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1. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
If CCP intend to go through with skill trading, it should be time limited, Example you can only inject 1 or 2 skill packets per week. This is to prevent rich players with more money than brains from instantly maxing out a character with every skil...
- by Amateratsu - at 2016.01.24 13:13:47
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: how will it obsolete the training system? without the training system where are you going to get the SP to buy/sell? especially when this new system deletes up to 90% of the SP extracted and sold. In the Dev Blog he said ...
- by Amateratsu - at 2015.10.17 04:13:16
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3. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
This is utterly the worst thing you could possibly do to the game. This change will completely obsolete the skill training system. This change will completely obsolete the attribute system This change will completely obsolete the remap system Th...
- by Amateratsu - at 2015.10.16 18:39:49
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4. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
I remember talk years ago of allowing Tech II blueprint copies to be ME and PE researched to improve their stats. any chance of this finally happening with this industry overhaul? this would allow invented bpc's to compete with bpo owners, especi...
- by Amateratsu - at 2014.04.16 10:37:00
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5. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Amateratsu on 28/08/2007 09:12:35 All my ingame chars are fully trained miners (inc exumers 5) I've not trained my director up for command ships since only a BC is needed. So im quite happy with barge 5 being a pre req for the Rorq...
- by Amateratsu - at 2007.08.28 09:07:00
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6. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Amateratsu on 28/08/2007 08:02:02 Originally by: Lougra My mining director the last week finished the warfare link specialist skill at lvl 5. The total benefit from it in ore mining was only 3 secs. :P (have in ming that m...
- by Amateratsu - at 2007.08.28 08:01:00
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7. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Montaire Yes, you are missing somthing. The +20% Per level in drone HP and Damage. Originally by: Andrus Delai AFAIK, the Rorqual can only have 5 drones. Have I missed something? In addition, with any number of d...
- by Amateratsu - at 2007.08.25 08:34:00
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8. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: SiliconWolf level 5: auto-calculates remaining ore in roid and automatically ends lazer cycle at the exact moment roid runs out of ore. I like this idea ALOT, altho you should not require extra skills to achive this. ...
- by Amateratsu - at 2007.08.21 07:09:00
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9. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Typical, just as my accounts on sisi are disabled again due to a bug deactivating etc accounts during sisi's DT
- by Amateratsu - at 2007.08.19 11:17:00
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10. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
I have to agree with Nyphur Having now seen this ship transforming into its industrail mode, Defence of the Rorqual and the mining op is a major issue. even if you have scouts watching the stargates, hostile gangs will have more than enough time...
- by Amateratsu - at 2007.08.18 16:33:00
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11. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Kallana Wren Edited by: Kallana Wren on 14/08/2007 19:31:11 You definitely can, since packaged ships pop out assembled (aside from shuttles iirc) So you just fill the hauler with scout ships and mods. 10 jump clones = 4 ...
- by Amateratsu - at 2007.08.14 19:40:00
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12. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Amateratsu on 14/08/2007 19:22:03 Originally by: Kallana Wren Originally by: Amateratsu and what are your scouts gonna fly? since the Rorqual can only carry hulks or industrials.. Im thinking of empire based corps ...
- by Amateratsu - at 2007.08.14 19:20:00
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13. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: kasalupin A 5ly jump range is smaller thn the carrier and thus it will not replace the carrier role as a glorified hauler as it should. Also, make him ew immune in deployed mode similarly to the carrier and dread deployed m...
- by Amateratsu - at 2007.08.14 06:33:00
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14. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
and what are your scouts gonna fly? since the Rorqual can only carry hulks or industrials.. Im thinking of empire based corps running nomad operations in hostile territory, as was suggested in the original deblog. Its less of a problem for thos...
- by Amateratsu - at 2007.08.13 20:02:00
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15. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Chruker Originally by: Amateratsu As it stands atm, this ship has no possibility of defending itself.... Killing a Rorqual will be childs play, stick an ecm or 2 on it, pop it's drones and it will be a dead sitting ...
- by Amateratsu - at 2007.08.13 19:38:00
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16. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Borgholio Edited by: Borgholio on 13/08/2007 18:58:09 What would the typical defense tactic for this ship be, were it jumped by hostiles? It doesn't seem very capable of defending itself, and the ship maintenance bay can...
- by Amateratsu - at 2007.08.13 19:18:00
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17. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
First of all i'd like to thank the devs and Chrontis for taking our feedback seriously and striving to get this ship balanced and useful. Exellent Job The compression ratio's and cargo capacities are now spot on imo, however the ships ability t...
- by Amateratsu - at 2007.08.12 14:43:00
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18. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: twit brent It needs to have a minimum 27500m3 bay so it can tractor in a full jetcan then compress it then place it into its ~15,000m3 corp hangar. 27,500m3 cargobay and 15,000m3 corp hanger is simply not good enough. ...
- by Amateratsu - at 2007.08.09 08:47:00
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19. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Imhothar Xarodit Originally by: Caligulus It defenitly needs some tweaking. Another great logistical bonus would be to expedite the timers involved in anchoring and putting online towers and POS modules. If this is s...
- by Amateratsu - at 2007.08.07 19:14:00
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20. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
No disrespect to the devs, But the provitional cargo space is laughable. My Hulk with gang bonus's will fill that 25k cargobay in just 12 minutes. ONE SINGLE HULK - 12 MINUTES even compressed, 3 - 4 hulks are going to fill that cargo bay so fa...
- by Amateratsu - at 2007.08.07 18:55:00
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