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121. PyFA patch for Odyssey 1.1 Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Are the new hac changes included?
- by Ammzi - at 2013.07.31 17:48:00
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122. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
In order to get the most out of the ishtar slot layout, more cpu is definitely needed.
- by Ammzi - at 2013.07.18 14:17:00
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123. 3 new weapon systems? - in Player Features and Ideas Discussion [original thread]
Silivar Karkun wrote: i come Sigh...
- by Ammzi - at 2013.07.18 14:11:00
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124. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Harbinger, here I come
- by Ammzi - at 2013.01.21 19:06:00
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125. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Harbinger being welped?
- by Ammzi - at 2013.01.08 21:02:00
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126. [Winter] Support Cruisers - in Player Features and Ideas Discussion [original thread]
I have managed to fit an exequror with over 9000 armor hitpoints, reps 957 hp/5s with 75, 67, 67, 76 in resists, topspeed of 600 m/s (ab fit) and over 4 min. cap stable (fully cap stable in the event of a fleet fight with pulsing the reppers not c...
- by Ammzi - at 2012.11.08 18:00:00
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127. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
I would very much like to create custom folders in my inventory. Cans seem a bit backward thinking
- by Ammzi - at 2012.09.18 17:46:00
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128. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
Omen looks juicy
- by Ammzi - at 2012.09.18 12:04:00
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129. It's time to low the sub, allow multiple char training and bring people back... - in Player Features and Ideas Discussion [original thread]
Who are these utter ignorant retards that keep claiming nullsec is stagnant? Holy **** geez! Shut up! It is not.
- by Ammzi - at 2012.09.15 12:38:00
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130. Covert Probes - in Player Features and Ideas Discussion [original thread]
mxzf wrote: So you want to remove the tiny warning that ships being scanned down have? Not supported at all. No. Covert probes will still be visible, but only half of the time. Only when they are actively used.
- by Ammzi - at 2011.12.23 17:09:00
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131. Covert Probes - in Player Features and Ideas Discussion [original thread]
bump! :)
- by Ammzi - at 2011.12.23 16:42:00
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132. Covert Probes - in Player Features and Ideas Discussion [original thread]
can only be seen on d-scan when they are actively scanning/moving. High skill requirement, possibly only used by t2 cloaky ships. Discuss?
- by Ammzi - at 2011.12.23 00:05:00
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133. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Well there's only one thing to say about this. Thank god you are not a game designer.
- by Ammzi - at 2011.11.28 21:49:00
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134. Nerf Incursions - in Player Features and Ideas Discussion [original thread]
Originally by: The Pteradactyl Originally by: Taedrin Incursions don't always appear in high sec, and sometimes NONE are in high sec. In which case you have to move to low/null sec to complete them which can be quite dangerous in y...
- by Ammzi - at 2011.08.28 20:09:00
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135. Smart Interdiction Scripts - in Player Features and Ideas Discussion [original thread]
Originally by: Gemberslaafje Originally by: Kaylar Neutralis Originally by: Jack Tronic Doesn't work in a RP sense at all. How so? A warp disruptor bubble breaks warp capability in an area. It's very hard to explain...
- by Ammzi - at 2011.08.22 16:05:00
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136. Let us buy the EON magazine with PLEX! - in Player Features and Ideas Discussion [original thread]
Originally by: MHayes It would be cool but ultimately cost CCP money, many people already get the game for free. now you want a free magazine. And then wonder why the expansion has no content... *facedesks a thousand times* Hope in h...
- by Ammzi - at 2011.07.25 15:07:00
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