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981. POS Mining Bonuses - in EVE General Discussion [original thread]
Why not ? It's not like if it was fun to be in a boosting rorqual or orca, afk near a POS, anyway. It's not like if with off grid boosting potentialy ending one day, people will start using their rorquals in industrial mode ON FIELD after that. ...
- by Altrue - at 2014.01.10 12:40:00
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982. collision detection and visual cues - in EVE General Discussion [original thread]
Cyndrogen wrote: Why is the collision detection in eve so terrible? I'm flying no where NEAR an asteroid and I hit it, now I don't mind losing ships, it's all good and fine, but WHY is the collision so poorly setup for large asteroid objects? ...
- by Altrue - at 2014.01.10 12:37:00
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983. [Idea] Medical Clones 2.0 - in Player Features and Ideas Discussion [original thread]
Good idea :) I believe that a midlink implant slot should appear earlier in the chain, but overall, +1 !
- by Altrue - at 2014.01.10 12:34:00
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984. Let's put these Orbital Bombardment ammo to good use ! - in Player Features and Ideas Discussion [original thread]
Batelle wrote: be a big boy an shoot the customs office. You're in brave, I know you have enough friends. We shot coutless custom offices recently, don't worry :D But not everyone has the power or patience to do that, plus if you want to sp...
- by Altrue - at 2014.01.09 15:29:00
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985. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Ok everyone, here is our first round of changes since the beginning of public feedback. These are some quite large changes but we think the end result is a much stronger design. Mobile Micro Jump Unit We're cutting the E...
- by Altrue - at 2014.01.09 14:21:00
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986. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance ...
- by Altrue - at 2014.01.09 14:09:00
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987. Private Bounties - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Sigras wrote: Why wouldnt it work outside of corp/alliance? Because we'll find a way to exploit it and earn money from our bounties again. Yes but that becomes part of the metagame ! After corp thiefs, bounty thie...
- by Altrue - at 2014.01.09 14:02:00
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988. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Let's make some area of effect structures ! Mobile Disruption Reflector Field: Creates a special bubble where every ship receiving or emitting E-war effects inside the field, sees these effects also affecting the person activating them. ...
- by Altrue - at 2014.01.09 13:52:00
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989. The ORCA specifications are not fitting its role very well (anymore) - in Player Features and Ideas Discussion [original thread]
Orca definitely needs a remap of both its skill requirements and its role.
- by Altrue - at 2014.01.09 13:43:00
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990. Let's put these Orbital Bombardment ammo to good use ! - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: new ship class [...] with multiple players on board [...] mini game [...] star wars style mini-game That's not eve :D Their last attempt at creating a minigame wasn't very successful.An entierly chance based clickf...
- by Altrue - at 2014.01.09 13:41:00
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991. Let's put these Orbital Bombardment ammo to good use ! - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Altrue wrote: Hi ! The concept is quite simple (but I detail it): Why not allowing players to attack other player's Command Centers with space-to-ground ammo? In Planet Mode, right clic on an ennemy Command Cente...
- by Altrue - at 2014.01.09 13:28:00
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992. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
(haha :D) Mobile Location Manager : An efficient way to share bookmarks with your alliance ! Cheap (1mil) cannot be anchored at less than 250km of the same structure. Decay after 24hours without interaction. Does not decay if inside a POS sh...
- by Altrue - at 2014.01.09 13:20:00
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993. Let's put these Orbital Bombardment ammo to good use ! - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: No. Planetary Interaction shouldn't be expanded upon until it gets a much warranted revamp. One would not prevent the other. But you're right it could use a rewamp. If they do, I strongly hope that they won't forget to add a...
- by Altrue - at 2014.01.09 13:15:00
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994. Private Bounties - in Player Features and Ideas Discussion [original thread]
Private bounties aimed to a specific list of individuals/corps/alliances that have 100% reward compared to damage done, and not 20 % ? Count me in ! It would be a great way to pay mercenaries btw, even more if you can setup your own ratio (like...
- by Altrue - at 2014.01.09 13:04:00
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995. Let's put these Orbital Bombardment ammo to good use ! - in Player Features and Ideas Discussion [original thread]
Hi ! The concept is quite simple (but I detail it): Why not allowing players to attack other player's Command Centers with space-to-ground ammo? In Planet Mode, right clic on an ennemy Command Center, choose "warp to attack point". Your ship war...
- by Altrue - at 2014.01.09 12:56:00
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996. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Anomaly Propagator : Can only be anchored near wormholes, in the W-space side. Propagates the Wormhole system anomaly into the Known space system the wormhole connects to. Wears off if the structure is destroyed or if the wormhole is...
- by Altrue - at 2014.01.09 12:37:00
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997. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Propaganda Generator : Will probably not make its way into the game but... Can be anchored, scooped at any moment by owner, and destroyed without reinforced timer. (Cruiser EHP) Cheap cost: 1 mil. Deploys 20km above (up) the structure ...
- by Altrue - at 2014.01.09 11:55:00
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998. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Reference Point Disruptor : Must be at less than 100,000km from a celestial. One per celestial. Substancial cost, 7days decay, scoopable by owner. Can only be anchored around planets and sun. When deployed, modifies the warp-in point of...
- by Altrue - at 2014.01.09 11:47:00
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999. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Wormhole stabilizer (variation) ! Must be put on both sides. Freezes remaining lifetime, does not affect remaining mass . Requires strontium to function (low cost, high volume). Quite expensive (~50 mil each side, ~20k m3 each). Battle...
- by Altrue - at 2014.01.09 11:31:00
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1000. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Mobile gravity bubble. Increases the mass of every ship within range, similar to how a MWD increases mass. Conservation of momentum (haha gd jk, this is eve) means that ships entering the bubble suddenly lose speed while s...
- by Altrue - at 2014.01.09 11:15:00
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