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101. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Motoko Innocentius wrote: Saying ganking is hard and requires ingame knollage is bullshit. With bumping, you only need to bump a whale, gathe people when they bother to come in, then do a countdown and shoot. This is all it requires, ... ...
- by Ammzi - at 2014.02.11 17:24:00
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102. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Cathy Mikakka wrote: I do not own freighter yet, so I don't know, but since when was this fixed? I thought you could log off at any time, during the cloak, then disappear minute afterwards (you use cloak to prevent aggro 15m timer). Ever si...
- by Ammzi - at 2014.02.11 17:16:00
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103. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Cathy Mikakka wrote: At lest that way, freighter pilot can use logoffski during gate cloak to attempt to save the freighter and cargo. He can't do that with bumping. Without bumping, he still has (meta)fighting chance to win "PVP" match, with ...
- by Ammzi - at 2014.02.11 17:02:00
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104. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
JetStream Drenard wrote: exactly my point. orca ganking requires these computations, why should not a freighter? Because a freighter is relatively static in terms of tank, because they do not have fitting slots. When freighters are being t...
- by Ammzi - at 2014.02.11 17:00:00
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105. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
JetStream Drenard wrote: This is one option, their are many ways around this if CCP makes it so. A heavily tanked freighter may still push the bounds of ganking limits. Just like with miner gankers, the freighter gankers would have to use a ca...
- by Ammzi - at 2014.02.11 16:39:00
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106. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Motoko Innocentius wrote: So, do give a good reason why freighter bumping in hisec to disallow leaving grid needs to be allowed for a ganker? Scrambler and disruptor does the same thing, disallows leaving grid. The time it takes for a freigh...
- by Ammzi - at 2014.02.11 16:33:00
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107. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Cathy Mikakka wrote: https://yourlogicalfallacyis.com/ad-hominem FYI even empty freighter is being ganked, not only those who load 10b ISK inside. Daichy Yamato: Simply no. Ejecting is not an option. Problem with bumping is that there ...
- by Ammzi - at 2014.02.11 16:03:00
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108. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Cathy Mikakka wrote: You are the scum of the EvE. But don't worry, no one is taking your gank away, except now you have to, you know, play the game and gank, instead of having one guy bump till you finish your **** and grab a shower and show u...
- by Ammzi - at 2014.02.11 15:37:00
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109. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
People looking to nerf bumping is literally looking to simply buff freighters and make them more secure because they can't possibly warrant spending 1 PLEX a month to make their freighter 99 % gank secure against 10 other player accounts. You ar...
- by Ammzi - at 2014.02.11 14:46:00
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110. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
DSpite Culhach wrote: I would like to suggest a new "Set Standing" of SuperBlue so that if you set a another player to that, regardless of them being in other corps or even wartargets, you instantly become best buddies and can target/web/open...
- by Ammzi - at 2014.02.10 14:00:00
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111. Huge Exploit - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Quote: I mean the way it works now goes against all reason and sense. I was actually surprised I didn't get the money back because usually things in EVE are fair and reasonable. Calling troll. Actually we did ki...
- by Ammzi - at 2014.02.07 00:48:00
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112. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
I could give you a long list of things that would make you pretty much 99 % safe from all ganks, ever. But why should I? Go figure out yourself you lazy piece of **** instead of demanding CCP to save your ass. WoW is that way --->
- by Ammzi - at 2014.02.06 17:23:00
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113. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Elusive Panda wrote: No, itGÇÖs of paramount importance in PvP when youGÇÖre trying to keep tacklers at bay. Yeah, one. If there's more than one you're screwed. You're ******** and have no idea wot you're talking a...
- by Ammzi - at 2014.01.23 20:00:00
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114. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
No, just no.
- by Ammzi - at 2014.01.16 15:35:00
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115. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
Meyr wrote: Ammzi wrote: 401k, pitiful. Absolutely digusting. That's the best you can do? Did your cat walk across your keyboard to come up with such a masterful bit of 'Forum-fu'? Go take a nap. Come back when your eyes are fully open....
- by Ammzi - at 2013.09.16 12:33:00
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116. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
401k, pitiful. Absolutely digusting.
- by Ammzi - at 2013.09.15 20:08:00
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117. Make warp speed implant useful - in Player Features and Ideas Discussion [original thread]
You are ******* ******** you piece of **** Droidster, put some ******* scientific thought into it before you go on a ramble of "testing" when your "testing" is utterly mindnumbingly stupid. First of all you have to put experimental variables up ...
- by Ammzi - at 2013.09.03 13:24:00
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118. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
It is set in stone. 1.1 is about to be released so they won't be doing any changes till then. 3rd september is release date if you didn't know already.
- by Ammzi - at 2013.08.31 12:58:00
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119. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Capqu wrote: Ammzi wrote: make capqu in charge of future ship rebalancing. he said bad ideas Yup.
- by Ammzi - at 2013.08.27 16:04:00
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120. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
make capqu in charge of future ship rebalancing.
- by Ammzi - at 2013.08.27 16:01:00
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