the citadel survival rate! - in EVE General Discussion [original thread]
Fortizar 97.1% Astrahus 97.1%
- by Altrue - at 2016.05.17 16:42:05
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51. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Oh wow, I'm sorry to be so blunt but, this is absolutely stupid to have the Phoenix and the Rev get a bonus that's only there due to poor stat attribution on the weapons themselves. It's like if IRL I increased the price of my goods right before ...
- by Altrue - at 2016.04.25 19:14:25
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52. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Now, with before and after data we can see that making it into the client is a huge step towards real activity You mean, like the infamous Opportunity system who had a huge impact, but you ended up admitting that it is only g...
- by Altrue - at 2016.04.11 16:17:29
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53. Sticky:Testing a major revision to CREST - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Greygal wrote: Will this allow us to create an open-to-all invite to fleet link? I.e., would we be able to build a tool where we create a link, link it in chat, and anyone who clicks it automatically joins the fleet (regar...
- by Altrue - at 2016.04.10 11:23:13
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54. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
At the very least if you decide to go forth with this project, why not 30 000 sp per day for the first three NPC kills on the ACCOUNT, instead of 10 000 sp per CHARACTER? Dailies are already a pain, but having to cycle through your characters mak...
- by Altrue - at 2016.04.08 18:44:06
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55. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Hmm, why not. How big does the NPC have to be though? I'd never turn down free stuff, but as the idea stands right now, that kind of daily reward isn't encouraging any meaningful gameplay. if you want to do rewards for active players, a veteran r...
- by Altrue - at 2016.04.08 16:34:44
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56. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Those are really interesting gameplay concepts. Are there any plans to include them in k-space? I especially like the concept of being able to "corrupt" the system of another entity by filling it with hostile NPCs that aggress people. But even th...
- by Altrue - at 2016.04.04 22:15:48
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57. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Why the variation in fighter hangar size between carriers? It feels like it penalizes / buffs ships without any relation to their tank or stats. How do you justify the fact that shield carriers get relatively low total shield values compared to a...
- by Altrue - at 2016.04.02 18:20:59
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58. Rate the Avatar above you - in EVE General Discussion [original thread]
One of the rare times where I've seen the forehead piercing work well. It nicely contrasts with the coloring surrounding it, and it pays off! Bonus point for the freckles too, its a nice detail. The face is almost flawless. I would however consid...
- by Altrue - at 2016.04.02 18:10:22
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59. Standup Pitchfork I's at the ready... - in Test Server Feedback [original thread]
I highly recommend you reconsider this change. One of the great flaw of the current Outpost design is that you risk literally nothing standing next to a hostile one. Please don't make the same mistake with citadel. Especially since their weapons ...
- by Altrue - at 2016.03.30 17:10:07
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60. Grid Merger on Sisi - in Test Server Feedback [original thread]
Grids don't ever merge. It's one of their fundamentals properties. However, server reboot can happen, and then grids may be calculated differently.
- by Altrue - at 2016.03.28 11:26:57
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