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1. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
2Impact wrote: So: you (CCP) want us (people) to commit in taking SOV, and yet you give the SINGLE and not the GROUP the abilty to disrupt SOV for no reason. As long as you are giving the possibility to a single one player in a tiny, nullfied s...
- by Andreus Ixiris - at 2015.08.19 22:19:42
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2. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: 5pitf1re wrote: Yep, that's why numbers started dwindling at a disturbing rate ever since fozziesov hit TQ. It must be because it is such a great success and of course all we want is to destroy the game by having the ...
- by Andreus Ixiris - at 2015.08.19 11:53:44
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3. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: So fine, go right the **** ahead: I'm in the Imperium now and I will take vindictive pleasure in actively burning out every last small independent group from 0.0 and, that done, you'd better believe I will be campaigning like h...
- by Andreus Ixiris - at 2015.08.13 06:14:28
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4. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
My suggestion: remove jump fatigue entirely and/or reverse jump range changes entirely, preferably both. From the forums and the roundtable today this has clearly not been a popular change. Neither of the changes were particularly popular or fun o...
- by Andreus Ixiris - at 2015.08.12 19:46:56
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Expand null-sec until it's three times its current size, then expand empire low-sec into all regions it currently borders.
- by Andreus Ixiris - at 2015.08.08 06:22:35
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6. Fixing EvE - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: I'm going to guess you ran out of steam on actually justifying the idea and have descended into rhetoric and propaganda mode. This isn't even that. He's literally copy-pasted these exact same speeches from posts he ma...
- by Andreus Ixiris - at 2015.08.07 22:38:27
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7. Fixing EvE - in Player Features and Ideas Discussion [original thread]
He's essentially saying that people who don't want to get involved in nullsec sov wars are having fun wrong .
- by Andreus Ixiris - at 2015.08.07 12:19:06
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8. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
I have no idea whether this is within the scope of this specific feature or even within this team's remit, but what I'd really like to be able to do is tell EVE "here is a fit. Go to the market and buy me all the components for this fit, assemble ...
- by Andreus Ixiris - at 2015.08.07 07:58:29
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9. Fixing EvE - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: He keeps throwing around the words like "stagnant" " as if he knows what's the cause and how to fix it. It's the player's own choice whether they want to play EvE or not. PVP may be a big draw to the game, but it's not the ONLY...
- by Andreus Ixiris - at 2015.08.07 03:29:32
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10. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Powercreep is bad. People keep justifying this questionable change with "powercreep is bad," but at some point all choices need to remain viable. If they nerf drones too hard, drones become unviable.
- by Andreus Ixiris - at 2015.07.06 18:48:02
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11. Rainbows! Ponies! GUI needs colour! - in Player Features and Ideas Discussion [original thread]
I always struggle to find the market icon. Always .
- by Andreus Ixiris - at 2015.07.06 18:18:49
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12. Rainbows! Ponies! GUI needs colour! - in Player Features and Ideas Discussion [original thread]
As was pointed out to CCP many times during the roll-out of the new icon set, colour memory is much faster than shape memory.
- by Andreus Ixiris - at 2015.07.06 17:49:24
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13. Sticky:[AEGIS] The Hecate - in Player Features and Ideas Discussion [original thread]
I agree with the guy above. I'd very much like CCP to commit to not nerfing this after release, so if it takes a small dip in stats right now I'm totally okay with that.
- by Andreus Ixiris - at 2015.07.06 17:40:48
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14. Factional Warfare, and some easy ways to fix it - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: IMO, FW is in a pretty good place for those who play it as intended. It's at its best when both sides decide to live in the warzone and decide to place meaning into capturing and/or holding systems. It's at its worst when di...
- by Andreus Ixiris - at 2014.12.22 11:54:39
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15. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Metal Icarus wrote: Spugg Galdon wrote: I predict Ishtars: Online will become Combat Recons: Online. Still better than Ishtars Online. Flavour Of This Month Online being better than Flavour Of Last Month Online still means we're living...
- by Andreus Ixiris - at 2014.12.18 19:24:15
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16. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I'm afraid I cannot in good faith agree with the idea of Combat Recons being immune to D-scan. This makes one of the only previously reliable active intel tools unreliable while still not really adding enough appeal to the Combat Recon class to ju...
- by Andreus Ixiris - at 2014.12.18 17:44:43
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17. Factional Warfare, and some easy ways to fix it - in Player Features and Ideas Discussion [original thread]
Master Sergeant MacRobert wrote: No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable. People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW nee...
- by Andreus Ixiris - at 2014.12.18 10:37:37
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18. Factional Warfare, and some easy ways to fix it - in Player Features and Ideas Discussion [original thread]
So what you're saying is FW is beyond fixing.
- by Andreus Ixiris - at 2014.12.18 06:12:21
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19. Factional Warfare, and some easy ways to fix it - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the majority of PvP in eve is just for bragging rights GFs and a green kill board and FW does just what it was intended by providing that to both vets and new players with relative ease The two problems here are: a. I...
- by Andreus Ixiris - at 2014.12.17 17:25:51
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20. Factional Warfare, and some easy ways to fix it - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Another problem with forcing a front is it removes the ability for small groups to feel like they are making a difference. I'd argue that the very nature of FW makes it difficult to perceive whether one is making a diff...
- by Andreus Ixiris - at 2014.12.17 17:17:33
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