Pages: [1] |
1. [Skill Plan] Remaps - in Player Features and Ideas Discussion [original thread]
Eventually Attributes / Remaps / Learning Implants are going to be removed from the game just like the learning skills were removed. CCP do not like the attribute system and want it gone. its just a question of working out the best way to do it, ...
- by Amateratsu - at 2015.10.09 18:17:57
|
2. Saving probbed signatures - in Player Features and Ideas Discussion [original thread]
HTC NecoSino wrote: Really though, this has been submitted multiple times and last I heard CCP is already considering this. Good to know, Thanks
- by Amateratsu - at 2015.04.10 18:02:50
|
3. Saving probbed signatures - in Player Features and Ideas Discussion [original thread]
That's the whole point, if your roaming round new eden through dozens of systems searching for interesting sites, that's potentially 100's of bookmarks that you have to check for signatures that you've already spent hours scanning down. Not to me...
- by Amateratsu - at 2015.04.10 16:30:42
|
4. Saving probbed signatures - in Player Features and Ideas Discussion [original thread]
In the technologically advanced universe of Eve Online you could be forgiven for thinking that when you probe down a signature or other object in space that your ships navigation computer would store that information? (at least for a limited perio...
- by Amateratsu - at 2015.04.10 16:09:46
|
5. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
I think " Electronic System " ( Singular ) should be " Electronic Systems " ( Plural ) since the group has skills that effect more than 1 electronic system. The same goes for the group " Mechanic " which should be " Mechanics " Poor Chribba is ...
- by Amateratsu - at 2013.08.14 20:47:00
|
6. Mission in progress onscreen menu. - in Player Features and Ideas Discussion [original thread]
No one else here who would find this addition useful?
- by Amateratsu - at 2012.09.13 22:22:00
|
7. Mission in progress onscreen menu. - in Player Features and Ideas Discussion [original thread]
when you accept a mission and undock there a new drop down menu on screen un the normal system popup menus that provides info about the active mission and comands to set destination, warp to, dock, review mission ect... Is there any chance a "Wa...
- by Amateratsu - at 2012.09.13 11:52:00
|
8. Planetary Interaction - Relocating Structures - in Player Features and Ideas Discussion [original thread]
If we must keep replacing structures in order to follow hotspots around a planet can we at least get a reduction in the cost of replacing said structures? 36 planets with 2 Ecu's and 2 Launchpads per planet on a 2 day extraction cycle = 72 struc...
- by Amateratsu - at 2011.03.03 17:16:00
|
9. Planetary Interaction - Relocating Structures - in Player Features and Ideas Discussion [original thread]
Originally by: Manalapan No, it makes sense that you would have to remove the ECU to change your location on the planet. Also, unlimited range on ECU does not make sense and also discourages any kind of planning with PI. You are looking f...
- by Amateratsu - at 2011.03.01 16:15:00
|
10. Planetary Interaction - Relocating Structures - in Player Features and Ideas Discussion [original thread]
I take it everyone is happy then having to destroy their installations in order to move exstruction locations? á
- by Amateratsu - at 2011.02.27 10:34:00
|
11. Planetary Interaction - Relocating Structures - in Player Features and Ideas Discussion [original thread]
We need the ability to relocate PI structures A.S.A.P Currently once you've depleted a hotspot you have to destroy your ECU's and start again from scratch building new ECU's and then having to redo all your settings to start mining a new hotspot...
- by Amateratsu - at 2011.02.26 13:19:00
|
12. Teleporting Pirates - in Player Features and Ideas Discussion [original thread]
Originally by: Claudius Atropos Advanced Forum Warrior Baiting IV I lol'd at that 1 á
- by Amateratsu - at 2009.07.07 15:29:00
|
13. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Good to see that the Devs do read and concider player suggestions. Thank You and keep up the good work
- by Amateratsu - at 2008.09.29 20:24:00
|
14. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Edited by: Amateratsu on 12/08/2008 16:44:46 Originally by: Hesod Adee I just took a look at the OPs map, and I notice a small problem with his planned gates: There are some pairs of Jita bordering systems that are two jumps apart (lik...
- by Amateratsu - at 2008.08.12 16:44:00
|
15. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon How about... Market purchases include a Shipping and Handling fee. Then items are delivered in a (relatively) timely manner from station of origin to your current station. Depending on the space between (dist...
- by Amateratsu - at 2008.08.12 06:40:00
|
16. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Originally by: Karanth I'd much prefer the following: Sobaseki -/- Jita Muvolailen -/- Jita Maurasi -/- Jita Perimeter -/- Jita Niyabainen -/- Jita New Caldari -/- Jita Ikuchi -/- Jita Won't see anyone ever hop in and get stuck again. ...
- by Amateratsu - at 2008.08.11 19:29:00
|
17. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Jita Bypass Part 2 Again this is a relatively simple solution to ease the load on the Jita system. Implement a delivery service that links the 7 systems neighbouring Jita + Jita itself together into 1 giant market hub. What this means is that a...
- by Amateratsu - at 2008.08.11 17:38:00
|
18. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Ok I know there have been countless threads on the Jita problem, but 1 has to wonder why nothing appears to be being done to resolve the issue. There are a great many ways to ease the conjestion in Jita and i'd like to suggest what i believ to be...
- by Amateratsu - at 2008.07.20 17:28:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |