Pages: 1 [2] 3 4 5 6 7 |
21. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Would be cool if they work when bridging people as well (titans, blops)
- by Ammzi - at 2014.07.31 21:09:00
|
22. Freighter etc only modules - in Player Features and Ideas Discussion [original thread]
Expanded cargo holds give a penalty to hull structure, we managed to lobby this successfully (thank god, everything else would be ludicrous). And "No".
- by Ammzi - at 2014.07.29 17:36:00
|
23. Bubbles et. al. should use the new anchoring indicator - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: What, exactly, is this "Pssssshh" nonsense about? Anyway, +1 for this. Quote: One manager couldn't answer questions on gameplay or focus. I remember him standing over the shoulder of a programmer putting his fing...
- by Ammzi - at 2014.07.29 17:33:00
|
24. Swing the bat at the ishtar - in Player Features and Ideas Discussion [original thread]
Icarus Able wrote: Ammzi wrote: Rivr Luzade wrote: If you find Ishtars OP, wait until you have encountered Worms and Gilas - let alone Rattlesnakes. http://kb.pasta.gg/related/30004751/201406081800/ Noone wants to look at that ...
- by Ammzi - at 2014.06.08 19:04:00
|
25. Swing the bat at the ishtar - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: If you find Ishtars OP, wait until you have encountered Worms and Gilas - let alone Rattlesnakes. http://kb.pasta.gg/related/30004751/201406081800/
- by Ammzi - at 2014.06.08 18:20:00
|
26. Swing the bat at the ishtar - in Player Features and Ideas Discussion [original thread]
This stuff with fun facts. Is it because you're in a joking alliance?
- by Ammzi - at 2014.06.08 16:48:00
|
27. Swing the bat at the ishtar - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Where's the problem? You killed BS and Ishtars, who had no logi, with an Ishtar fleet that had logi. I don't see something needy of change here. To be fair. The ishtars had 8-9 scythes and 4 scimitars. The battleships wer...
- by Ammzi - at 2014.06.08 15:16:00
|
28. Swing the bat at the ishtar - in Player Features and Ideas Discussion [original thread]
http://kb.pasta.gg/related/30004751/201406071900/ This is disgusting. Fozzie, please nerf ishtars. We were like 1/2 of their fleet size and still killed them. It pains us greatly to use them, please nerf.
- by Ammzi - at 2014.06.08 12:44:00
|
29. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev). All that is necessary: Tracking computers & enhancers affecting missiles. Is there anything new about this?
- by Ammzi - at 2014.05.27 13:16:00
|
30. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Yes, it's low slots now. Not rigs.
- by Ammzi - at 2014.05.21 20:12:00
|
31. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
To me, those values are completely fair (@ James), but everyone has a taste. What you need to remember though, is that this won't affect deceleration for interceptors. It is capped, they will only accelerate faster and gain a higher top warp speed...
- by Ammzi - at 2014.05.21 19:19:00
|
32. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: baltec1 wrote: Captain Finklestein wrote: Alexis Nightwish wrote: How will these stack with warp speed rigs? They dont, what you see is what you get. Uhhh I'm pretty sure they will stack. I just want to ...
- by Ammzi - at 2014.05.21 18:25:00
|
33. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Ammzi wrote: SurrenderMonkey wrote: Ammzi wrote: Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? Wha...
- by Ammzi - at 2014.05.21 17:26:00
|
34. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: CCP Ytterbium wrote: TheMercenaryKing wrote: Love the new update, but one question, when will damage controls become passive mods? That indeed is a good question. The answer to this question is "not in Kronos, but ...
- by Ammzi - at 2014.05.21 17:20:00
|
35. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Daichi Yamato wrote: looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP The thing is that they have almost universally gotten significant increases i...
- by Ammzi - at 2014.05.21 16:31:00
|
36. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Azami Nevinyrall wrote: Kaarous Aldurald wrote: Ammzi wrote: So you'd like 1 DCU and 2 cargo expanders right? A magnificent one-touch double your EHP button and 800k cargo. Why would any freighter fit anything else? I've been veheme...
- by Ammzi - at 2014.05.21 16:15:00
|
37. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Ammzi wrote: Azami Nevinyrall wrote: Can you, at least on the JF....maybe on the Freighter....put a little more wiggle room with the CPU to fit a DCU? At least on the JF, which is extremely expensive! It should ha...
- by Ammzi - at 2014.05.21 16:08:00
|
38. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Azami Nevinyrall wrote: Can you, at least on the JF....maybe on the Freighter....put a little more wiggle room with the CPU to fit a DCU? At least on the JF, which is extremely expensive! It should have ALOT more tanking abilities then it's T1...
- by Ammzi - at 2014.05.21 16:00:00
|
39. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
It's not like it's gonna make that big of a difference. Deceleration is still capped at 8 au/s, only major difference for interceptors is when accelerating into warp. Stacking penalties should probably be applied if the bonus is switched to perce...
- by Ammzi - at 2014.05.21 15:57:00
|
40. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Ammzi wrote: Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost f...
- by Ammzi - at 2014.05.21 15:49:00
|
Pages: 1 [2] 3 4 5 6 7 |
First page | Previous page | Next page | Last page |