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1. NRDS standing list problem - in Player Features and Ideas Discussion [original thread]
NRDS groups have asked CCP to increase the size of the contact list for years. They never have. Do some regular housekeeping on your stuff and it won't be an issue.
- by Andski - at 2017.03.08 05:49:28
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2. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Oh Takashawa wrote: Because what EVE really needs are mechanics that make certain ships absolutely mandatory or you shouldn't even bother. installing ihub upgrades requires one of four ships doomsdaying something requires one of four ships f...
- by Andski - at 2014.09.18 00:52:00
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3. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Grarr Dexx wrote: HIC points go further than 25k fyi I don't see how this is an issue at all. they might have to burn the cyno for the ghostriders a tad bit further away this change is literally killing eve q_q
- by Andski - at 2014.09.18 00:12:00
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4. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: words You are suggesting a system of scaling sovereignty bills in order to force alliances to separate into what are basically small fiefdoms. Here's why it's bad: First, holding a typical sized constellation of 6 systems...
- by Andski - at 2014.07.25 16:25:00
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5. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: Not correct. The coalitions shift, membership changes. Nope, there is nothing about your idea that implies any of that. Alliance A having to divide into Alliances B-Z doesn't mean that Alliances B-Z can't run just as well ...
- by Andski - at 2014.07.25 12:25:00
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6. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: Pure speculation. Saying "if alliances are forced to divide themselves, these things will happen" is also pure speculation FYI Adunh Slavy wrote: And from time to time thse major blocs break up, have disagrements, chan...
- by Andski - at 2014.07.25 01:01:00
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7. SRP is killing Eve - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: Slight political and economic differences and goals would emerge over time, even amongst the Goons. They will deny it of course, as such a denial is and has always been the only defense to such proposals. we deny it becaus...
- by Andski - at 2014.07.24 21:50:00
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8. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
50 vs 10 is blobbing 10 vs 1 is elite pvp
- by Andski - at 2014.05.10 18:17:00
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9. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
whenever I'm going away from the game for a long period i just queue up an >x5 skill to level 5 problem solved
- by Andski - at 2014.05.10 10:14:00
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10. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
MaxDEL wrote: I unlike other crazy **** is not in this thread to 30 pages - from goons and WH farmers. To Calsys - shove your pain deeper wow you killed some capitals you are literally god's gift to eve forgive us for saying anything otherwise
- by Andski - at 2014.05.10 10:02:00
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11. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
corbexx wrote: Maybe removing the npc kills and delaying sigs from appearing for 5 mins would balance it all out. ;) aren't you CSM9
- by Andski - at 2014.05.09 00:16:00
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12. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
"we need to be equipped to find farmers in w-space because Reasons" excellent, use actual reconnaissance and not something that CCP never intended to exist in wormholes "but RMT!" it's CCP's job to police RMT and they do not need to, nor should...
- by Andski - at 2014.05.08 21:28:00
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13. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Winthorp wrote: Thanks for validating my statement with more ill informed one liners, our only hope is that CCP have read the well detailed responses of ACTUAL WH dwellers in this thread among the sea of garbage posted by goons that are mad the...
- by Andski - at 2014.05.08 21:07:00
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14. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Def Monk wrote: They're already worth less than HS incursions. Lol. It's atrociously bad, really. Maybe the problem is that incursion payouts in hisec are ludicrously high
- by Andski - at 2014.05.07 16:11:00
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15. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: There can be intensive farming, but zero kills for months and zero pods. (and will be since it hard to die to WH npc or rolling gankers if you have head on the shoulders) Active poses are in any WH, they means nothing. There...
- by Andski - at 2014.05.07 14:47:00
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16. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown. if yo...
- by Andski - at 2014.05.07 14:35:00
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17. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Appel Sap wrote: I must be missing something to. Please, tell us, how to get this intel through different mechanics? gameplay
- by Andski - at 2014.05.07 14:31:00
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18. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
corbexx wrote: The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway). ...
- by Andski - at 2014.05.07 14:25:00
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19. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Savage Chelien wrote: So if your argument to remove this feature from wh space then you must be going to remove it from null sec too as the same argument applies here too Which argument?
- by Andski - at 2014.05.07 14:16:00
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20. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
HTC NecoSino wrote: A: Goons get burned out of WH. A couple weeks later - fanfest. A couple days later - this change. If the guys who evicted hole squad needed to use NPC kill data to find them they're pretty terrible at the metagame
- by Andski - at 2014.05.07 14:15:00
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