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61. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP, is there any particular reason you're ignoring the massive volume of posts from people saying that the loot spew mechanic either: a. shouldn't be implemented at all b. is seriously not ready for primetime? Because I'm beginning to question ...
- by Andreus Ixiris - at 2013.05.29 20:22:00
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62. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Qual - I feel your pain. I told them the exact same thing about race-locked content in the avatar creator, and they called it "working as intended," despite the fact that a lot of people were very upset about it.
- by Andreus Ixiris - at 2013.05.28 21:28:00
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63. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: snip Can we please have some sort of CCP acknowledgement of the overwhelmingly negative feedback the loot spew mechanic is getting? This is something a lot of people clearly feel strongly and negatively impacts their enjoy...
- by Andreus Ixiris - at 2013.05.27 11:45:00
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64. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Soundwave wrote: We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains. I've got to protest this decision in the strongest possible terms. The loot scatter m...
- by Andreus Ixiris - at 2013.05.26 11:05:00
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65. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
The new jump animation is cool, but as I said in another thread and in a bug report (which was dismissed as "unreproducable" even though I really couldn't have put any more detail into the reproduction steps than I did) there's a disconnect betw...
- by Andreus Ixiris - at 2013.05.26 09:10:00
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66. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Yeah, I mean, seriously CCP. Get rid of the loot spew mechanic entirely. I do not feel rewarded for having completed your hacking minigame, I feel punished.
- by Andreus Ixiris - at 2013.05.25 11:24:00
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67. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
1. How do you like the look and feel of the new sites? We put in new containers and moved things around. In all honesty, the containers look exceptionally derpy. The ones I saw were these kilometre-long spinny-ring arrangements that were jammed ...
- by Andreus Ixiris - at 2013.05.25 08:51:00
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68. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
The stargate animation is cool and all, but the sounds aren't correctly synched. The traditional stargate swoosh noise plays a very noticeable length of time before the camera starts moving through the jump tunnel, which creates a disconnect betw...
- by Andreus Ixiris - at 2013.05.25 08:37:00
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69. Heavy Missile Nerf - Bad Idea - in Test Server Feedback [original thread]
Absolutely. If you take a look at the figures you'll see what I'm talking about.
- by Andreus Ixiris - at 2012.11.06 10:47:00
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70. Heavy Missile Nerf - Bad Idea - in Test Server Feedback [original thread]
So it looks like from the figures I'm seeing, heavy missiles are getting an across-the-board nerf to their damage, maximum range, explosion radius and explosion velocity. Nerfing any of these alone would have been a questionable decision given HM'...
- by Andreus Ixiris - at 2012.11.06 10:28:00
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71. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: I'm not sure King Th+¬oden willingly compromised his integrity to Grimir ... he was ensorcelled by evil magicks and lies. Are you trolling? At this point, it sounds like you're just having a laugh.
- by Andreus Ixiris - at 2012.06.11 21:05:00
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72. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: CCP on this issue is a bit like slumbering King Th+¬oden and there are some evil Gr+¡ma Wormtongue's on the CSM whispering to his ear that anybody who isn't a member of 5000 man alliance is a traitor to Rohan. Why do ...
- by Andreus Ixiris - at 2012.06.11 20:59:00
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73. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
OK, I'm starting to run low on colourful synonyms for the genitalia of Nordic deities, so I'm going to simply state that I think the idea that Goons particularly care about hi-sec wars is far-fetched.
- by Andreus Ixiris - at 2012.06.11 20:55:00
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74. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: Its just possible the developers in question might be open to doing some better with the wardec changes than just handing the whole mechanic over to giant alliances as a expensive toy priced out of the reach of the littl...
- by Andreus Ixiris - at 2012.06.11 20:48:00
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75. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Petrus Blackshell wrote: If CCP wants to prove the "devswarm" accusations false, they would make all wardecs against Goons free, implement targeting stacking penalty, and enable entire alliances to be banned from Eve with a majority vote of all...
- by Andreus Ixiris - at 2012.06.11 20:44:00
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76. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Petrus Blackshell wrote: Shaming CCP into doing the opposite to prove they're not allied with Goonswarm. And how, pray tell, by Thor's immense spam hammer, do you expect that to work?
- by Andreus Ixiris - at 2012.06.11 20:35:00
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77. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
If Goons do indeed have the devs working for them, then why in the name of Loki's thorny codpiece cobra do you expect that posting on the forums will help?
- by Andreus Ixiris - at 2012.06.11 20:32:00
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78. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
By Odin's veiny, throbbing meat piston, what the blazes is happening in this thread?
- by Andreus Ixiris - at 2012.06.11 20:23:00
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79. Fix Prophecy Turret placement - in Test Server Feedback [original thread]
Turret and launcher placement generally needs touching up - especially to avoid blatantly asymmetrical placement on certain ships.
- by Andreus Ixiris - at 2012.05.16 22:15:00
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80. CCP: How do we identify what's "just a Singularity problem?" - in Test Server Feedback [original thread]
So there's a question that's been bouncing around in my head for a while now. I've always come to understand that given that you run Singularity on a very substantially smaller cluster than Tranquility, and given that you're almost always running ...
- by Andreus Ixiris - at 2012.05.16 22:07:00
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